Good game, although I almost deleted it because of this save system and the ability to ruin a character for a long time just by opening a chest.
Thanks to the person who posted a save with equipped characters. Without it, I would have spent a long time figuring out who to wear what.
Is there a soundtrack anywhere? I really liked the music.
Are there any OP builds I can use for early game?
What kind of hypnosis content is there outside of the stunlock stuff?
Paladin with a Divine Spear as a tank(basic attack causes a fire DoT), Cleric as a healer(take Group Heal ASAP), Noble or two as a Damage dealer(take Moulinet perk ASAP for the last or too dangerous enemy).
Paladins are good even without that spear you find quite soon. They have heal over time, which is comparable with a new Cleric. It heals 3 hp for a turn on all party, but it can stack up to 9 while paladin casts it every turn. Didn't test it with two pals at once.
Nobles use Appel, which causes a counterattack till the last enemy, then finish it with Moulinet, which causes stacking bleeding.
Two or three Nobles can survive without a tank, but it is risky.
Good weapon for Nobles is a Rapier of Punishment, which has +piercing(chance to hit) and built-in Flagellation buff.
At the very beginning one Noble can be replaced with a second Cleric or even a Cowgirl(look for them at Labs), who also has a mass heal and free skill points. Second Paladin is also good for additional healing.
Paladin at the tank position can be replaced with a warrior(Cleave perk for only one skill point) or with a Prisoner(look for them at the Forest), who is already Adept(has free skill points).
Prisoner at the beginning can buff your party and protect somebody with a Meat Shield perk, and it is already too much sometimes. Later they get a powerful one target attack(High Jump Kick).
Nobles can be replaced with rogues(Riposte perk first!), but without Large Daggers they do less damage than a Nobles with a stock weapon. Seasoned Rogue has Stimulants which dispel and buff all your party at one cast.
Train Contitution for HP and Strength for a physical damage. Dexterity is only for dodge and incoming heal. Wisdom is for healing and hypnosis resist. And Intellect is for magical damage.
Mages and Rangers are not for an early game I think. They need items and lots of training.
Also look for characters who has a useful personality. I've got a Paladin with a buit-in Riposte(counterattack), which casts automatically, for example.
There are manually created characters you can get at the pentagram if you are lucky. They have unique appearance and personalities.