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VN Ren'Py Engineers of Shadow-Moon Station [v0.0.1] [Ghost Island Games]

Dkdk

Newbie
Jul 3, 2017
43
121
185
That was one of the stronger prologues to new games like this. Solid storytelling, lore and character design all around. I wasn't bothered about the render, and the pacing was good and believable. It's also not your generic premise of couples living their lives in the suburbs and hanging out in the Shutterstock version of New York streets so lots of potential to have unique scenarios here. Looking forward to its progression!
 
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Ghost Island

New Member
Game Developer
Feb 17, 2025
11
40
22
Hey guys! Just dropping by to announce that Engineers of Shadow-Moon Station is now available on .

As for the next release, it’s still in early stages, but I have been working non-stop on it. If you want to keep up with news about the progress, remember that you can join my Patreon as free members. I have been posting stuff there on a weekly basis, including some sneak peeks on new characters.

Here's my latest .

Thank you for the support.
 

Ghost Island

New Member
Game Developer
Feb 17, 2025
11
40
22
Hey guys!

Checking in for those that are not on Patreon. I have been working on improving the quality of the renders. Thanks to the feedback and recommendations of some members from this community I have managed some level of success in this area. Here are a couple of examples:

prol_test1.png
prol_test2.png

These are two random scenes from the prologue that I used for testing. This does not mean that I’m remastering the prologue (at least, there are no plans for this at the moment). What this means is that the next chapter will have a jump in visual quality. I’m deep in the work of Chapter 1: the writing is almost done, the programming is in an advanced stage and the render production has already started. I’ll have more to share soon.

-GIG
 

Wicks99

Member
Apr 21, 2024
254
762
179
Hey guys!

Checking in for those that are not on Patreon. I have been working on improving the quality of the renders. Thanks to the feedback and recommendations of some members from this community I have managed some level of success in this area. Here are a couple of examples:

View attachment 5233775
View attachment 5233778

These are two random scenes from the prologue that I used for testing. This does not mean that I’m remastering the prologue (at least, there are no plans for this at the moment). What this means is that the next chapter will have a jump in visual quality. I’m deep in the work of Chapter 1: the writing is almost done, the programming is in an advanced stage and the render production has already started. I’ll have more to share soon.

-GIG
Cool, definitely big improvements especially the second render compared to the original one. The lighting though not on a professional level is at least natural at first glance. The textures and character models are much more accurate and three dimensional, so much better for sure.

Yes you should focus on building up the momentum instead of remastering everything again. Once you get v0.02 out don't forget to change all the screenshots in here and Itch, those out of the box renders you have here now probably turn off a large number of players which is a shame since your story has good potential.
 
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