- Apr 16, 2019
- 60
- 53
I feel like the Example Mod from 2.6.5 should be pinned in the 1st page to make this game easier for new players, because it can ease players to learn the mechanics by making the grind easier. (The top hat especially)
Most of this problems can be circumvent by doing things against natural gamer intuition. Normally player will try to focus on finishing dungeons to get the best result (every game train players to do so). In this game, when the armor start become 0, enemy can start force player wear 'curse' set equipment (Maid sets, Prisoner sets), this makes "leave early" is better. (Also no punishment for leaving early so)
Another one is usually gamer will try every new equipment they get, but in this game u can unintentionally put on 'cursed' equipment by doing so. Since equipping too many 'cursed' equipments will make your character weak, trying uncursed equipment 1 by 1 will be better.
Most of this problems can be circumvent by doing things against natural gamer intuition. Normally player will try to focus on finishing dungeons to get the best result (every game train players to do so). In this game, when the armor start become 0, enemy can start force player wear 'curse' set equipment (Maid sets, Prisoner sets), this makes "leave early" is better. (Also no punishment for leaving early so)
Another one is usually gamer will try every new equipment they get, but in this game u can unintentionally put on 'cursed' equipment by doing so. Since equipping too many 'cursed' equipments will make your character weak, trying uncursed equipment 1 by 1 will be better.
Hey, thanks for the game, decided to point out certain issues in the game.
- Prisoner/maid curses (level X class levels) are way too strong, spent around 3 to 4 hours and still didn't manage to get rid of a single item. Maybe change them so they need you to spend X days as maid job and add a place in a ward that gives you random quirks, and make the prisoner stay there for 2-3 days instead? Right now if any of my characters get those items and I don't want them to use them - I simply remove the character, it is easier.
- Mages. I really don't know what it is happening to them and AI targeting, but they don't stay in the party for too long and are getting captured. Even squishy Nobles somehow manage to survive long enough till level 2, which is a rare thing for mages.
- Ratkin paladins. If you don't have a maid or a ranger in your team - they are an ultimate pain to bring down, constantly stacking defences and healing themselves.
- I guees this is a placeholder for now, but game really needs a way to remove suggestions/crests, there is quite enough curses/quirks/debuffs that disables your group members to also deal with constant team order shuffling done by crests and hypnosis.
- Not sure if it is just me, but I don't go further than the easiest dungeons. Anything that is coloured yellow is a no-no for me, a guaranteed way to get one of my characters captured and get their class/gear scrambled in a bad way. Even an "average" rescue mission can turn into another one. Reasons behind it might be either me being severely underleveled (leveling is hard after all) or enemies having to much stuff on them, constantly auto-stacking buffs and powerful oneshot abilities that sometimes ignore my tank having a taunt effect and targeting other group members.
Items requiring a character to masturbate in order to uncurse do not count Masturbate+ action as valid.Also seen a level up quest that requires to kill 5 animal characters, but my paladin got stuck at 3/5 while murdering every single spider kin (to clarify - dealing a killing blow by herself)
In case you collect enough All-to-one masks to make them infinite - they transform into a cursed variant that gives you 1 max every stat.
Agreed. This has a lot of potential and I'm having fun with it, but I don't like what's happening to my characters. Especially when I go into a dungeon and mid way through it, They're attacks are now not ideal for the dungeon I'm in.