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VN Ren'Py Completed Ergi [v0.956] [KKChar]

3.90 star(s) 15 Votes

Ryostorm

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Jul 20, 2024
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I honestly agree with this. As for the soppy guys, only thing that can save them is their promised alternative endings. I can see Kirk and Ralf turning into radical when it comes to their viewpoints which honestly is adding some spice to their otherwise boring story; though, I do wish they had far better romantic scenes. Ralf's solo route >>> poly route with Henrik. He's such an annoying jealous kid if you pursue the latter route. I'm still not sure about Henrik. He seems to be a very confused personality to me. He wants power at one moment and then the next moment, he doesn't. I don't even know what would be his alternate ending because I can't even think of a normal ending for him.


Off topic but has Ch7 guide been released?
Yeah, that’s why I don’t go poly with Ralf. My Britt wants Ralf all to himself. Ralf just strikes me as a guy whose external existence in no way compares to the internal agony of the loneliness he feels. He just wants to be loved for himself. Henrik will not give him that, Britt can in a solo route. Apparently, other play throughs though, I’m limited on choices. I’m not into poly routes very much. So Kirk, Tyr and Ralf are pretty much it. Borge is into Elin, Anders just wants his cock sucked whenever he needs it and doesn’t want a guy. Jostein has Filippa, while Jorgen is a man-whore for multiple women. Erland has his woman and Odjer and apparently Henrik has Svend too. So I’ll stick to Ralf and Ralf only.
 

XVGuil

Member
Aug 6, 2019
398
268
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I honestly agree with this. As for the soppy guys, only thing that can save them is their promised alternative endings. I can see Kirk and Ralf turning into radical when it comes to their viewpoints which honestly is adding some spice to their otherwise boring story; though, I do wish they had far better romantic scenes. Ralf's solo route >>> poly route with Henrik. He's such an annoying jealous kid if you pursue the latter route. I'm still not sure about Henrik. He seems to be a very confused personality to me. He wants power at one moment and then the next moment, he doesn't. I don't even know what would be his alternate ending because I can't even think of a normal ending for him.


Off topic but has Ch7 guide been released?
Henrik Romance is actually very well written. He's a guy in his, what 30s or 40s, and by that time, he has seen people come and go and not only that, his lover, Britt's mom, is also gone and he couldn't do anything about it. I really love to read how Henrik's personality turn from being an apathetic politician to wanting to protect the only thing he had left, Britt. He's honestly a sweet broken old man. He never wanted power, what he wanted was change. I just wish his romance would be more... exciting. same thing with Ralf and Kirk. Like both of them had such a strong start at the beginning, but they got kinda dull from chapter 5.
 

Ryostorm

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Jul 20, 2024
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In what world is 30/40 (he's twice the age of Britt who is...16? So 32 at most. 36 if Britt is 18, I can't remember) considered "sweet broken old man" lol.
Going by conscription and the what the Dev described once, Britt is 18. As is Borge and Elin. Henrik has been conscripted for 16 years I believe. That would basically make him around 34. And remember, this is post apocalyptic Scandinavia. Life expectancy isn’t much at that point in the time. 34 would make you an old man.
 
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XVGuil

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Aug 6, 2019
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In what world is 30/40 (he's twice the age of Britt who is...16? So 32 at most. 36 if Britt is 18, I can't remember) considered "sweet broken old man" lol.
In a world where the actual old men got retired early by the Jotun or the Huldra.
 
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Hello 202021

New Member
Aug 28, 2024
2
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does anyone have a save file for chapter 6 that could give me pls cause i am stuck and dont wanna restart at chapter 1 again
 

Ejay35

Newbie
Oct 18, 2020
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does anyone have a save file for chapter 6 that could give me pls cause i am stuck and dont wanna restart at chapter 1 again
Second this! Got a new PC and lost all my saves really don't wanna start over. Had saves for all the guys up to Ch 5/6 not quite sure.
 

drhook

New Member
Dec 19, 2022
9
12
21
This game would be so much better with a few qol improvements.

