ios00

Newbie
May 20, 2023
22
43
11/10 concept with unfortunately 3/10 execution at the moment. The most painful are the sex animations that are just a bit too static to be of any reward - very little movement from the body, head and eyes at the moment, feels like pumping a mannequin, especially since the models themselves are very nice. But there has been a lot of progress since I last checked v0.0.1 version so I'm staying hopeful. This is what I had hoped would happen with Moonlight Brothel before it got abandoned, so I'm glad to see that the concept evolves in other games.
 

combige

Active Member
Jun 30, 2017
598
418
Oh, so those womb tattoos are just a stage of pregnancy indicators. Convenient, like my phone's charge.
 

Stupidkiller

Well-Known Member
Jan 12, 2018
1,077
2,137
The targeting sucks, the optimization is garbage, and it's using a bunch of default Unreal Engine assets. I very much like the idea, but the execution is nothing short of lazy and uninspiring. Unless the dev is willing to spend the time to actually iron out the core gameplay loop this project will not lead to a finished product.
 
Oct 23, 2019
42
19
would be nice if player model is more cooler/more option, you look like child of killer croc and grizz bear come out of metaphorical oven too fast before putting in literally oven too long.
i want a cooler looking demon.

Still the concept is interesting.
but the combat is too janky or well too nothing i guess, i think it need a workable stop gap before working on something serious like Conan exile where it use to be 1st person only. before expand into really good 3rd person combat.

also with above comment, i think calling this 0.0.3 maybe to ambitious. i think this is exist more as a debug and proof of concept.

sex animation didn't even play right and it just start and end with no in-between. and move elf around by foot is just painful but i think dev probably at least have plan for UI.
 
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Wlms

Well-Known Member
Apr 17, 2021
1,099
1,732
i've got 0.0.4, dk how to help with getting it here
You can upload it on , then share the link to the file here. Better to do things the way Otaku111 said to. Prevents links takedowns from random DMCA claims ^^
 
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dusty stu

Well-Known Member
Jan 24, 2018
1,778
1,639
this looks like every other unity abandonware, but god damn I want this to be the real deal so bad.
 

youraccount69

Forum Fanatic
Donor
Dec 30, 2020
4,955
2,288
ElfRavager-0.0.4
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muschi26

Engaged Member
Jun 22, 2019
3,059
4,741
Pretty good concept. A few remarks:
  • The system whereby you interact with structures by running into them is a little awkward; I would rather a dedicated button (maybe right-click instead to pick up girls, so E can be used for interaction).
  • The cursor bugs sometimes and stops controlling the camera when near the wooden crosses.
  • I’d like to see the sex animations get some polish. Even games with only a few unique animation can be satisfying if the animations are done well. Among other things, I’d like to see it build to a climax, rather than being continuous with climax on demand.
  • I wish something could be done about the children. Getting them as groupies really isn’t necessary at this stage of the game, and leaving them in base just means they run off and take up space.
  • I’m really hoping for some quality of life animations. A proper birthing animation especially, but also idle animations for the girls, instead of having the just A-pose when you drop them.
 
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beefenstein

Member
Jan 29, 2019
179
103
Some observations from v0.0.4:

- The AI for the elves has been completely lobotomized. I thought I'd accidentally toggled passive AI on while looking at the cheat settings because the elves didn't react to being hit. It turns out the AI will only recognize that you exist if you walk directly in front of them. If you stand behind them, the elves will just let you knock them out and will not react at all. This is a clear regression from v0.0.3, where they reacted to you if you got close and the AI was at least serviceable.

- There's seemingly no way to heal the elves, so whipping them will kill them, making the mechanic pointless. Unless you *want* to kill them, that is.

- Speaking of killing the elves, it's still too easy to accidentally attack things. Clicking outside the book in the help screen will register as an attack etc.

- If you drop an elf on the ground after carrying them around, they'll always orient themselves to the exact same direction, which comes off as weird. I'm guessing it's Unreal Engine's default orientation for entities. They'll also just stand there in a single pose, which cuts down on the atmosphere of the game massively. Lady, you've just been abducted by a giant demon. Act like it.

- Would be nice to have a mechanic to display your "favorites" in your throne room. Right now the room seems kind of pointless. I guess the cells are for that purpose, but they're sort of "sidelined" to the back of the throne room.

- Yes, the game is supposed to have a gloomy atmosphere, but your castle seems too dark at places, making it harder to see animations.
 
Last edited:

TheQuase

New Member
Feb 2, 2022
3
3
Some observations from v0.0.4:

- The AI for the elves has been completely lobotomized. I thought I'd accidentally toggled passive AI on while looking at the cheat settings because the elves didn't react to being hit. It turns out the AI will only recognize that you exist if you walk directly in front of them. If you stand behind them, the elves will just let you knock them out and will not react at all. This is a clear regression from v0.0.3, where they reacted to you if you got close and the AI was at least serviceable.

- There's seemingly no way to heal the elves, so whipping them will kill them, making the mechanic pointless. Unless you *want* to kill them, that is.

- Speaking of killing the elves, it's still too easy to accidentally attack things. Clicking past the book in the help screen will register as an attack etc.

- If you drop an elf on the ground after carrying them around, they'll always orient themselves to the exact same direction, which comes off as weird. I'm guessing it's Unreal Engine's default orientation for entities. They'll also just stand there in a single pose, which cuts down on the atmosphere of the game massively. Lady, you've just been abducted by a giant demon. Act like it.

- Would be nice to have a mechanic to display your "favorites" in your throne room. Right now the room seems kind of pointless. I guess the cells are for that purpose, but they're sort of "sidelined" to the back of the throne room.

- Yes, the game is supposed to have a gloomy atmosphere, but your castle seems too dark at places, making it harder to see animations.
You can whip them without killing them, the problem is, of course as you've mentioned, them being one-hit all the time. You stand too close, your swing will hit them, even though you're whipping them, it will kill them. Stand too far, and the damn whip doesn't register.
 
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beefenstein

Member
Jan 29, 2019
179
103
You can whip them without killing them, the problem is, of course as you've mentioned, them being one-hit all the time. You stand too close, your swing will hit them, even though you're whipping them, it will kill them. Stand too far, and the damn whip doesn't register.
Ohh, so the whip just gets added on top of your normal attack animation? That's certainly a design decision right there.
 
3.40 star(s) 10 Votes