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Mod Ren'Py Eternum [v0.7.5] Multi-Mod [Sancho1969]

5.00 star(s) 9 Votes

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
Hey, nice work on this, been using it since 0.4!

Is the current version compatible with 0.7.5?
Well, I'll have to see what exactly these "bugs" they say they fixed. I can't recall much more than the Zippy character naming bug which I already addressed. I'll take a look.

I also need to address whatever that fluke Elhemeer found in the dialogue of the SanchoSplit in this update.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
There's some variable changes along with these new dialogue/VN gallery fixes which I'm noting in the VN's thread here.

Also note that while I'm sorting those new "fixes" I found a few things to fix in the mod besides Elhemeer's SanchoSplit dialogue error, both being Calypso in Ep6, both noted here visually:
1713303996945.png 1713304026944.png
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,871
SanchoMod Update (v0.7.5)
Eternum SM R075a.jpg Eternum SM R075b.jpg Eternum SM R075c.jpg
Go get you some.

Links in OP are updated accordingly.

Changelog:
  • Updated VN and updated ChoiceGuide to reflect some new variable changes in Ep2 and Ep6 (see post in the VN's thread here for more info).
  • Resolved a wonky dialogue issue during Ep7's SanchoSplit (see post in the mod's thread here). Thanks to my bud Elhemeer for bringing it to my attention.
  • Updated ChoiceGuide to provide more detailed info during Calypso's Western scene (see post in the mod's thread here).
  • Includes the new "Kenny" mod (see post in the VN's thread here). Original idea from sexypeanut and ping requested by DrSoong.

If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters.

Regards.
 

ThtsMyScrtCapImAlwysHorny

Well-Known Member
Aug 5, 2021
1,407
3,418
Hope to see it supported by SanchoMod soon
I hate to say it, but I would be shocked. Being gone this long, if Sancho isn't straight up dead, he's gotta be in a REALLY bad spot. Like, "house and computer completely destroyed by the storm*, without insurance" bad.

*(the big nasty one that hit the area where he lives, right around the last time he logged in)
 

Mythos079

Newbie
Jan 5, 2022
79
272
!! Hope to see it supported by SanchoMod soon
The time is finally arrived. Since I noticed Sancho's disappearance, I was wondering how I'm gonna play Eternum without his mod. Out of all the games I played with a Sancho mod, Eternum was the one I felt I couldn't enjoy it so much without it. And now here we are...
 
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pitao

Member
May 18, 2023
499
505
The time is finally arrived. Since I noticed Sancho's disappearance, I was wondering how I'm gonna play Eternum without his mod. Out of all the games I played with a Sancho mod, Eternum was the one I felt I couldn't enjoy it so much without it. And now here we are...
Yeah well first time I played Eternum I did with LightmanP mod and it is already a very good one, because wasn't aware that Sancho had one, for some reason wasn't in the game OP. Of course Sancho mods are another level imho but you can always use the SaveFixer and use LightmanP mod again without getting broken saves.
 

pooch11

New Member
May 23, 2022
3
1
Yeah well first time I played Eternum I did with LightmanP mod and it is already a very good one, because wasn't aware that Sancho had one, for some reason wasn't in the game OP. Of course Sancho mods are another level imho but you can always use the SaveFixer and use LightmanP mod again without getting broken saves.
How can we fix saves? I run into the problem and am unable to continue unless the same mod is being used.
 

pitao

Member
May 18, 2023
499
505
How can we fix saves? I run into the problem and am unable to continue unless the same mod is being used.
It's in the OP post between the change-log and installation.
Yep it is in the OP where realpolitik said. All mods Sancho did always put that SaveFixer in case mod updates takes too long (or in this case since he is MIA and probably won't come back) or if people didn't want to use the mod anymore or thought it was terrible (?!? yes there are some that don't understand that almost every feature in Sancho mods have a on/off switch, you can make more or less intrusive as you chose, and they are informative instead of some that simply highlight an option what isn't really helpful) they can always use the modded saves to play unmodded or with any other mod.
 
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5.00 star(s) 9 Votes