For one what is with this weird time gating of triggering quests where even if you have the required materials events owon't trigger . The game doesn't tell you what days the quests will trigger so you're left checking every day and holding onto to supplies that could be used for other quests crafting other materials. If you have the materials required events/quests should automatically trigger.

The energy cost for automated harvesting should be lower. You spend less energy ff you went to each individual farm/orchard/stable area than you would by using automated harvesting. By using automated harvesting in early chapters you basically use up the majority of your energy for the day making it hard to do anything. I think the cost should be decreased by half from 10 to 5 for food/sugar , and 1 to 0 for compost.

Materials not carrying over from chapter 1 to 2 is really annoying , especially when you're on a time crunch for the first half of chapter 2 and starting at 0 in terms of supplies/money/rations kind of sucks. I get it may be a technical issue allowing supplies to not transfer over between chapters, but if thats the case I think at least allowing you start off with a little gifted to you would not be too much to ask.

The cost reward for quests is also kind of messed up. In early chapters you usually get really little in terms of reward for having to use up a lot of materials/money to be able to do the event.

Combat also makes no sense to me. The game doesn't really give you a simple intro into it and expects you to figure everything out.

I guess I'm just really struggling to figure out chapter 2 and how to get the materials to get the materials needed to complete quests, while also having enough for crafting, and also getting enough fitness.
 

B1smth

Newbie
Jan 6, 2024
96
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The energy cost for automated harvesting should be lower. You spend less energy ff you went to each individual farm/orchard/stable area than you would by using automated harvesting. By using automated harvesting in early chapters you basically use up the majority of your energy for the day making it hard to do anything. I think the cost should be decreased by half from 10 to 5 for food/sugar , and 1 to 0 for compost.
Oh baby, automated harvesting is a trap. You'd be consuming +1 energy more than if you'd just did it manually. Same goes with Mass Distillery.

But yeah your other concerns are true. They do get better a bit in C4 onwards. The code and structure is "more organized", but the game is still mostly unplayable without guides. It is kinda hard to get a hang off event triggers. Basically:
  • One Event Per Day: You can only talk to each captain once per day.
  • Quest Assignment Event: Every Chapter, each Captain gives you Side Quests that basically progress their own character arcs.
  • No Same Day Accomplishment: After a Quest Assignment Event, you cannot accomplish them on the same day they are given because of the One Event Per Day rule above.
  • Filler Events: For the mean time that you do not have the resources to fulfill the quest, and if you have not spoken to the Captain that day, usually there will be some filler events once you actually talk to the Captain. In these events, the Captain will not give you more quests. Some of these Filler Events are really just flavor, other times it can impact the story.
  • Quest Fulfillment Event: If you have not spoken to the Captain that day, and if you also have the required materials for the quest fulfillment, a quest fulfillment event will automatically occur when you talk with the captain. As per the game's script, this naturally takes higher priority over Filler Events. In these events, the Captain may give you another quest or just conclude their "main arc" for the Chapter. When that happens, filler events will still happen until the chapter runs out of them.
  • The Time Stream: Having said all that, this "One Event Per Day" rule is mainly why people get confused with the triggers. Quest Events and Filler Events have to converge into one stream because only one of their events can occur in a day. These are two storylines trying to fight for one timeslot to occur per day. Therefore, to maximize action economy, I strongly recommend gathering the materials for quest fulfillment first BEFORE making rounds and talking to each of the Captains. That way, you can strategically prioritize Quest Fulfillment Events to occur over Filler Events. Basically, you'll be able to move through the important story quicker.
  • Importance of Captains' Side Quests: Most of these side quests reward you with what you ultimately need for the Main Quests. In fact, in later chapters, the Main Quest itself is just to finish up all side quests. Hence, finishing Captains' Side Quests should be your priority. There's guides out there on which Captain you should prioritize, but you can get by without strictly following it.

On material carryover, I know it's upsetting at first, but in C3 onwards they introduce a mechanism to kinda allows this while keeping it balanced. Trust me, the game gets way too easy if all resources carryover across chapters. This is also why there is a One Event Per Day rule above. It's a balance thing. You'd be breezing through too quickly without these handicaps.

