Hello folks, weekly report time.
Can you guess who is the gentleman in the picture? Esra seems pretty happy about it.
Renders will be finished this week, although this doesn't mean it will be released this week too, there are still a lot of coding & post-processing & editing etc etc...
Here are few reasons why this release took longer than previous releases:
-Switched to new gpu and re-rendered many images with high quality.
-For some reason I created animation for future release, which I won't use anyway (because of poor clothing choice). This alone wasted my 2 weeks, but you still will be able to download the animations from patreon at some point, so it's not that bad actually.
-A lot of renders include many people in it, which is a HUGE load of work. Our biggest priority is realism, but it comes with it's drawbacks.
-Lastly...
ANIMATIONS! Thanks to my new gpu, animations become possible from now on. In this VN, every single animation is hand-made by me. So far there are about 5 animations made for this release (One of them being main screen animation.)
You can finish reading as I'm done with the report and I want to point out to something else entirely.
Since I started this VN, many people asked me how to develop games or how to become a developer. I don't know if it looks easy from outside but trust me, without decent base knowledge, your work will be mediocre at best. Just throwing assets into daz and making render out of them doesn't make you developer. With a good presentation, even Skyrim or Honey-Select screenshots make good VNs&Games. The most important you need to have is dedication. I've been reading VNs for years and I noticed the big quantity of abandoned works, I think this is mostly because of lack of dedication and lack of skill to decently present your work and unable to satistify your consumer base. As for myself, of course this applies to me as well. I will probably be able to finish Prison Guard but Esra in Istanbul is a long term project and we might not see the end of it, be it lack of attention or financial problems. Because of my own dedication and hard-work, these projects are still going on and will keep going on for a long time as long as I see fans support me both morally and financially (Current income is literally barely enough to pay the electric bills.)