KanyeT
Member
- Mar 15, 2020
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no. The next update will out in a month thois the game close to being done?
no.Also are there NTR/cucked content if you fail the girls path?
Outside of Luna getting her own scene in 0.9, I think the ones you listed are good possibilities. Caribdis' other game, Once in a Lifetime, is actually a good template for what to expect with regards to threesomes helping tie up the harem path. As a recent newcomer myself, I held up on finishing Dalia's portion of 0.8.6 just to save some content but I think it's time to dive back into things with the 0.9 release in sight.On the topic of Eternum 3 some from the last page, Game has already confirmed Annie x Luna scene with the vision and Alex x Dahlia scene (since Alex booked an appointment for her and Dahlia with MC for massage and they both are telling each other about their sex lives not knowing its MC in both case).
Nancy and Nova happened, so that leaves Pene and Calypso without any so far.
Now I would kill for a Penelope x Calypso 3 some, that is as good as Nancy x Pene, if not better.
On that note, really hope 0.9 comes soon, the cliffhanger on 0.86 was evil
Psst Penelope Best Girl
It uses Honey Select 2 for renders and Blender for Animations.Does someone knows what engine is used in this game? pls
Wow really, I never heard about honey select but for what I've seen it is kinda like a Pre AI generate image? sortaIt uses Honey Select 2 for renders and Blender for Animations.
HS2 is actually a sandbox adult game, filled with mods, which people use to make avns. Since it's already a released game, devs who use it to make avns can't sell them.Wow really, I never heard about honey select but for what I've seen it is kinda like a Pre AI generate image? sorta
Nah, animations are done in HS2 (according to Dread who is this game's animator) but the modded assets like clothing, props, and sets are made using Blender (which tracks given that some of them are ports from the Daz3D store, and most of the assets sold there are also made using Blender so there's that).It uses Honey Select 2 for renders and Blender for Animations.
Just wondering, do you know how many people are Caribdis and the Eternum team? I always assumed it was just Caribdis, but only recently found about Tateshiko and her lovely work.Nah, animations are done in HS2 (according to Dread who is this game's animator) but the modded assets like clothing, props, and sets are made using Blender (which tracks given that some of them are ports from the Daz3D store, and most of the assets sold there are also made using Blender so there's that).
those games use Honey Select 1. Same goes for Caribdis' first game: Once In a Lifetime.Damn alright thank you very much buddy so the same goes for games like ripples or pale carnations if you ever played them them
IIRC there's 3 main people: Cari himself, who does the writing and main renders (plus the animations prior to Dread joining in full-time); Dread, who does all the animation work since 0.6 (tho he's done some animation work as far back as 0.4); and someone whose name I forgor who does the editing and proofreading work.Just wondering, do you know how many people are Caribdis and the Eternum team? I always assumed it was just Caribdis, but only recently found about Tateshiko and her lovely work.
Really appreciate the insight. The level of polish in this game is incredible so unless he took on a herculean workload (not that he couldn't) it seemed like it was more than just a one man operation.IIRC there's 3 main people: Cari himself, who does the writing and main renders (plus the animations prior to Dread joining in full-time); Dread, who does all the animation work since 0.6 (tho he's done some animation work as far back as 0.4); and someone whose name I forgor who does the editing and proofreading work.
There's also the modders on HS2 Discord who get commissioned whenever Cari needs some assets plus freelancers who he commissions for art (i.e. Nova's comic and the illustrations in the Anima story), music (i.e. Annie's song back in 0.8 was a commissioned piece), and voice (i.e. Isaac back in 0.4 and the Narrator back in 0.8). Not exactly permanent mainstays, but they also contribute with making Eternum what it is.
Tateshiko and a few guys back in Discord do fanwork for Eternum and are not part of the team, but IIRC they were instrumental in helping Cari replace a lot of the game's music after one of the sites where he got them changed their ToS and sent him a CnD. Not exactly ideal for people who dislike AI gen stuff, but given the circumstances it's either that or a game with a huge chunk of its music missing (and Cari don't want that as he said that the mood provided by the music was part of his storytelling so he'd rather bite the AI bullet).
Dang, that's at least 3 years. I thought there were like 2 left. :/