Cheesecake

Newbie
Jul 4, 2017
28
73
How does the library progress x/33 even work? I spent literal months just spamming library and preparing for classes and didn't get a single point progress and then sometimes randomly going to the library one week will add a point ?
Does this even do anything? :(
 

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,549
How does the library progress x/33 even work? I spent literal months just spamming library and preparing for classes and didn't get a single point progress and then sometimes randomly going to the library one week will add a point ?
Does this even do anything? :(
It's a very basic system and hasn't been improved since the original game. The library, preparing for classes, and going to class, all increase knowledge. You have to have a minimum amount of knowledge to pass your university classes. If your knowledge is already high, it won't increase. This is why they rarely produce results.

Looking at the code, players were only meant to prepare for classes and visit the library occasionally. This area of the game could certainly be improved I agree.
 

GammaXai

Active Member
Oct 5, 2018
684
353
How does the library progress x/33 even work? I spent literal months just spamming library and preparing for classes and didn't get a single point progress and then sometimes randomly going to the library one week will add a point ?
Does this even do anything? :(
It's a very basic system and hasn't been improved since the original game. The library, preparing for classes, and going to class, all increase knowledge. You have to have a minimum amount of knowledge to pass your university classes. If your knowledge is already high, it won't increase. This is why they rarely produce results.

Looking at the code, players were only meant to prepare for classes and visit the library occasionally. This area of the game could certainly be improved I agree.
Have you managed to survive and thrive while actually engaging in school for the full hours every school day?

The system has been silly since I can remember where you start with perfect or near perfect knowledge score and many of the things you think would result in a loss of it such as skipping class don't lower the score but when I 'fixed' it on a test branch the school start scenarios become either doomed to failure because there weren't enough hours in the day to both educate yourself and feed yourself or just becomes anti-fun as you spend the entire span of education becoming an obese heavily in debt friendless loser.
 

Kevin Smarts

Well-Known Member
Respected User
Game Developer
Jul 21, 2017
1,896
2,462
Just wondering is the game removed from MEGA because of the devs or the website?
I don't think Mega give a shit, the updates are still on there so it's more likely one of the old devs either cleaned up their Mega folder or their hosting expired from lack of them using it.
 
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guest1492

Member
Apr 28, 2018
350
290
Have you managed to survive and thrive while actually engaging in school for the full hours every school day?
I've played a couple game weeks as a student. The first thing I did (outside of classes) is to get access to Tony (the drug dealer). You could do this by building up a relationship with the addicts in your class (needs 50+ relation) or by playing against Tony in the strip club (requires taking out a loan at the bank first).

My daily schedule as a student is work out in the mornings, go to class, football in the evening, sell steroids at the fitness center*, learn programming on the computer, and finally girls. After a while of nothing really changing, I checked the code briefly and couldn't find any reason to attend university. The diploma does absolutely nothing.

As for your grades, it depends on the percentage of time you pay attention (not distracted at 70+ horniness) in class. It doesn't depend on total knowledge level (ie not dependent on total number of classes attended) at all. Studying in the library or outside of class is only for making up for times that you show up to class distracted.

In regards to football, your results are almost entirely dependent on the number of times you attend training. Scoring a goal is 0.1% or 1% chance depending on how many training sessions you've attended. Your pay is dependent on the number of training sessions attended (and whether or not you scored a goal). Your stats have no influence at all.

* Selling steroids will net you 50 per dose if demand (randomly chosen from 1 to 5) is higher than supply (the amount of steroids you have on you).
 
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GammaXai

Active Member
Oct 5, 2018
684
353
~A working strategy
Ah. I forgot about the steroids for 50 thing, I think I reported it as a bug years ago due to text not matching the numbers behind the scenes only to have the result be making the text match the big number rather than change the numbers to just be selling all the doses you had.

Also I don't recall if you could meet tony at the club when I did my fiddling around, that would definitely make it possible to start some money making things before you are too low on money to try without massive amounts of save scumming.
 

Gluttonous

Newbie
Feb 18, 2018
51
22
Hey, if I can hack into a porn actor database and I own a slave, can I add a job setup where my slave can make porn every day for money?
 

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,549
Hey, if I can hack into a porn actor database and I own a slave, can I add a job setup where my slave can make porn every day for money?
No, it doesn't work that way. Hacking the porn database only tells you if the girl is doing porn or not.
 
