- May 28, 2017
- 690
- 1,088
I know I know, it's me again, with another suggestion about the game...
This time, it is about the debtor mechanics. When a debtor is located and has a daughter of acceptable age, the game will allow the player to take the daughter as a whore instead of the mother. So far, so evil.
Why not, instead of taking the mother out of the game, putting her in the Enemies tab instead, so her ultimate fate is still controlled by the player?
This could even be adapted to other debt related events. For example, the player tricked a High Society NPC into debt via 'Arrange a setup', or the NPC in question is unable to afford their daily dose.
Now, when cashing in or offer to make her his whore, the player can (in case the NPC has them in their description) instead choose to take a daughter or one of those elusive female siblings (or wife or daughter in case of a male NPC) some NPCs get created with.
The original NPC then becomes an enemy that can be either targeted by an assassin or abducted to be reeducated at the farm.
Either one would keep the NPC count down to managable levels. Maybe some (repeatable) story-event could use this as a trigger, in case someone picks up ddevelopment.
This time, it is about the debtor mechanics. When a debtor is located and has a daughter of acceptable age, the game will allow the player to take the daughter as a whore instead of the mother. So far, so evil.
Why not, instead of taking the mother out of the game, putting her in the Enemies tab instead, so her ultimate fate is still controlled by the player?
This could even be adapted to other debt related events. For example, the player tricked a High Society NPC into debt via 'Arrange a setup', or the NPC in question is unable to afford their daily dose.
Now, when cashing in or offer to make her his whore, the player can (in case the NPC has them in their description) instead choose to take a daughter or one of those elusive female siblings (or wife or daughter in case of a male NPC) some NPCs get created with.
The original NPC then becomes an enemy that can be either targeted by an assassin or abducted to be reeducated at the farm.
Either one would keep the NPC count down to managable levels. Maybe some (repeatable) story-event could use this as a trigger, in case someone picks up ddevelopment.