- May 21, 2017
- 3,065
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Yeah, but he's been dabbling with branching stuff in his work as of late (not DPC level, but the kind of low-impact stuff that likely has minor consequences in the future (i.e. who you sided with in the Andromeda station, which person was spared in the Collector whodunit, the upcoming branching path between Luna and Dalia on Ekabar)). Makes me wonder if he's using these moments to test out branching choices/paths for his next game, but in a way that won't completely break his current narrative trajectory for this game (he did mention a while back that the outline of Eternun's story is pretty much done and all he's just doing is filling the blanks in between...though how much he fills those blanks can sometimes vary and may even change if he comes up with something better or crazier than the initial idea).When it comes to branching btw. - I think Caribdis has a pretty good idea of the overall Story he wants to show the players. Some things will probably come up on the fly, but I dont think that it allows for much branching or putting impactful choices depending on the character you are interacting with, if you have a clear goal in mind how you want the game/the path for said character to end.