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warkies

Newbie
Jul 20, 2017
24
7
Amazing work guys. I'm loving the game and the freedom it gives. The plots are also great. I would like to give suggestion to tie requirements for events only toward money and mansion level. That way we would have the freedom to pursue singular avenue of making money instead of worrying about slaves, gang etc. It would also be nice to have more variety for legal business like the restaurant.
 

noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
836
2,549
Amazing work guys. I'm loving the game and the freedom it gives. The plots are also great. I would like to give suggestion to tie requirements for events only toward money and mansion level. That way we would have the freedom to pursue singular avenue of making money instead of worrying about slaves, gang etc. It would also be nice to have more variety for legal business like the restaurant.
What you are asking for was mostly added in version 0.65. You just have to start the events using the new 'Replay Events & Stories' feature. Most of the requirements can be bypassed this way. There are still a few requirements that you have to meet in order for the events and stories to make sense.

https://f95zone.to/threads/evil-2-v0-65-community-project.41582/post-10522787
 

warkies

Newbie
Jul 20, 2017
24
7
What you are asking for was mostly added in version 0.65. You just have to start the events using the new 'Replay Events & Stories' feature. Most of the requirements can be bypassed this way. There are still a few requirements that you have to meet in order for the events and stories to make sense.

https://f95zone.to/threads/evil-2-v0-65-community-project.41582/post-10522787
I didn't realize you can bypass requirements that way. Do you also get the women if you start it like that?
 

ishaiatien

Newbie
Jun 29, 2020
33
3
is there a way to have my wife quit her job?

also multiple working spouses doesn't seem to have any additional benefit over one working spouse, at least if it is the same job.
 

guest1492

Member
Apr 28, 2018
350
290
is there a way to have my wife quit her job?

also multiple working spouses doesn't seem to have any additional benefit over one working spouse, at least if it is the same job.
I don't think there's a way to have your wife quit her job (outside of using the command injector). The reason you don't see any additional benefit is because the way your wives' income is calculated is bugged (you're getting more than you should). There is a loop that goes thru all the npcs in the game, check if it's one of your wives, and adds salary to total spouse income. The salary variable is only set if the npc is your wife, but it does not get reset to 0 when it's not one of your wives. That basically means each wife's income is multiplied by however many npcs there are until your next wife.

Somewhat related
If you look at the code, you'll notice that women who own their own business (work == 4) don't have a salary. If you manage to marry a businesswoman, you basically get a free shop instead. However, only women from rich families can be businesswomen. People from rich families are automatically sorted into high society ('Social Contacts'). Any women in high society automatically lose their jobs. Therefore, it's impossible to marry businesswomen (since they basically don't exist).
 
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ishaiatien

Newbie
Jun 29, 2020
33
3
I don't think there's a way to have your wife quit her job (outside of using the command injector). The reason you don't see any additional benefit is because the way your wives' income is calculated is bugged (you're getting more than you should). There is a loop that goes thru all the npcs in the game, check if it's one of your wives, and adds salary to total spouse income. The salary variable is only set if the npc is your wife, but it does not get reset to 0 when it's not one of your wives. That basically means each wife's income is multiplied by however many npcs there are until your next wife.

Somewhat related
If you look at the code, you'll notice that women who own their own business (work == 4) don't have a salary. If you manage to marry a businesswoman, you basically get a free shop instead. However, only women from rich families can be businesswomen. People from rich families are automatically sorted into high society ('Social Contacts'). Any women in high society automatically lose their jobs. Therefore, it's impossible to marry businesswomen (since they basically don't exist).
Thanks for this. Do you know what to put in the command injector?
 

ishaiatien

Newbie
Jun 29, 2020
33
3
thanks. might have been wrong about what i said about additional benefit.

one additional wife doesn't change much, but skews the income towards the max you can get from one wife.
with three-four, i got double what i could get from one wife.

If you are interacting with your wife, you can use work[npc]=0 to set her to unemployed. Otherwise, replace npc with whatever her index number is.
 

guest1492

Member
Apr 28, 2018
350
290
I attempted to clean up some code but eventually gave up and wanted to rant.

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EDIT: It's come to my attention that my complaints about the documentation are invalid because I'm using the 5.7.0 version of the classic player while 5.8.0 beta 7 is the current version.
 
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