Just a comment or two about currently available levels and game play based on my observations:-
Format :- Level - Area Description - Clothing - Bomb - Playable
1 - Office Boardroom - Office Attire (Skirt & Blouse) - No - Yes
2 - Underground Train Station - Office Attire - No - No (Knife absent or not visible)
3 - Abandoned/Derelict Backyard - Open Front Latex Catsuit - Yes - No (Character is hogtied and apparently unmovable)
4 - Multi-room Office - Office Attire - No - Yes
5 - Forest - Lingerie - No - No (Knife absent or not visible)
6 - Medieval/Fantasy Dungeon - Lingerie - No - No (Knife absent or not visible)
7 - Space Station - Open Front Latex Catsuit - No - No (Multiple Knives visible but environment is Zero-G and the character is
barely controllable and even when close to a knife does not grab it)
8 - Futuristic Office (Multi-room) - Office Attire - No - Yes
8b - Office (Multi-room) - Office Attire - Yes - Possibly?
Other Notes:-
The Area Descriptions are based on my perception. If the developer has used commonly available assets in this game, then others more familiar with the Unreal Engine may be able to furnish better descriptions.
As in the earlier "Motel Bondage" by the same developer you have to get to a knife (placed in random locations) to cut the ropes binding the character to win the level. In some of the levels that I consider playable the knife can be on a level below waist height which makes it difficult to grab as there is no crouch function (you have to deliberately try to fall near the knife and hope to grab it on the way down).
The presence of a bomb means that the level has a time limit. If you have to defuse the bomb in order to complete the levels where present, then as above the low height locations could be a problem.
The current final level (8b) starts with the character tied to a chair. As stated in the OP you have to make the chair fall in order to break it to progress. I have yet to work out how to do this! (Any hints would be gratefully received!)
Where I have suggested that levels are unplayable, if anyone else has had a different experience or has hints or tips as to how to complete them please post here.
I actually enjoyed the puzzle solving of "Motel Bondage"
.
This is very much of the same vein and has potential so I will continue to monitor it.
However it would be nice if in future builds the developer could:-
1. Incorporate some sort of outfit choice in a similar manner to "Motel Bondage".
2. Incorporate a crouch function or incorporate a method of ensuring the knife (and bombs where applicable and if necessary) are at an accessible height.
3. Sort out the slow motion walking - this is kind of* annoying, making you run just to make progress acceptable, which in turn makes you fall over at random intervals.
4. Where character control is going to be different (where hogtied or in zero-g) some hints as to what buttons do before the start of the level would be helpful.
* - "kind of" is British understatement for "extremely"