- Jun 9, 2021
- 21
- 9
[Caribdis] mentioned that Eternum would be longer than OIAL but considering how fast the narrative is going (IMO) it probably won't be TOO long IMO.
My current bet is that the story will go up to 0.11-0.12, maybe up to 0.13 but I don't think it'll get any higher than that unless Caribdis slows shit down or introduces a bunch of other narrative twists and reveals that'll take more patches than usual to resolve. But I still think it'll finish around 0.11-0.12 if he extends the story because currently Caribdis' pacing allows him to release 3 updates a year...and (barring any hiccups) getting to 0.11 [or 0.12-13] gives him a [4-year dev time], which is more than enough for a non-sandbox-esque story-based VN with a tight narrative IMO.
yeah thats what I meantIt will end at 1.0. I assume you think that after 0.9 it's 1.0, but no it could be 0.11, 0.12 and so on until the game is completed.
It's gotta be Nancy, with one of the girls pointing out that it's pretty obvious she had sex before since she's given birth twice.lmao i just imagined at the end of the game, orion is with his entire harem, they are all talking and for some reason it is revealed that the girls had sex with someone before orion, and he just flips out and kills them all with a shotgun
They usually replace them with silicone after you have one removed...My glass ball says "you will see".
I can't wait to see this guy's first sig.4.9? I mean, yea it's good but not that good. This is so overrated
I dont think there are 6 stamps - just 5.Can anyone tell me how you get 6 stamps I got 5 but I guess there is a way to get six? Any advice?
That may be one of Sancho's rare typos, or it counts two different avenues to the same stamp - maybe depending upon whether you go to Potions first or the Emporium. The play out is slightly different depending upon order (but you may already know that).If you can see it says 5 out of 6 stamps so that's why I thought, there might be away.
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I went to the tower first and then the potions, but I guess it doesn't really matter I thought maybe getting 6 would give you some kind of bonus that's all. Thanks for letting me know.That may be one of Sancho's rare typos, or it counts two different avenues to the same stamp - maybe depending upon whether you go to Potions first or the Emporium. The play out is slightly different depending upon order (but you may already know that).
I have not used the mod personally. You can win using 4 stamps and the 5th one gives you some bonus money.If you can see it says 5 out of 6 stamps so that's why I thought, there might be away.
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Good morning folks.I have not used the mod personally. You can win using 4 stamps and the 5th one gives you some bonus money.
Maybe Sancho1969 can correct the typo in the next iteration of the mod when 0.5 comes out assuming they plan on continuing with the mod.
That is insight we would not otherwise have. Appreciated.Good morning folks.
Well, the dev has code for a total of 6 stamps, and the addition to the variable to make it so. For example (this is non-modded code):
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- The mod states correctly: "(5 awards 300 Eternals)"
- To be fair Prof Owler has two stamps.
Post edit to the above for further clarification:
To explain a bit further, when I updated the mod to v0.4 I noticed not only the above posted code but also the dev took the time to create 6 "Seal" images:
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When I reviewed both of the evidential items I had to assume the dev made an error on their end that doesn't currently allow the player to achieve a total of six, but the code and the images are there as if the player could or should. Therefore I wrote the code in the mod to correlate with this so that, if later, the dev corrected the "bug" that my mod code would be unaffected (it would still be correct). See what I'm getting at? If anything the ability of the player to only be able to achieve 5 out of 6 is not on me and it's not a typeo... it's either a bug or a massive oversight of the dev who took the time to not only write code for 6 of them but also took the time to create images for a total of 6. I handled it the best way I thought would make sense for the mod release and for the future until the "issue" was resolved.
Regards.
Mentions: Behappy69