To be honest, I would have missed this game if it had not been suggested to me in the recommendation thread. The art looks pretty basic, no animations (just slightly shaking images to imitate actions) and a simple story. But I'm glad I gave it a try.
So, let's move on to what I liked about this game.
Dirty talk and dialogue.
I've played a lot of games, but in this one the author has gone all out - this game has some of the most awesome dirty talk. Any shortcomings in the artwork are made up for by the fact that you're reading. Nenena comments on every action the protagonist performs and she does it in a very rousing way. At first, Nenena acts with a slight disapproval, but a note of humor mocking the perverted protagonist, and only at the very end transforms into a sex-crazed slut.
The game uses a lot of tropes from other porn games and I really liked the way Neena reacted to them, often witty with slight tone of humor. Despite the circumstances in which the protagonists find themselves, Nenena behaves, I would even say, realistically.
The heroine's character.
Nenena is a Tsundere, but unlike most of her archetype, she is quite sarcastic and generally behaves much more maturely than the protagonist. Deep down, she is sexually frustrated in her relationship with her boyfriend and soon begins to realize that there might be more to it than just a financial relationship between her and the protagonist.
Considering the circumstances of the beginning of this relationship, some people, like me, might have doubts at first about wanting to interact with Nenena. But once you get started, it's hard to stop, especially if you like tsunderes. Something I really liked is that despite everything the protagonist does to her, she almost always tries to stay in control. Nenena explicitly says that she doesn't want to be the main character's mindless sex toy, but she doesn't mind playing along because it turns her on. I was somewhat upset that despite this claim, she would still lose her grip if you continue to fuck her non-stop. Still, I'm not a fan of mindless zombies at all, and Neena is a pretty colorful character, I wish she'd still be the same.
Overall, I want to say that I found Nenena to be a pretty interesting character and the author managed to make an established archetype less typical.
Sex scenes.
Unlike many games, there is a lot of attention paid to the progression of sex. There is an excellent balance between teasing the player to stimulate their imagination and the act itself. The sex scenes unfold differently at each level of the relationship and have several stages that change them and show you a new art, which is very cool.
Despite not a very large number of images, the game has quite a lot of sex scenes and situations in which you can have sex with the heroine. So those who don't like long progression will be satisfied.
Thanks to the excellently written dirty talk, even the non-penetrative acts are highly erotic. The way the author has handled the censorship here is also satisfying. In all Japanese games, it always looks different, which usually only makes the game worse. But in this game it's not annoying at all, and the protagonist's penis is transparent, which in turn allows you to see what's going on inside
Gameplay.
At first, I found it unusual and interesting, but as time went on and I realized there was no way to get more money, I decided to use MTLtool's cheat. The developer certainly miscalculated the balance here, but I would still recommend trying the first two playthroughs without cheats. After each time, you will return to the beginning of your relationship with Nenena, but you can keep all the stats you have gained. Basically a time loop that you have to complete to get the best ending.
Conclusion.
I can't say that the game is a masterpiece, but it is very well made. Among the things that could be improved are the voice acting, which is absent here, the gameplay and the art. I can honestly say that the gameplay is a bit grindy, there are not enough jobs to earn more money and the idea of looped time quickly loses its appeal. If I were the developer, I would make two modes: infinite and with a time limit (like in the original), but with the possibility of getting the best ending from the first attempt if you play your cards right.
Instead of 2 weeks, I would make it a month, and diversify the game with more plot events, for example adding trips or going to other places in the city, dates, etc.
One last thing, judging by the author's blog posts in Ci-en, he's working on a new game. So I'm definitely going to play it when it comes out.