Ungawa
Well-Known Member
- Apr 16, 2017
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You really don't want to cut off yourself from ideas. All are derivative from one another. Even then, some devs have head nods to others in the adult gaming niche.Wow, thanks a lot for giving such an in-depth answer, this was really helpful. Ever since I became a developer myself, I pretty much stopped playing other people's games, but this might actually be the first one I do play in about 4 years because of hiw interesting it sounds.
What I'd suggest is try to tap a new well of knowledge that may take you down a different path. Some suggestions I'd go with are:
Hideo Kojima
Reason: Guy has a lot of cyberpunk and dystopian memes that are relevant. Metal Gear series has a huge resurgence of popularity which might give you ideas. His book "The Creative Gene" is great for seeing how he got HIS ideas from various books he read constantly.
Mercedes Lackey
Reason: Fantasy relationships don't get a lot of praise and she wrote some of the best relationship stuff out there right along with a balanced magic I haven't seen since DnD 2.0. I really liked her nodes and stable magic than the wild rules we have now, but that's just me.
Joseph Campbell
Reason: Look, the man that helped formulate the Monomyth Theory has some great books and if you need structure and a base, he's great for that. Hero with a Thousand Faces can help you get into epic writing which helps you work on structuring your game in Acts with a beginning, middle, and end.
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Now this is mainly focused on writing and you can possibly gain inspiration from anywhere. But working on inverses, structure, and what you can do differently with certain things can help make you stand out.
Good luck whatever you decide to do! The first step to being a good dev is always staying inspired!