I don't know how well-thought-out the future plot is at this point. But I have another idea for a more logical way to play out the introduction of the combat system and training. As I understand it, the queen "falls," and (whether she was forced or willingly, it doesn't matter) she orders all castle employees to undergo "special" training/exercise. Next, it would be a good idea to slightly rework the scene in the library with Lea, when she begins training... It would be better to make some animation of her awkward seductive dance or something similar; this would certainly not suit our green friends, and they will take over her training. Anneli's main mission is to search for information. She can't get much out of simply working at the bar, which causes the other girls to press her a bit to try harder. So she goes to the bar master to ask him to teach her how to serve customers better, and then I begin training her. It would be better to slightly expand the training so that they don't become pros in everything in a couple of days. This way, you can make the combat more interesting. For winning, or rather, for satisfying your opponent, you can gain valuable information; when the goblin finishes, he'll spill it all. For example, in one battle, satisfying a goblin once will earn you the usual gossip, twice more interesting information, and so on. It's better to include plot information here, then everything will "stick" together. The main thing is to distribute the arousal of both the goblins and the heroines in the battle. If the heroine's arousal reaches its maximum, she loses, while the goblins can get their arousal up to 3-5 times in a single battle. Again, you can play around with preferences and poses for both the goblins and heroines, and award different amounts of arousal per action. And most importantly, as I mentioned earlier, add goblin "attacks."