For combat, you just really have to find the "rhythm" of when the jotun makes its "major attack". I think for C2 and C3 they do it every 6 actions. For C4 onwards it's usually 4. What this means is that you basically need to make sure to use defend as much as possible every 6 (for C2 and C3) or 4 (for C4 onwards) turns, so that you can defend against heavy damage. You can do anything in between (better if you maximize synergies), but you'll be fine as long as you use defend every 6 or 4 attacks.
 
Last edited:

drhook

New Member
Dec 19, 2022
9
12
21
Oh baby, automated harvesting is a trap. You'd be consuming +1 energy more than if you'd just did it manually. Same goes with Mass Distillery.

But yeah your other concerns are true. They do get better a bit in C4 onwards. The code and structure is "more organized", but the game is still mostly unplayable without guides. It is kinda hard to get a hang off event triggers. Basically:
  • One Event Per Day: You can only talk to each captain once per day.
  • Quest Assignment Event: Every Chapter, each Captain gives you Side Quests that basically progress their own character arcs.
  • No Same Day Accomplishment: After a Quest Assignment Event, you cannot accomplish them on the same day they are given because of the One Event Per Day rule above.
  • Filler Events: For the mean time that you do not have the resources to fulfill the quest, and if you have not spoken to the Captain that day, usually there will be some filler events once you actually talk to the Captain. In these events, the Captain will not give you more quests. Some of these Filler Events are really just flavor, other times it can impact the story.
  • Quest Fulfillment Event: If you have not spoken to the Captain that day, and if you also have the required materials for the quest fulfillment, a quest fulfillment event will automatically occur when you talk with the captain. As per the game's script, this naturally takes higher priority over Filler Events. In these events, the Captain may give you another quest or just conclude their "main arc" for the Chapter. When that happens, filler events will still happen until the chapter runs out of them.
  • The Time Stream: Having said all that, this "One Event Per Day" rule is mainly why people get confused with the triggers. Quest Events and Filler Events have to converge into one stream because only one of their events can occur in a day. These are two storylines trying to fight for one timeslot to occur per day. Therefore, to maximize action economy, I strongly recommend gathering the materials for quest fulfillment first BEFORE making rounds and talking to each of the Captains. That way, you can strategically prioritize Quest Fulfillment Events to occur over Filler Events. Basically, you'll be able to move through the important story quicker.
  • Importance of Captains' Side Quests: Most of these side quests reward you with what you ultimately need for the Main Quests. In fact, in later chapters, the Main Quest itself is just to finish up all side quests. Hence, finishing Captains' Side Quests should be your priority. There's guides out there on which Captain you should prioritize, but you can get by without strictly following it.

On material carryover, I know it's upsetting at first, but in C3 onwards they introduce a mechanism to kinda allows this while keeping it balanced. Trust me, the game gets way too easy if all resources carryover across chapters. This is also why there is a One Event Per Day rule above. It's a balance thing. You'd be breezing through too quickly without these handicaps.

For combat, you just really have to find the "rhythm" of when the jotun makes its "major attack". I think for C2 and C3 they do it every 6 actions. For C4 onwards it's usually 4. What this means is that you basically need to make sure to use defend as much as possible every 6 (for C2 and C3) or 4 (for C4 onwards) turns, so that you can defend against heavy damage. You can do anything in between (better if you maximize synergies), but you'll be fine as long as you use defend every 6 or 4 attacks.
I guess I just don't get the reasoning behind a lot of these decisions the developers made

Why even have automated harvesting then, and why is there a cost to creating it if it's a net negative? Why punish someone for trying to save time? Why have such particular rules about how you trigger events? Why does the game explain hardly anything about it's mechanics?

It seems like for me at least that the game focusses on increasing difficulty over anything else in ways that are more frustrating , and not very respectful of my time, than challenging
 

B1smth

Newbie
Jan 6, 2024
96
93
119
I guess I just don't get the reasoning behind a lot of these decisions the developers made

Why even have automated harvesting then, and why is there a cost to creating it if it's a net negative? Why punish someone for trying to save time? Why have such particular rules about how you trigger events? Why does the game explain hardly anything about it's mechanics?

