Create your AI Cum Slut -70% for Mother's Day
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noobtrain

Can't we all get along?
Game Developer
Mar 20, 2022
922
2,859
Thanks for pointing out the issue. It was the message that passed through the factory—the effect itself didn’t impact the factory.
I’ve already uploaded the fix on the same thread.
You may want to fix this also if you already haven't. You can ask an NPC to be a Store Manager when you don't own any product stores (only own factories).
 
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Reactions: skybarbie
Jan 18, 2025
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To be fair, when I first played Evil 2, I also did the same thing. I didn't read any guide, I didn't read any spoilers. (I didn't want spoilers to ruin the story) I just played. like how I would play any other game. The natural progression for me was to get a job (make money). Get the business going. then invest in farm/houses. I owned a three business and a factory before I even touched a girl.

Didn't think anything of it since it's a sandbox. I built a business empire. Then some <removed> wanted to cash in on my hard work. Nuh uh, that bitch needs to go. started looking to see if police did anything. nothing. looked into other means. found gang. started stealing and leveling up as a criminal. Made some assassins. The rest is hiStory.

I thought it was decent business sim but crappy porn game because i didn't even find the "Evil" portion (the actual game) until many hours in...

Most of that could have been avoided if there had been an event, like running into a boxer who is a gangster looking to recruit you for a job or something in the story to guide you towards gang activities. Or even an internal monologue of "I should invest in a car and buy a house in a remote area as quickly as possible."

You mention Skyrim does not explain everything. While Skyrim doesn't explain mechanisms, it guides the player from the beginning on where you should go in the story. It tells you to go to Riverwood. you can ignore that and go anywhere, but it does give you direction on where you should go. Evil does none of that in the story. Hence you can spend literal hours building up business empire before ever touching actual game proper which is the whores and the girls. Things could be different with the current version, but that is how it was when I first played Evil 2.

Evil 2 being for "Elite players" is not the problem. there is nothing Elite about 0 in-game guidance or hint of direction. We call that a design flaw. There is a reason why Zelda moved away from 0 direction since Ocarina of time. Before Ocarina, players could get lost for hours in previous games and never find where to go until they looked up a guide or eventually scooby-doo into right direction. It was same with early metroid games, game design and power unlocks were the guide to alert players to backtrack to previously unreachable places. Even the original Dark Souls, which is notorious for not explaining anything and being a game for "Elite players", gave directions to players. Go ring the bells. It never told you where the bells were, but if you played the game, you know you needed to ring two bells.

Don't let the rude guy get to you Dev, but we can all admit this game could use some in-game direction. No need for hand holding and railroading in sandbox game, just a hint. "I'll meet you at Riverwood." would be a good thing for new players.

A mentor like NPC that tells you about how to get bitches to make money for you would be great addition. Bonus point for laughs if its someone like Andrew Tate to talk you into getting your girls to be Video model/hooker to build a media empire.... now that I think about it, this game is basically story of Andrew Tate.... wow... just realized as I'm typing I'm playing as Andrew Tate.... former kickboxer/boxer branching into online porn business that branches into brothel business....

I would say that the problem with this game, which could have reached the heights of other QSP games like girl life or Son of a bitch, is that all content, basically all story content, is gated behind after you collect and achieve everything. You are super, you have thousands of slaves, you have a mansion, you have million dollars, then the the game weirdly transforms into this story type game which makes no sense.

I am not giving my critique as an insult to the devs, I know they are updating this free community project in their spare time. But ideally, content should have been spread through out the game: Beginning, Middle and ending. Having all events locked after you achieve everything is very puzzling decison.

Morever, the game could really use more events with the standard generated NPCs you meet in the street, not just keep adding linear story events at the end of the game.

If you want to look at another slave training game for comparison look at Masters of Ranaa, now that is a supremely well made game with unique content starting form the very beginning when you begin the game and through out your journey, you meet unique NPCs who give you unique quests, acquire unique girls and there is end game as well. Evil 2 has non of that. It just gates everything until you acquire 100000000 of everything.

Again this is not meant as criticism towards anyone. To be honest I have hoped that some of the devs here would develop their own game, something akin to Girl Life but with a guy, there is market for that, instead of updating this game were there is nothing more to achieve once you acquire everything except see linear and scripted porn clips.
 
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3.70 star(s) 31 Votes