quandin

Member
Feb 9, 2021
451
925
does every update take this long to release or is being a game dev just a side hobby for Worlax?:HideThePain:
 

Ukghar

Member
Nov 10, 2022
225
398
does every update take this long to release or is being a game dev just a side hobby for Worlax?:HideThePain:
According to his last known to me stance - side hobby. Looking at his current number of patrons - side hobby.

By the will of people - main overtime unpaid job. ;)

But yeah, he himslef admitted that development of the last update took too long.

So - not every update took so long and this is likely side hobby.
 

Moiraine™

Member
Jul 14, 2021
103
1,469



Hey everyone,

we’re still a long way off from episode 6 release, but personal and professional life has slowed down after a few bumps so I’m looking to speed things along as much as possible.

I think many people figured out by now that even though it’s been a while, Elvensang’s story is still in its infancy. It’s easy to think how that spells doom for it ever being finished, but despite the lengthy development time, I am consistently managing more work in less time – even if it doesn’t show because there are periods when I simply have don’t have that much time overall. I’m not a student anymore, you know...

But while the road ahead may be long, it’s my sincere hope that it will be enjoyable all the way through. There’s stuff ahead that I am really looking forward to in the story, and honestly, cutting away the unnecessary tidbits to get to those points quicker definitely takes a little finesse that I still need to attain. They’re small things that collectively add a lot of clutter, but it’s hard to find a way around them without harming the immersion (if you’re a noob like me, at least). Transitions between scenes, for example – back in the day, I used to effectively narrate everything step-by-step way too often. For example, if the current scene is in the Ealdorman’s house while the next is in the smithy, I’d narrate the character going down from the fort, through the village, and into the smithy. However, when handled with finesse, all that’s needed is to just transition from one scene into the next; and then let the player fill in the gaps of what happened. A good little thing to ease in these transitions would be actual images that go inbetween, which could be reused as well, within reason. But figuring out such small details is how I plan to cut away a lot of unnecessary clutter and keep things focused on the substance of the story.

A somewhat related thought – I was thinking about some of the better tv shows out there as well for comparison. Think of a masterfully made TV show where each and every scene is integral to the story, adding to character development, world-building, the plot – or all three at once, ideally. But focus too much on one, and you’ll get encyclopedic quantity of needless exposition (half of which you forget before it becomes relevant), or a story where nothing moves forward because the characters just sit around talking about their feelings.

I may or may not be guilty of some (or all) of the above, but it’s all a learning process. I’m aware of the mistakes I’ve made, and the best I can do is learn from them and hopefully do better next time.

Anyway, that’s it for this log. Next progress log (within 10 days), I’ll show a couple previews – maybe even a preview of Kara’s sprite. Maybe.

Also, I wanted to make the cover for this progress log something artistic but couldn't get Sunny's face right, so it's just hands for now. Even more artistic, right?

Love you all,
Worlaix
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,304
14,476
After uni comes real life, eh? I am very happy you got past that phase in your life, but do you anticipate there will come a time where you will have actual free time and mental space to work on this at a decent pace?

Obviously, doing it full time is out of the question at $250 a month, and even with more funding, putting off your career to work on a porn game is totally a questionable life choice anyways lol. So I didn't actually have any delusions that finishing your studies will somehow give you more time for this. We just gotta deal with it, but I do wonder where this road will take us. Perhaps one day, on my death bed, I can tell my grandchildren about Doriel and his big titty mommy.
 

umbongoxxz

Member
May 31, 2023
110
116
I like the graphics and the characters but there doesn't seem to be much going on in the game right now unless there are a ton of different paths and I took the worst possible one? The game pulls you in with sweet whispers and then... nothing happens. Don't get me wrong I like the game but would be nice with a little carrot on the stick.
 

Hyjifan1212

Newbie
Nov 19, 2023
18
13
I like the graphics and the characters but there doesn't seem to be much going on in the game right now unless there are a ton of different paths and I took the worst possible one? The game pulls you in with sweet whispers and then... nothing happens. Don't get me wrong I like the game but would be nice with a little carrot on the stick.
It's been said that the game is in it's early stages. No idea if the creator has a rough idea of how many chapters this will be. Seems like a passion project/hobby/outlet so guessing it'll go as long as the muses are with him with updates being spaced far apart from each other.
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,304
14,476
Didn't this have a NTR tag back in the day? What happened?
Optional NTR was in the planned tags very early in development but never actually in the game. No time to develop NTR branch though. It takes ages for one update as it is. So he dropped that idea long ago.
 
