Some observations from v0.0.4:
- The AI for the elves has been completely lobotomized. I thought I'd accidentally toggled passive AI on while looking at the cheat settings because the elves didn't react to being hit. It turns out the AI will only recognize that you exist if you walk directly in front of them. If you stand behind them, the elves will just let you knock them out and will not react at all. This is a clear regression from v0.0.3, where they reacted to you if you got close and the AI was at least serviceable.
- There's seemingly no way to heal the elves, so whipping them will kill them, making the mechanic pointless. Unless you *want* to kill them, that is.
- Speaking of killing the elves, it's still too easy to accidentally attack things. Clicking outside the book in the help screen will register as an attack etc.
- If you drop an elf on the ground after carrying them around, they'll always orient themselves to the exact same direction, which comes off as weird. I'm guessing it's Unreal Engine's default orientation for entities. They'll also just stand there in a single pose, which cuts down on the atmosphere of the game massively. Lady, you've just been abducted by a giant demon. Act like it.
- Would be nice to have a mechanic to display your "favorites" in your throne room. Right now the room seems kind of pointless. I guess the cells are for that purpose, but they're sort of "sidelined" to the back of the throne room.
- Yes, the game is supposed to have a gloomy atmosphere, but your castle seems too dark at places, making it harder to see animations.