With respect to your effort, I enjoy a good story above all but the cg to dialogue ratio is too much even for me
5-6 different angles/ 7 minutes dialogue I think is too much
I didn't play the latest version yet.. Hopefully it get' s better
DAZ isn't Honey Select 2 nor Koikatsu, you don't hit F11 and you instantly get a render / cg. It bakes like it was in an oven. Creating meaningless renders is not something that you should do with this particular software, especially given how much power the GPU and PC draws and smacks your electricity bill.
My point is to move things forward, not create 20 renders and wait 20 hours for them. And if I do take on this road, you'd be waiting on updates for ages, which is also not my intent.
I already go out of my way, when it comes to travel scenes. I'd also like to note that I personally, when I speak to someone IRL. My position more often than not does not change, especially if we're sitting somewhere. Nor do we flay our arms, legs and heads about while we're sitting for a coffee. So I prefer some immersion.
On another note, I'd also rather put my effort into scenes such as combat to have extra renders. Or sex scenes as well. Last but not least, it is a
VISUAL NOVEL. My friend, it is not a RPG Unreal Engine game.
And please do not misread or misunderstand my point here, not busting your balls for your opinion, simply sharing you my perspective on things and why something is as it is.
TLDR Version: You gotta make each render count, otherwise you can go fuck yourself with DAZ software and take Milfy City route of updates waiting period.