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BangB420

Well-Known Member
Dec 11, 2021
1,113
2,679
Optional NTR was in the planned tags very early in development but never actually in the game. No time to develop NTR branch though. It takes ages for one update as it is. So he dropped that idea long ago.
Shame, the game story seems like it would be prime for NTR setups. Maybe dev can implement it down the road when he has more time :)
 

desmosome

Conversation Conqueror
Sep 5, 2018
6,304
14,476
Shame, the game story seems like it would be prime for NTR setups. Maybe dev can implement it down the road when he has more time :)
Every game with great characters and story can be prime NTR set up lol. But it's a different thing to actually develop a satisfactory NTR arc, especially in tandom with a non-NTR route focused on the MC's growth and perserverence. It's not as simple as "just add some NTR scenes." That can work if a dev doesn't care about good narrative fundamentals, but Worliax isn't half assing it.

You need impeccable planning so the same set up and common node
plot points can work effectively for both routes, or sufficiently divergent branching so each branch can get their own tailored narrative. Both of those methods increase development time dramatically, so yeah.

Personally, I don't enjoy optional NTR tacked onto a primarily non-NTR story. I prefer hard Japanese NTR with a proper corruption arc. That kinda thing can almost never can be added as an optional route in a game with a hero's journey main story without one, or both, routes spoiling the other.
 
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BangB420

Well-Known Member
Dec 11, 2021
1,113
2,679
Every story with great characters and story can be prime NTR set up lol. But it's a different thing to actually develop a satisfactory NTR arc, especially in tandom with a non-NTR route focused on the MC's growth and perserverence. It's not so simple as "just add some NTR scenes." That can work if a dev doesn't care about good narrative fundamentals, but Worliax isn't half assing it.

You need impeccable planning so the same set up and common node
plot points can work effectively for both routes, or sufficiently divergent branching so each branch can get their own tailored narrative. Both of those methods increase development tine dramatically, so yeah.

Personally, I don't enjoy optional NTR tacked onto a primarily non-NTR story. I prefer hard Japanese NTR with a proper corruption arc. That kinda thing can almost never can be added as an optional route in a game with a hero's journey main story without one, or both, routes spoiling the other.
I don't know, from the beginning it seems like it was headed towards NTR. The fact that it had an "optional ntr" tag means the dev was definitely thinking about it for the story. Not surprised he dropped it considering the amount of NTR hate there be on this site. Oh well, hope he comes back to it because NTR would be hot in this story, optional or not.
 

weezal

Active Member
Jul 5, 2022
558
1,005
I don't know, from the beginning it seems like it was headed towards NTR. The fact that it had an "optional ntr" tag means the dev was definitely thinking about it for the story. Not surprised he dropped it considering the amount of NTR hate there be on this site. Oh well, hope he comes back to it because NTR would be hot in this story, optional or not.
personally methinks that's a terrible idea. The vibes are too romantic and wholesome to tack on that stuff
 

Hyjifan1212

Newbie
Nov 19, 2023
18
13
Well there will be least optional NTR in that he's destined for Sunny but there's other LI's. Funny enough, I think Sunny would be ok with MC relations with his mother.
 
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Moiraine™

Member
Jul 14, 2021
103
1,469


Hey everyone,

sorry about the delay, had a really busy month.

The topic of this progress update will be Kara's sprite with some previews as promised last time, and then a couple of other things. Kara's sprite is currently only lineart, but it should give you a pretty good idea of where it's headed.

Below is a side-by-side comparison. In defense of her old sprite, I don't think it was ever quite "finished". And before you ask if Kara wears no shoes - I just haven't drawn them yet. I don't think there's ever an instance where a character sprite shows the feet, so... low priority!



Here's a variation without the apron and with her hair tied:



I'm not 100% finished with the lineart just yet, but I'm happy with the general direction. After Kara, I think Anasteya's sprite is due for a rework next. While her current sprite is not necessarily bad, the proportions are a bit off from what I've been drawing in scenes and I'd also like all of the sprites to be consistent in style. Besides - it only takes about a day to do it when I get a vibe I'm happy with. That being said, I'm not 100% sure if it will be included in the next episode.

Aside from this, I've been playing around with ideas to make certain scenes a little more dynamic - fight scenes, for example. Using Adobe Premiere, I was able cook up this in less than twenty minutes:



I can't post videos on Patreon, so this is a gif - the actual version wouldn't be looping like this. Instead, it would play once and then effectively freeze on the last frame. Hopefully, it will make fight scene feel a little more dynamic (especially once I get better at doing it). I might be able to leverage this for making sex scenes feel a little more dynamic as well, but nothing complex. In Adobe Premiere, I'm just taking the existing assets, moving them around and rotating them - nothing as sophisticated as a penis entering a vagina. But a little camera panning and such might still help make them look more appealing.

