Another game on Ren'py. Thank you for not screenshots with 3d characters.
The dialogue and gameplay is LITERALLY the worst thing in the game! The dialogue interface is overloaded. Just awful. You see a huge number of buttons that do nothing. Why do I need several different questions to the character in the usual chatter. You can create a "talk" button, add ALL these dialogues there, and just run them randomly. Most of these dialogues do NOT affect anything, they are not interesting and boring. It's the same in everything else. There are a LOT of buttons in the "H" menu, pressing which you will hear a refusal, because your relationship with the character has not yet been pumped. Why can't these buttons be made to appear as the relationship progresses? - I dont know.
This is the main problem of the game! This kind of gameplay is repulsive. Developer, I hope you're reading this! You're doing the development process wrong. Move from smallest to largest. There is no need to add a bunch of buttons at the beginning of development, by clicking on which, the player will see something like "not yet available in this version", or a request for a condition that also cannot be met yet.
Make it SIMPLE, the relationship system. A simple pumping system (in the style of: "talk, flirt, foreplay, sex"). Simplify everything to the maximum, and only after that complicate it a little bit, if necessary. You will see how much faster the development process will begin to move, how much easier and more interesting it will become.
I understand that the game is still at a VERY early stage of development. That's why I don't take seriously either the plot or the graphics. But already now there is a HUGE problem, if it is not fixed, then you will either "drown" in a bunch of nuances during the development process. Either the game will be so repulsive that even the most interesting plot and the juiciest graphics of "AAA" projects (which this game is not, just a reminder) will not help.
I hope someday I will give this game 5/5.
The dialogue and gameplay is LITERALLY the worst thing in the game! The dialogue interface is overloaded. Just awful. You see a huge number of buttons that do nothing. Why do I need several different questions to the character in the usual chatter. You can create a "talk" button, add ALL these dialogues there, and just run them randomly. Most of these dialogues do NOT affect anything, they are not interesting and boring. It's the same in everything else. There are a LOT of buttons in the "H" menu, pressing which you will hear a refusal, because your relationship with the character has not yet been pumped. Why can't these buttons be made to appear as the relationship progresses? - I dont know.
This is the main problem of the game! This kind of gameplay is repulsive. Developer, I hope you're reading this! You're doing the development process wrong. Move from smallest to largest. There is no need to add a bunch of buttons at the beginning of development, by clicking on which, the player will see something like "not yet available in this version", or a request for a condition that also cannot be met yet.
Make it SIMPLE, the relationship system. A simple pumping system (in the style of: "talk, flirt, foreplay, sex"). Simplify everything to the maximum, and only after that complicate it a little bit, if necessary. You will see how much faster the development process will begin to move, how much easier and more interesting it will become.
I understand that the game is still at a VERY early stage of development. That's why I don't take seriously either the plot or the graphics. But already now there is a HUGE problem, if it is not fixed, then you will either "drown" in a bunch of nuances during the development process. Either the game will be so repulsive that even the most interesting plot and the juiciest graphics of "AAA" projects (which this game is not, just a reminder) will not help.
I hope someday I will give this game 5/5.