- Dec 5, 2017
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From reading the token's description, it looks like it'll add a stack each day for four days and then be removed on the fifth day.How to cure Petrification?
Ok. Thanks for the infoFrom reading the token's description, it looks like it'll add a stack each day for four days and then be removed on the fifth day.
That's not a bug. When adventurers get captured the rescue dungeon starts as elite. As days pass without them being rescued, more cursed items will be applied to them, and the difficulty of the dungeon will dropoh yeah is that a bug? One of your helpers gets caught and I was in easy and now he's caught in an area where it's extremely hard?
ok thanks^^That's not a bug. When adventurers get captured the rescue dungeon starts as elite. As days pass without them being rescued, more cursed items will be applied to them, and the difficulty of the dungeon will drop
Wait did they reset versioning after the Beta?Release 1.0 is the newest version, afaik.
Which features do you mean that may be from a newer version?
If you scroll further down in the changelog you can see that they already reset versioning once when the game went from Alpha 2.99 to Beta 1.0Wait did they reset versioning after the Beta?
Because in the changelog Beta 1.4.4 is the latest and many mods refer to version numbers above 1 as compatible
Yeah, that makes sense, release 1.0 was just not called that in the patch notes so I got confused. Thanks!If you scroll further down in the changelog you can see that they already reset versioning once when the game went from Alpha 2.99 to Beta 1.0
Now it just went from Beta 1.4.4 to Release 1.0
Unconventional, but not unheard. Not that regular semantic versioning translates well into standalone programs either way.
AFAIK no, but someone posted the instructions on how to enable the console a few pages back: https://f95zone.to/threads/ero-dungeons-v1-0-madodev.177028/post-15197811Did the debug version ever get released to the public?
When you're in the rescue mission you can just try to find the kidnapped member and then retreat. Might even be doable without fighting entirely, depending on the layout. The mission will fail, but the rescue will succeed.game is fun but having a party member getting abducted/getting it back is really difficult at times and kills the fun.
i wish there was an option for that or a way to make it easier.
This poster being unable to spot mimics aside, there's a valid point in there; Like 90% of the curios are bad. You can easily spot the mimics once once you know what the look for, and loot them safely if you have a character with the correct response (ie kill it). But the rest of them? They give bad outcomes most of the time, and are often still RNG even if you have the 'correct response' and I quickly learned to just walk by them all. And when they do work, you get what? +10 morale or a +1 mana item and 500 gold? It's more rewarding in this game to just speedrun adept/elite/elite+ difficultly dungeons AVOID as much as possible and rush to the exit for the clear reward, unless you have combat related level goals, and that's a serious issue with the game balance.You can add 700 Curios, no player with more than 4 iq will use any of them when almost all of them have a chance to Equip a >&# item that can only be removed iff you reach VETERAN with that cursed class.... do you ever played your own game? do you know how >&#ing long it takes to level a cursed class to lvl 9? are you insane? the reward / punishment isnt exactley balanced in these curios mate..... i had to delete liek 18 saves so far to your dumb curios equiping me with an unremovable >&#{ that needs lvl 9.....
This is another sore point. Like 90% of the ? items in this game are cursed, and using the church to uncurse them is hideously expensive. You very quickly learn to never, ever test them on good characters. There's even a few nasty ones that can't be removed, ever, by any means. I don't think I've ever played a RPG where I just aggressively ignore most of the gear, because most of it is worse than the defaults.Haven't checked in on this in a while. Can you still test for cursed equipment using a character fresh off the carriage and if the equipment is not cursed move it to the character you actually want to use it?
Baddies, please pay close attention to the answer to this question.
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Lol. Not messing with you. Seriously. My pizza's dont' consume (infinite stack, stopped using them, but will try to figure out why/when it procs one of these days for you if you want). Could be a mod for all I know.pizza's? Is this a real bug report or you just messing around?
Pretty sure pizzas don't exist in the vanilla game. Also not sure what "awakening" is. May also be mod-related.-snip-
Yeah, I know the deal. But I'm just a first time player. First learn the game, then take it apart to see if I can helpPretty sure pizzas don't exist in the vanilla game. Also not sure what "awakening" is. May also be mod-related.
Go through your mods and make sure they're up-to-date with the game. Also consider posting bug reports in the threads corresponding to the specific mods. Best to go through the proper steps to isolate the mod causing a bug, so disable mods until you find out the one mod (or combination of mods) that results in the bug.