Outside of arting around, I've been heavily focusing on tightening up the script for the game as a whole and trying to make a realistic plan for what I can and can't do. There are many things that I /want/ to do but won't be able to in the interest of keeping the story going at a reasonable pace. But that's probably something best discussed in a separate post.

Anyway, that's all I have for now, so let me conclude with a quick sketch of Kara!



Love you all,
Worlaix
 

bobi121

Member
Aug 1, 2019
308
314


Hey everyone,

sorry about the delay, had a really busy month.

The topic of this progress update will be Kara's sprite with some previews as promised last time, and then a couple of other things. Kara's sprite is currently only lineart, but it should give you a pretty good idea of where it's headed.

Below is a side-by-side comparison. In defense of her old sprite, I don't think it was ever quite "finished". And before you ask if Kara wears no shoes - I just haven't drawn them yet. I don't think there's ever an instance where a character sprite shows the feet, so... low priority!



Here's a variation without the apron and with her hair tied:



I'm not 100% finished with the lineart just yet, but I'm happy with the general direction. After Kara, I think Anasteya's sprite is due for a rework next. While her current sprite is not necessarily bad, the proportions are a bit off from what I've been drawing in scenes and I'd also like all of the sprites to be consistent in style. Besides - it only takes about a day to do it when I get a vibe I'm happy with. That being said, I'm not 100% sure if it will be included in the next episode.

Aside from this, I've been playing around with ideas to make certain scenes a little more dynamic - fight scenes, for example. Using Adobe Premiere, I was able cook up this in less than twenty minutes:



I can't post videos on Patreon, so this is a gif - the actual version wouldn't be looping like this. Instead, it would play once and then effectively freeze on the last frame. Hopefully, it will make fight scene feel a little more dynamic (especially once I get better at doing it). I might be able to leverage this for making sex scenes feel a little more dynamic as well, but nothing complex. In Adobe Premiere, I'm just taking the existing assets, moving them around and rotating them - nothing as sophisticated as a penis entering a vagina. But a little camera panning and such might still help make them look more appealing.

Outside of arting around, I've been heavily focusing on tightening up the script for the game as a whole and trying to make a realistic plan for what I can and can't do. There are many things that I /want/ to do but won't be able to in the interest of keeping the story going at a reasonable pace. But that's probably something best discussed in a separate post.

Anyway, that's all I have for now, so let me conclude with a quick sketch of Kara!



Love you all,
Worlaix
Kara makes me feel what Tormund Giantsbane felt towards Brienne of Tarth from Game of Thrones and i quote
"I want to make babies with her. Think of them... great big monsters. They'd conquer the world."
Amen to that. :O
 

ZeroToleranc

Member
Oct 17, 2017
212
381


Hey everyone,

sorry about the delay, had a really busy month.

The topic of this progress update will be Kara's sprite with some previews as promised last time, and then a couple of other things. Kara's sprite is currently only lineart, but it should give you a pretty good idea of where it's headed.

Below is a side-by-side comparison. In defense of her old sprite, I don't think it was ever quite "finished". And before you ask if Kara wears no shoes - I just haven't drawn them yet. I don't think there's ever an instance where a character sprite shows the feet, so... low priority!



Here's a variation without the apron and with her hair tied:



I'm not 100% finished with the lineart just yet, but I'm happy with the general direction. After Kara, I think Anasteya's sprite is due for a rework next. While her current sprite is not necessarily bad, the proportions are a bit off from what I've been drawing in scenes and I'd also like all of the sprites to be consistent in style. Besides - it only takes about a day to do it when I get a vibe I'm happy with. That being said, I'm not 100% sure if it will be included in the next episode.

Aside from this, I've been playing around with ideas to make certain scenes a little more dynamic - fight scenes, for example. Using Adobe Premiere, I was able cook up this in less than twenty minutes:



I can't post videos on Patreon, so this is a gif - the actual version wouldn't be looping like this. Instead, it would play once and then effectively freeze on the last frame. Hopefully, it will make fight scene feel a little more dynamic (especially once I get better at doing it). I might be able to leverage this for making sex scenes feel a little more dynamic as well, but nothing complex. In Adobe Premiere, I'm just taking the existing assets, moving them around and rotating them - nothing as sophisticated as a penis entering a vagina. But a little camera panning and such might still help make them look more appealing.

Outside of arting around, I've been heavily focusing on tightening up the script for the game as a whole and trying to make a realistic plan for what I can and can't do. There are many things that I /want/ to do but won't be able to in the interest of keeping the story going at a reasonable pace. But that's probably something best discussed in a separate post.

Anyway, that's all I have for now, so let me conclude with a quick sketch of Kara!



Love you all,
Worlaix
Damn he progressed so much in his art style!
 
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