Ah, here we go again.
Let me pop some bubbles for you.
The scripting language being "pretty incomprehensible"? That's you, not me. I'm perfectly fluent in it, and I don't need anyone else to help with that aspect of the game. The syntax is also perfectly readable for anyone who has a decent understanding of programming. What you're doing here is projecting your low programming competence on other people, in particular me, the person who designed the whole thing.
We actually, realistically, just need more writers to sit down and put work time into the game. Because right now, with how small the team is and with all of us having other concerns in addition to the game, the number of weekly hours we can invest in it is limited. I don't know what to tell you, if you don't understand that we're aware of this and are doing what we can despite the limitations. (Unrealistically, if we have some people who can also do HTML for interface work and maybe someone who can do 2D graphics, that would be even better, but they're not primary concerns. We really are just strapped for writers.)
And finally, this is a simulation game; it has always been a simulation game; it should be evident that it's a simulation game based on what we're doing with it, and it being a simulation game is precisely what makes the start-up cost for the design so steep. Because shockingly, simulation games require their simulation mechanics to be in place for the content to start coming together. And it has already been the case before that we allowed people like you to badger us into deploying premature content.
To repeat something I've said in this thread many times: this game is not for you. Your opinion on the game doesn't matter. But please, at least try not to insist on spreading misinformation about it. You have no idea what we're doing, you have no idea how much we've done, and you lack the competence to speak on it even if you did.