- Sep 27, 2017
- 101
- 180
Looks like a money grab rather than a attempt to make a good game. Gonna pass on this one.
I did say something similar to the dev ages ago.... one ear in one out...An honest opinion
if you shove people advertisement every 5 seconds
people would think this is some kind of mobile porn game ads popup when you forgot to turn on adblock
it immediately devalue your work
You are wrong about this one... it may increese a bit but not mutch... similar games earn this mutch regardless.Funny part is, there is fuckin zero shot THIS project would be making the $2,500 a month it's making on patreon if they didn't paywall features. People bitch and moan and review bomb, but apparently that shit actually works.
I'd wager without paywalling, this project would be earning betwen $400-800 a month depending on the length of development. The only games on this site getting 10k plus are the extremely popular crop made with the broadest appeal, comprised almost entirely of games with 3d models or renders. And every single one of them has paywalled content. Only exception I can think of off the top of my head is CoC, which may as well have been around since the stone age. Wait, scratch that it has "backer builds" lmao. If actual exceptions exist, there can't be more than a handful. I'm totally open to being proven wrong if you have any examples, but even famous, longtime free projects like DoL are making less than 5k a month. Laughably far from any "average good game" with no paywalling earning 10k a month. What a joke.Ps: an average good game can net +$10000 a month without tricks...
Oh i think you misunderstanding things that $800 only true if you do not give out proper incentives.I'd wager without paywalling, this project would be earning betwen $400-800 a month depending on the length of development. The only games on this site getting 10k plus are the extremely popular crop made with the broadest appeal, comprised almost entirely of games with 3d models or renders. And every single one of them has paywalled content. Only exception I can think of off the top of my head is CoC, which may as well have been around since the stone age. Wait, scratch that it has "backer builds" lmao. If actual exceptions exist, there can't be more than a handful. I'm totally open to being proven wrong if you have any examples, but even famous, longtime free projects like DoL are making less than 5k a month. Laughably far from any "average good game" with no paywalling earning 10k a month. What a joke.
Popularity really doesn't mean dick if it's popularity amongst people who don't pay. At best you attract a few more non-parasites, but I'm just saying, the correlation between aggressive paywalling and financial success is pretty fucking apparent. You wanna actually make 10k a month just slap together some premade Unreal 5 assets, promise the impossible, then paywall your shitty canned sex animations.
If content is locked behind paying money, that's a paywall.Most do with content delay/in game cheat way and no it is not paywall. (Even coc2/tits do this)
There are games that have been floundering for years but still earn a lot. It correlates much more strongly with their ability to hype up suckers with impossible promises, appeal to the largest demographic, and coax people into opening their wallets by paywalling content. Once you've built that initial audience, you only need to release just barely enough for people to forget to unsubscribe.Pps:The amount a good game earns correlates with the amount of content pushed out /month... cause it is what they can delay for a month or so...
sure al be it tolerable as long as it results in good content for all in tolerable timeIf content is locked behind paying money, that's a paywall.
you are welcome to do the same.... al be it is only until replacement comes around... ppl are lazy and hopehull for miraclesThere are games that have been floundering for years but still earn a lot. It correlates much more strongly with their ability to hype up suckers with impossible promises, appeal to the largest demographic, and coax people into opening their wallets by paywalling content. Once you've built that initial audience, you only need to release just barely enough for people to forget to unsubscribe.
you do have, just download latest patreon version, I uploaded it right here, the second line of download links. Or wait till I update it xDThe constant badgering to get paetron instantly turns me off this game, its just a constant reminder of all the features you just don't get I understand wanting to make money but this is absurd.
You have 2 good options for your circumstance:About banners. I added banners just to show what to expect from patreon version. In the game you can put off right sidebar and play without any problems. And banner in the lobby stays in the lobby, so you don't see it often.
If I removed the banners - how to show player what one can expect on patreon? Idk the answer, especially that efficient
Do not! or you will go crazy.... take it as a warningAlso, I think after I implement new Avatar with dynamic TFs, so it can be involved into sex scenes, I would keep the old puppet for public version (if we found a way to synchronize it with the new systems). Maybe this way people will be satisfied
The main problem is with you 'fuck up' and redo your own game 3-8 times a major release... so they can be considered entire new game... so waiting with half broken half neutered game for months and find it invalid in the end... a lot of ppl will complain or simply say "Fxxk you"So should I stop uploading public versions (with the banners) and upload only paatreon versions every 3-6 months? I don't think so. It's too long for websites without recommendation system, where your game gets some attention only first 2-3 days after update. So I want to do regular updates and leave something for patrons at the same time. So public version is the best choice from my pov. I still upload full versions every 3-6 months, and between that I upload smaller public updates. And if you don't like playing public version - just wait till new patreon version comes up.
Do not wait cause you will miss out the game itself.... the game changes fast and always half assed no mater the time you wait.THE GAME LOOKS COOL BUT THE WHOLE NEGATIVE FEEDBACK WITH THE WORD "PATREON" AND "PAYWALL" IS ENOUGH TO MAKE ME NOT DOWNLOAD IT, I WILL WAIT FOR BIG UPDATES/CHANGES!! and why every html game is so cursed wtf
OK I WILL PLAY THE GAME THANKS FOR YOUR ADVICES SMALLFRIE-SANDo not wait cause you will miss out the game itself.... the game changes fast and always half assed no mater the time you wait.