Bug fixes
★Fixed: The title bar version is now 1.18...1.20
★Fixed: When defeating one of the 3 bosses, familiars fly off the screen... Changed to prevent targeting enemies that have no stolen detection。
★Fixed: If you open the menu at the moment when you give up or the moment when you turn the defeat, you will not be able to progress.
Adjustment
Bonus When you put an enemy in the room, the X coordinates are slightly random.。
If you try to shift and don't have enough MP, adjust the pre-enter input not to be erased. (Input relaxation around shift)
It has been a while since I won't be able to attack Z for a moment if there is not enough MP, but I don't think this will be a particularly problematic so I'm leaving it alone.。
Bonus Added a battle between the Debagutsuru Dog and Debagutsuru in the upper right corner of the room on the right. Bonus: Add the wall on the right of the room with the ability level 3 or higher for two-stage jump, and the card on the left is displayed.。
※Please note that this item is not designed, so there is a possibility of bugs.。
A little organize your readme。