- Sep 15, 2021
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Devlog #20
This week I have worked on the NPCs and dialogue in this game.
Also fixed some bugs that was reported in the showcase.
This is the plans for all the dialogue in game.
I have finished the NPC dialogues until level 4 of the game.
I still have about 4 NPCs and dialogues left to make.
Some NPCs will request you to bring items.
And some NPCs will request you to kill enemies or trigger levers.
I tried to make the NPCs as unique as possible.
Some NPCs are a different race like a goblin or a cultist.
Some NPCs have gone crazy due to the harsh dungeon environment.
Some NPCs will stab your back in order to use you.
Also, if you failed to do a quest in the beginning and meet the NPC again deeper in the dungeon,
the dialogue and the interaction will change based on your actions.
This is not too deep as there is currently only 2 NPCs that you can meet again as you play but is still a good detail.
Thoughts
I have about 4 NPC dialogues,
Deviced slaves dialogues,
Monster dialogues,
Master dialogues,
left.
I was planning to end all the dialogues this week, but there was quite a lot of work to go into this.
Like the NPCs animations, NPC unique items, Dialogue, questline code etc etc.
So I am planning to finish all the NPC dialogues this week.
And is planning to finish the Device, Monster, Master dialogues until next week wednesday.
After that I am planning to work on lifecycle animations if I have time left next week.
lifecycle animations will include better and more eating / working / sleeping / kink animations and add functionality for the player to be able to mine ores or interact as a slave.
Dropping features
I have also thought that some features should be dropped in order to make this game release more faster.
- Add Clothing
- Captured Item store feature
Add clothing features.
I thought that the clothing system needs can be mostly replaced with the accesories in the game.
I really do want to have bunny costumes, maid costumes for the game, but I have came to the conclusion that they can always be added as a patch and does not surve as the main gameplay as they are just cosmetics.
Captured Item store feature
This is another feature that I will be dropping. As I was playing the showcase, I thought just putting the items such as weapons and equipments all around the map and making the player looking for them feels much more fluid for gameplay rather than getting back all your items after a escape. This will also force the player to change and use a variety of weapons as they can obtain it. So I am planning to drop this feature.
Oh, and for the showcase, this week I only added some bugfixed.
Next week, I will add the dialogue change patch for deviced slaves and monster / master.
Demo game :
See ya next week.
This week I have worked on the NPCs and dialogue in this game.
Also fixed some bugs that was reported in the showcase.
This is the plans for all the dialogue in game.
I have finished the NPC dialogues until level 4 of the game.
I still have about 4 NPCs and dialogues left to make.
Some NPCs will request you to bring items.
And some NPCs will request you to kill enemies or trigger levers.
I tried to make the NPCs as unique as possible.
Some NPCs are a different race like a goblin or a cultist.
Some NPCs have gone crazy due to the harsh dungeon environment.
Some NPCs will stab your back in order to use you.
Also, if you failed to do a quest in the beginning and meet the NPC again deeper in the dungeon,
the dialogue and the interaction will change based on your actions.
This is not too deep as there is currently only 2 NPCs that you can meet again as you play but is still a good detail.
Thoughts
I have about 4 NPC dialogues,
Deviced slaves dialogues,
Monster dialogues,
Master dialogues,
left.
I was planning to end all the dialogues this week, but there was quite a lot of work to go into this.
Like the NPCs animations, NPC unique items, Dialogue, questline code etc etc.
So I am planning to finish all the NPC dialogues this week.
And is planning to finish the Device, Monster, Master dialogues until next week wednesday.
After that I am planning to work on lifecycle animations if I have time left next week.
lifecycle animations will include better and more eating / working / sleeping / kink animations and add functionality for the player to be able to mine ores or interact as a slave.
Dropping features
I have also thought that some features should be dropped in order to make this game release more faster.
- Add Clothing
- Captured Item store feature
Add clothing features.
I thought that the clothing system needs can be mostly replaced with the accesories in the game.
I really do want to have bunny costumes, maid costumes for the game, but I have came to the conclusion that they can always be added as a patch and does not surve as the main gameplay as they are just cosmetics.
Captured Item store feature
This is another feature that I will be dropping. As I was playing the showcase, I thought just putting the items such as weapons and equipments all around the map and making the player looking for them feels much more fluid for gameplay rather than getting back all your items after a escape. This will also force the player to change and use a variety of weapons as they can obtain it. So I am planning to drop this feature.
Oh, and for the showcase, this week I only added some bugfixed.
Next week, I will add the dialogue change patch for deviced slaves and monster / master.
Demo game :
You must be registered to see the links
See ya next week.