- Mar 16, 2021
- 525
- 1,172
Why would cyberpunk necessarily be materialistic? Ghost in the Shell comes to mind for one (and I haven't even seen it). And since you used the word "weeb" - I don't know if The Matrix is considered Cyberpunk, but it takes place in a world that could have a materialistic mechanism for nearly any sort of phenomena, but it goes out of its way specifically to point technological "magic" and spiritual "magic" directly at each other. (Trinity bringing Neo back to life, Neo having this special light sense after losing his vision. Even if you could come up with good materialistic mechanisms for those occurrences, its clear their purpose is spiritual.madude, it is highly unlikely that reality is dualistic. stick to rational philosophical materialism that you will probably do better. nonetheless, if advice was a good thing... do what will. in regards to the game i don't think the setting is dualistic either considering the theme is cyberpunk in which the universe is usually materialistic with futurism and dystopia. i could be wrong ...some weebs love spiritualism.
That's pretty interesting. I felt like the action began immediately in Once in a Lifetime, even with the fight with Tom. Especially how the internal thought was fearing a fight with Tom, but then confidently and fearlessly destroying Tom even with Tom pulling a knife. Add to that refraining from talking about it with Lauren afterward, and you quickly get a sense of the player character's character beyond just a guy who doesn't study).If by rough you mean "it doesn't seem to have a solid grasp as to how it wants to present itself as a story," then yes, absolutely. Personally I think the storytelling only started gaining full steam around the time Asmodeus came to the picture (0.5), but before that it was just felt...I dunno, unfocused. Especially given that 0.1 to 0.4 is mainly about a guy who's struggling with his studies and getting into random sexual hijinks with the occasional main plot stuff that he just happens to stumble upon instead of showing the initiative to get the ball rolling* (see: encounter with Moloch at Jasmine's party, stumbling upon the meeting place of the SoA after they fortuitously find that secret entrance)
*And no, don't cite me that moment where MC deciding to open the basement being his way of "taking initiative." The man was bored, and his primary motivation other that sating his curiosity about seeing his father doing shady shit in Mistbury was to combat said boredom. After that he had to be dragged by Judie towards the plot. A far cry from Orion who takes it upon himself to start investigating (or at the very least ask the people he know of who they know could help in said investigation) about Benjie's death in the real after it happened in the game
Not really. IMO the characters were fine (barring Stabby Mike**), but the feel only started to take shape around 0.5. Everything else before that felt like Cari was testing the waters as to what his style ought to be (0.1 was mostly intro but it leaned heavily on the mystery aspect, 0.2 started throwing in the supernatural stuff, 0.3 had 1/2 main plot 1/2 meandering stuff but the blend still feels like it leans heavily on the latter, 0.4 was mainly downtime with some plot sprinkled to it...and then 0.5 was like "okay, let's incorporate everything we've learned from the past 4 updates, trim out the fat, and get this right." And get it right he did).
**I've said it before in this thread and I'll say it again: as a character, I like Mike. From a literary/writing perspective, I kinda detest him for basically becoming unnecessarily important in the overall plot and obtaining the true ending. I suppose I can forgive a minor character from becoming crucial to get the true ending, decisions and consequences are kind of a thing in VNs after all. But him showing up in just about every important event in the plot for one contrived reason after another?
...Yeah, sorry for the rant. I just...I really feel like Asmodeus got robbed on this one.You don't have permission to view the spoiler content. Log in or register now.
For me, stakes were already as high as they could be upon attending the Sons of Astaroth meeting.
I dunno, I see more courage being involved than just sheer boredom. After all, Dad had always been mysterious and only intense about that room to where he yelled at innocent-and-perfect-kid Judie enough to make her cry just because she got too close.checking dad's basement not showing initiative
Interesting about Mike, I hadn't really thought about it from a plot mechanics standpoint (but I usually don't think about that anyway). No contest to your point, but it didn't impact my enjoyment in any way.
Man, you guys are brave souls, I hate horror, and for me it made no difference AT ALL that Once in a Lifetime's danger was real-world while Eternum's has been in a game. On that note, Once in a Lifetime's dream sequence was one of the scariest parts of all for me, lol. Overall, Eternum has probably been scarier for me.horror in both games
I was yelling out loud at Caribdis during Red Herring for putting in more scary parts and begging the game not to give me nightmares, lol. I was REALLY tempted to let Luna go to the house and really had to pep myself up to make the brave choice
Last edited: