The Verdict
A visually stunning futa VN with dripping hot scenes, held back by a clunky choice / route system and a narrative that takes asks the player to wade through a couple confusing chapters before taking off. Worth playing for the visual quality, and still one of the better futa games on the site.
The Good
A visually stunning futa VN with dripping hot scenes, held back by a clunky choice / route system and a narrative that takes asks the player to wade through a couple confusing chapters before taking off. Worth playing for the visual quality, and still one of the better futa games on the site.
The Good
- A gorgeous game visually with pretty characters, high animation quality, and just strong production value overall. Great scenes.
- The "duplo" thing is a bit weird (unless you're into that kind of thing) but I always appreciate a game that lends some credibility to the MC ultimately being a mega-slut and it makes a lot of the scenes here even hotter.
- By the end of what's here when I reviewed (v0.4) I'm pretty bought into the characters and storyline. Excited to see what happens next. Some of the LI paths here are going to have some ridiculously hot scenes coming up, and what's already here is great.
- The pacing is totally off through the first chapter or so, and the game throws a ton of characters at you really really fast. It's pretty hard to understand exactly what is going on - part of that is because the writer clearly wants to withhold some information and unveil the story slowly, but that combined with introducing a ton of characters extremely quickly just makes the first chapter or two a bit hard to follow.
- My biggest gripe with this game is the choice / route system. As you a playing the game, you're given a series of choices that are secretly leveling up a few stats for the MC. Near the end of the available content, you're then asked to just choose the path that you'll be on, presumably for the rest of the game.
- I'm not opposed to either of these mechanics in a vacuum, but together, they play very very strangely. My first time through, I made choices as I wanted throughout the game, and found that I somehow didn't have enough points to choose the path I wanted at the end of the current content.
- This is even made worse by the fact that the player has an option to turn "dialogue hints" on early in the game, but the same hints never actually tell the player what path the choices they are making is putting them down.
- I understand that this direction simplifies development quite a bit - but if you're ultimately going to ask the player straight up what story they want to watch, I would highly highly highly recommend just making it explicitly clear what each choice up to that lead-up is heading them toward. The effect of playing this game for hours, having the developer show you three doors and being locked out or locked into a path you do or do not want without knowing why is extremely jarring.