Try to start the game like this:
java -Dsun.java2d.uiScale.enabled=false -jar game.jar
Run the command from the same folder as the game, either from a cmd window or put it in a .bat file.
If that works, you probably have your desktop set to bigger than 100% and run Java 9 or later.
We really appreciate your help with the technical difficulties to start the game.
Story plot hole, I slept in when there was a knocking at my door and ignored the kissing going on but when I came back from jail the mother was acting like I porked her. Huh?
The concept is going places, but the presentation could use some cleaning up. Sometimes it feels like I'm watching a popsicle puppet play with little pictures attached.
Thank you for the feedback. We totally agree with the points mentioned. The step-mom should only react that way if you made some other choices at the beginning. We will update that part, so she shouldnt react that way if you choose to sleep.
We are still looking for a good way to fill the events and scenes with more life. In the demo, we tried this by using differents approaches. We agree that some parts feel like a puppet play. For example when we tried to show a fist bump between Erik and Carlos.
Here are some snippets from the next update:
The demo was very linear and should show the general concept of the game and the features.
The update will give the player more activities and places to explore. In other words, the tutorial is over and the player can start their adventure. The further the story progresses, the harder the enemies will become. Farming and allocating Combat-TP will help Eric to defeat his enemies. We added two features to the smartwatch :
- Skilltrees (Ferocity = focus on damage, Juggernaut = focus on defense/life, Witchcraft = focus on Technique)
- Characterpanel (keeps track of all important stats)
Implementing the skilltrees took us longer than we expected, but these two features are finally done. We are already working on new scenes and events for the update. Our original goal was to release the update by the end of this week. Since we used many of our available resources for the Skilltrees, we are unfortunately off schedule. The goal still remains to release it this sunday, but only if it feels polished enough.