Wow. That was.. a lot more than I was expecting. I happened to download this from a site that doesn't have a lot of posts or reviews about it (two reviews, both enthusiastic but little detail), so I went into it without a lot of expectations. I enjoy sandbox, harem and fantasy settings so I was hopeful I would enjoy it, but I was not prepared for how good the writing is. My review is probably going to be less useful for people who are mostly interested in how much and how hot the sex is, as I'm mostly going to talk about the author's world building and writing talent.
I just finished playing a character-focused sci-fi RPG/Sandbox game on Steam that currently has an 86% score on Metacritic and is definitely going to be on some best games of the year lists. That game, being strongly influenced by tabletop RPGing, is focused on building a rich, believable universe, populating it with interesting, fully-fleshed characters to interact with, and a compelling story. However, it doesn't do any of those things better than Endara Chronicles: The Apothecary does. Don't get me wrong; that other game is a much more polished experience. The UI and visuals are pristine and the art, done by a Moebius acolyte, is beautiful. Apothecary has the usual limitations of Ren'Py and Koikatsu, but in the important qualities, the central experience of them, I think they're similarly exceptional.
Once I'd finished binging Apothecary, and after immediately subbing to his patreon, I got on his discord and read everything I could find about the game and its development. Turns out it's set in a world created by the Dev and his friends for their tabletop RPGing, which helps explain why it feels so fleshed out and developed. It also makes me think Soniram is/was an exceptionally talented DM/GM, because being a great DM is halfway to being a legit fantasy author. He and his friends have obviously built out the details of their world over a long time, but he's careful to never overload with exposition or info-dump; the world opens up gradually and organically.
I think I first really noticed how well he was doing this during a scene with the MC and a LI in a church. It was a bittersweet moment where their conversation touched on their pasts and their religious views. To this point religion had not really been mentioned, outside of what seem to be the names of various gods being invoked as exclamations and oaths. As the two characters talked, one of them in passing asked the other 'what book did you read from in your church back home?' and (I think) they gave the names of at least a couple of these religious tomes. None of this related to the plot of the story (at least so far) and the books have not been mentioned since. What that technique does though, is use a small snippet of background information to give the reader a quick flash of a greater world outside the confines of the story being told, and allows the imagination to fill this new space with ideas suggested by the reference. Into this rather Spartan, Minecraft-looking church on the game screen come suggestions of revelations, prophets, schisms, maybe even an anti-pope or an inquisition or two.. It's a very effective way to make the world of your story feel more real, but you need to actually have this fully fleshed-out and developed world to refer to, even if most of it won't make it into your tale (Tolkien is the absolute king of this).
The other thing Soniram does extremely well is create a large number of characters with distinct personalities and voices. I won't get into examples this time, I'll just say that most of the important characters have noticeably different personalities and speaking styles, and that this is much harder than it sounds. The love interests are also very likeable and cute, thanks to being so well written, and while I wouldn't call the kk character designs a strength of the game, the stylised anime look of kk is a better fit for this genre than the Daz uncanny valley.
From what I've been able to find out, Soniram has really been going through it the past couple years, but he continues to plug along. I look forward to supporting his work on this and any other games he does, and I kinda wish I'd been in on some of his tabletop campaigns too..
I just finished playing a character-focused sci-fi RPG/Sandbox game on Steam that currently has an 86% score on Metacritic and is definitely going to be on some best games of the year lists. That game, being strongly influenced by tabletop RPGing, is focused on building a rich, believable universe, populating it with interesting, fully-fleshed characters to interact with, and a compelling story. However, it doesn't do any of those things better than Endara Chronicles: The Apothecary does. Don't get me wrong; that other game is a much more polished experience. The UI and visuals are pristine and the art, done by a Moebius acolyte, is beautiful. Apothecary has the usual limitations of Ren'Py and Koikatsu, but in the important qualities, the central experience of them, I think they're similarly exceptional.
Once I'd finished binging Apothecary, and after immediately subbing to his patreon, I got on his discord and read everything I could find about the game and its development. Turns out it's set in a world created by the Dev and his friends for their tabletop RPGing, which helps explain why it feels so fleshed out and developed. It also makes me think Soniram is/was an exceptionally talented DM/GM, because being a great DM is halfway to being a legit fantasy author. He and his friends have obviously built out the details of their world over a long time, but he's careful to never overload with exposition or info-dump; the world opens up gradually and organically.
I think I first really noticed how well he was doing this during a scene with the MC and a LI in a church. It was a bittersweet moment where their conversation touched on their pasts and their religious views. To this point religion had not really been mentioned, outside of what seem to be the names of various gods being invoked as exclamations and oaths. As the two characters talked, one of them in passing asked the other 'what book did you read from in your church back home?' and (I think) they gave the names of at least a couple of these religious tomes. None of this related to the plot of the story (at least so far) and the books have not been mentioned since. What that technique does though, is use a small snippet of background information to give the reader a quick flash of a greater world outside the confines of the story being told, and allows the imagination to fill this new space with ideas suggested by the reference. Into this rather Spartan, Minecraft-looking church on the game screen come suggestions of revelations, prophets, schisms, maybe even an anti-pope or an inquisition or two.. It's a very effective way to make the world of your story feel more real, but you need to actually have this fully fleshed-out and developed world to refer to, even if most of it won't make it into your tale (Tolkien is the absolute king of this).
The other thing Soniram does extremely well is create a large number of characters with distinct personalities and voices. I won't get into examples this time, I'll just say that most of the important characters have noticeably different personalities and speaking styles, and that this is much harder than it sounds. The love interests are also very likeable and cute, thanks to being so well written, and while I wouldn't call the kk character designs a strength of the game, the stylised anime look of kk is a better fit for this genre than the Daz uncanny valley.
From what I've been able to find out, Soniram has really been going through it the past couple years, but he continues to plug along. I look forward to supporting his work on this and any other games he does, and I kinda wish I'd been in on some of his tabletop campaigns too..