The answer is so simple and obvious and I don't get why some of you miss it completely.
Don't assume we're all clueless. I get what you're saying; I can easily imagine why Nenad is locking his game up, but I only think he might be shooting himself in the foot, for reasons I already described.
I agree with an earlier one of your comments, where you say this game is exceptional in its scope and uniqueness. That's why I'm even bothering to comment at all. And that is why I personally support him and would encourage others to do so, if they can.
I want to see this game survive and Nenad get more supporters, just as much as you do. So when I say F95zone, because of its immense popularity (can you think of a better site that could bring as much attention to the population about his game?), is likely a boon for would-be developers, I say that in his best interest, not because I just want free stuff.
But you've never made a counter argument to F95zone being something of a boon, only painted Nenad as something of a victim (which I get), so I think you're generally assuming what Nenad is assuming: that if he locks his game up, he'll get more patrons, because now they'll be forced to pay. Nenad might be right: maybe there is a small subset of the population who is on the fence about subscribing and might do so now, because they're forced to. But I'd wager the opposite, for a reason I already mentioned: in a world of free porn, most people will shrug their shoulders and go play something else.
I'm on your side, my dude. I want to see Nenad get more support. I just have a different opinion on the best way forward. Locking his game up is not the solution.
It has something to do with the game itself. Though you and I might agree that the game is clearly a cut about the rest, for some reason it's not attracting the subscribers it deserves. Consider the works of Shakespeare: his plays are considered the greatest written in the English language . . . but most people are reading Twilight or 50 Shades of Gray. The last two books, though horrible in my opinion, experienced huge success while Shakespeare goes largely forgotten. Why is that? Because they tapped the market in juuuuust the right way.
I'm not saying Nenad should make his game stupider, but his game is likely not tapping the market in the right way. If I were in his shoes, I would start to consider why devs like Sad Crab and their game Innocent Witches is raking in $20k a month on nothing but empty promises and empty deliveries. Their game is still pirated and they've done an atrocious job--yet still they are making tons of money. How can that be? What is it about the
concept of the game that has made them so successful, for it is only a concept that they have sold for years and years. This is something of a rhetorical question; I don't want an answer to it. I only bring up Sad Crab to show how complex and counterintuitive this market can be.
So in Nenad, we have a rare case of a developer who pumps out good work and consistently. He ticks the right boxes of what we'd hope for in a truly good developer. From his track record, we can know that our monthly investments will get something in return. But he's borderline "starving." So why isn't his game getting more subscribers? Especially when so many horrible developers are getting much, much more for so much less production?
It can't be just the pirating, because those other horrible devs are pirated too. It must be something about the game. Can you think of any potential flaws? Anything that might be a turn off to the general population? I can, but I've talked long enough in this post. If anyone actually wants me to detail what I think those flaws are, I'll do so in another post.