Cedo0099

Member
Jun 29, 2019
197
284
230
That was nice not much to see and the gameplay is underwhelming but the voices are good and the pics are :eek:

For the gameplay, i would treat suspicion as a way to have more goblin interaction as for now controlling the lust of each is quite impossible. You need to have a F good luck to see any erotic interaction and to level up this interaction and the change of image with the high lust is a pain in the ass.
 

dj03man

Newbie
Game Developer
Aug 22, 2019
73
168
76
what are you using to create these animations?
Combination of different.
I started another AI omg/vid project and, oh boy... it got me into a deep rabbit hole.
Img is fully open source models.
Vid are mostly opensource ComfyUi workflows with WAN 2.2, LoRas, VaCe, WanAnimate and some paid Grok/Gemini/Kling in the mixture.
Audio is InWorld, changing to open source of possibly due to NSFW.
For each good animation I get 4 to 5 bad ones.
It takes 4-8 minutes for each, then I have to post process it. Simple body movements are about 1 good in every 2 or 3 bad ones.
It's expensive and frustrating.
 

cupofcup

Newbie
May 30, 2021
37
111
133
Hey Dev, this is extremely high potential. I like the way you're thinking with this game

Absolutely incredible for AI, specially because it's Goblins. What did you use to generate the voices?

I don't know if you're going to follow this directive but, in the intro book pages 4, 7 and 12:
- the goblins look too large and strong. Is it possible to make them shorter and skinnier? (I'm talking about all Goblins of the game in general, not just in the intro book)

Also if you can do it, their skins could be a more vibrant green instead of unsaturated
 
  • Like
Reactions: Mister Wake

Qianke

Active Member
Apr 27, 2019
864
1,484
289
Combination of different.
I started another AI omg/vid project and, oh boy... it got me into a deep rabbit hole.
Img is fully open source models.
Vid are mostly opensource ComfyUi workflows with WAN 2.2, LoRas, VaCe, WanAnimate and some paid Grok/Gemini/Kling in the mixture.
Audio is InWorld, changing to open source of possibly due to NSFW.
For each good animation I get 4 to 5 bad ones.
It takes 4-8 minutes for each, then I have to post process it. Simple body movements are about 1 good in every 2 or 3 bad ones.
It's expensive and frustrating.
I have a different question sir, what programming language do you use?
 

MasterSai

Member
Nov 6, 2018
142
120
217
Dev sold me once I heard the sfx with the animations. A lot of the ai (or games in general) will have good animation or art, but no sfx or they just don't fit. These right here though got a lil TLC in them. I'm fucking with this
 

dj03man

Newbie
Game Developer
Aug 22, 2019
73
168
76
seems like fine girls ,shame i hate goblins and orks......
There are also human interactions planned and some already done.
The problem is mainly technical.
Interracial for video models work very well because it models can tell apart private parts more easily. When we go to same skin colour and no close-up image or full body capture, then it's crap and makes a lot of mistakes, like stretching clitoris or infinite penis or penis turns into micro penis after one penetration, etc.
So it requires a lot of videos and tweaks until one is good enough for our brains to accept it.
Models are getting better, but mainly for pov or close up images. So, the reason to go goblins/orcs is also that one. Because technically it's cheaper as it requires less time to get acceptable videos.
 

Garethan

Newbie
Sep 27, 2018
60
258
228
Complaining is often valid feedback. If people complain a lot about something it probably needs to get changed.
I disagree. There is a big difference between complaining and giving valid feedback. And about the second sentence, there are several abandon games out there who got ruined exactly because "people complain a lot about something" and the developers made changes.

That said, back to topic:

Nice start. Love the three elves and that they have different looks/bodies. I especial like that the three main models look quite constant all over the scenes. Must have been some work getting the AI to pump them out.

I agree with cupofcup that in some pictures the goblin skin looks odd in some pictures. But that could be simple personal taste.

Won't comment on the game play as there isn't really much to comment on.

Only questions I have right now are, what are your long term plan for them when they keep hitting the suspicion threshold? Will there be a game over at some point? Like the goblins get fed up with their resistance and put a permanent end to them.
Just asking, not expecting anything.

Best of luck with the game and I'll keep an eye on it.
 

dj03man

Newbie
Game Developer
Aug 22, 2019
73
168
76
I disagree. There is a big difference between complaining and giving valid feedback. And about the second sentence, there are several abandon games out there who got ruined exactly because "people complain a lot about something" and the developers made changes.

That said, back to topic:

Nice start. Love the three elves and that they have different looks/bodies. I especial like that the three main models look quite constant all over the scenes. Must have been some work getting the AI to pump them out.

I agree with cupofcup that in some pictures the goblin skin looks odd in some pictures. But that could be simple personal taste.

Won't comment on the game play as there isn't really much to comment on.

Only questions I have right now are, what are your long term plan for them when they keep hitting the suspicion threshold? Will there be a game over at some point? Like the goblins get fed up with their resistance and put a permanent end to them.
Just asking, not expecting anything.

Best of luck with the game and I'll keep an eye on it.
Thanks for the feedback, it's appreciated.
One of the reasons for early release was to get feedback and support, as AI quality videos are quite expensive. The good thing is that I have some video content already created that I just have to build the game for, and already fits the story. I was reaching a point where I need feedback on the game concept, more than validation on the image or video content.
Now it's mainly sw developing and adding content based on the story and feedback, like girl body type, humans, monsters (?).

Realistic goblin skin is hard to make. I had to merge a 2D anime visual style goblin with a human semi-realistic visual style. That's why the elves aren't 100% human looking in the skin, but why the goblins aren't just green muscular humans. I have some human videos where the human is a perfect human with a small goblin that really looks like CGI because of that. Video models do not know what a goblin is, so when a goblin changes expression, it's pure human eyes, teeth, etc.
I had to make them look fake to get the videos to feel goblin/orc and not a green skinned human.
It's very hard to make it happen and realistic withtout access to professional AI servers or very expensive AI models.

Suspicion will trigger game over and gather intel will progress the main quest. That's currently the plan.
 
Oct 10, 2020
161
175
199
the art is absolutely fantastic! Man, i love AI!
But right now this game is completely unplayable.

My personal advice would be to only add options that are completed. I understand that you can't immediately fill everything with images or animations, but its very boring to constantly see ''work in progress'' or ''Couldn't find file''. Just finish a part of the game and make that playable and then move on to the next one.

I want to finish on a positive note. I love the concept and the models. This game has gigantic potential.

Keep it up!!
 
3.70 star(s) 14 Votes