It seems like for me at least that the game focusses on increasing difficulty over anything else in ways that are more frustrating , and not very respectful of my time, than challenging
Well the game is still in a very Alpha stage. We're still only at C7 out of 9 Chapters. I bet the dev just really wanted to put the story out there first before polishing/consolidating its mechanics. I'm sure they're well aware of its flaws. It's not just the mechanics anyway. There's much less CGs on later chapters so I reckon they might overhaul a lot of things after they finish the story. As it is right now, a lot of things are still unbalanced. But, this game is still definitely a grower though. Its charm is more in its story than gameplay and smut, so I get it if it's not what people signed up for.
 

XVGuil

Member
Aug 6, 2019
398
268
139
This game would be so much better with a few qol improvements.

For one what is with this weird time gating of triggering quests where even if you have the required materials events owon't trigger . The game doesn't tell you what days the quests will trigger so you're left checking every day and holding onto to supplies that could be used for other quests crafting other materials. If you have the materials required events/quests should automatically trigger.

The energy cost for automated harvesting should be lower. You spend less energy ff you went to each individual farm/orchard/stable area than you would by using automated harvesting. By using automated harvesting in early chapters you basically use up the majority of your energy for the day making it hard to do anything. I think the cost should be decreased by half from 10 to 5 for food/sugar , and 1 to 0 for compost.

Materials not carrying over from chapter 1 to 2 is really annoying , especially when you're on a time crunch for the first half of chapter 2 and starting at 0 in terms of supplies/money/rations kind of sucks. I get it may be a technical issue allowing supplies to not transfer over between chapters, but if thats the case I think at least allowing you start off with a little gifted to you would not be too much to ask.

The cost reward for quests is also kind of messed up. In early chapters you usually get really little in terms of reward for having to use up a lot of materials/money to be able to do the event.

Combat also makes no sense to me. The game doesn't really give you a simple intro into it and expects you to figure everything out.

I guess I'm just really struggling to figure out chapter 2 and how to get the materials to get the materials needed to complete quests, while also having enough for crafting, and also getting enough fitness.
QoL will definitely make this game way better, and Alf rework (But I assume you haven't reach chapter 3).

Fitness actually not that hard to get because you get it from the quests and scenes itself, but I totally get what you're saying.

Automation is absolutely weird because it cost 1 more energy, but it is kind of understandable in harvesting because you're basically getting the harvest without using any composts which is a valuable ingredient in future chapters because it is the only way to make enzymes.

That being said, at first I also have the same opinion of you regarding the materials not carrying over, but as you go through the chapters, I understand that making the materials carrying over meant that the future chapters will be WAY too easy, like absolutely no challenge whatsoever. It could be fix, but not without totally overhauling the game economy itself, and that point, I much rather have Alf rework first.
 
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drhook

New Member
Dec 19, 2022
9
12
21
So i'm at chapter 2 the control station tower or whatever , and at first it said I could eithe ruse 1 power and 5 research or hack it, but when I came back with power and supplies , now it is saying I need to find a way in. What am I supposed to do ?
 

Ryostorm

Newbie
Jul 20, 2024
36
15
94
So i'm at chapter 2 the control station tower or whatever , and at first it said I could eithe ruse 1 power and 5 research or hack it, but when I came back with power and supplies , now it is saying I need to find a way in. What am I supposed to do ?
Have you found the CPU’s?
 

drhook

New Member
Dec 19, 2022
9
12
21
Have you found the CPU’s?
I've found two the one in the starting area, and one in the the area with the seagulls. Haven't found the third. Where is the third ? I feel like I've clicked on everything bout obviously I haven't.
 

Ryostorm

Newbie
Jul 20, 2024
36
15
94
I've found two the one in the starting area, and one in the the area with the seagulls. Haven't found the third. Where is the third ? I feel like I've clicked on everything bout obviously I haven't.
You have to get on the satellite dish
 

drhook

New Member
Dec 19, 2022
9
12
21
You have to get on the satellite dish
Hey one more question (hopefully). I'm now on the simulation data quest and have everything except one debris sample. Could you help me find the last one or just post the guide? The chapter 2 guide I have stops after the wolf boss fight.
 
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3.90 star(s) 15 Votes