- Jan 21, 2023
- 196
- 605
I dont think we are in a position to comment on how much work it could be. The number of main girls is a LOT and the branching could go out of hand. Then there is also the way in which break ups happen. You can lose penny's path in a couple of ways - you can simply not do the photoshoot with her (in which case being friends makes sense) or you can be a piece of shit and go for Regina (in which case you break her heart). If it is the latter, she would want nothing to do with you. Dalia also has choices like this - you can lose her path by just not wanting to work out with her or you can lose it by telling her password in which case she loses trust in you and wants nothing to do with you. This adds another layer of branching. And I am sure there is a lot more I am not even thinking about. A game is more than just renders you also have dialogue/code which can be time consuming and having a messy codebase might even impact future updates.I'm also of the opinion that missing some events if you're not on a girl's love path is a shame. Why bother giving a choice to refuse a girl then, just write a linear harem story.
Could work with not much work, a few dialogue changes and minus sex scenes. With Annie they could still go on the server as friends. You miss quite a big part with the alien invasion and other girls helping. Same with Dalia you miss her sport event
This is first and foremost a harem game and I think the current approach is fine - it makes things clear to people playing what type of game it is. It also reduces complexity of maintaining a bunch of branches. And I am sure the developer has given some thought to this as well - the gameplay loop of this game is to reward players with story content if they make the right choices and I think that is totally fine. I dont see it as giving players the choice to refuse girls as much as rewarding players for making the right choices.
The game even explicitly says it in the intro - it is deliberately designed such that you are expected to roll back if you fucked up somewhere to keep a girl's path.
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This game has its own identity and if you want to play a single girl route this game is just not targeted towards players like you and there is nothing wrong with that. Having a strong identity is a part of what makes great games stand out. Pale Carnations which you have in your signature is another good example of this. You have the brothel, the carnations and the horrible stuff happening to them and so it is not a game for people who like wholesome vanilla games and that's totally fine. The brothel is a part of the game and if you dont like to see the nasty things that happen to the carnations then its just too bad but the game is not for you. I think of this game in a similar way - it is primarily a harem game and if you dont like harem then that's just too bad but the game should not change what it is just because of your tastes.
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