To be fair, when I first played Evil 2, I also did the same thing. I didn't read any guide, I didn't read any spoilers. (I didn't want spoilers to ruin the story) I just played. like how I would play any other game. The natural progression for me was to get a job (make money). Get the business going. then invest in farm/houses. I owned a three business and a factory before I even touched a girl.
Didn't think anything of it since it's a sandbox. I built a business empire. Then some <removed> wanted to cash in on my hard work. Nuh uh, that bitch needs to go. started looking to see if police did anything. nothing. looked into other means. found gang. started stealing and leveling up as a criminal. Made some assassins. The rest is hiStory.
I thought it was decent business sim but crappy porn game because i didn't even find the "Evil" portion (the actual game) until many hours in...
Most of that could have been avoided if there had been an event, like running into a boxer who is a gangster looking to recruit you for a job or something in the story to guide you towards gang activities. Or even an internal monologue of "I should invest in a car and buy a house in a remote area as quickly as possible."
You mention Skyrim does not explain everything. While Skyrim doesn't explain mechanisms, it guides the player from the beginning on where you should go in the story. It tells you to go to Riverwood. you can ignore that and go anywhere, but it does give you direction on where you should go. Evil does none of that in the story. Hence you can spend literal hours building up business empire before ever touching actual game proper which is the whores and the girls. Things could be different with the current version, but that is how it was when I first played Evil 2.
Evil 2 being for "Elite players" is not the problem. there is nothing Elite about 0 in-game guidance or hint of direction. We call that a design flaw. There is a reason why Zelda moved away from 0 direction since Ocarina of time. Before Ocarina, players could get lost for hours in previous games and never find where to go until they looked up a guide or eventually scooby-doo into right direction. It was same with early metroid games, game design and power unlocks were the guide to alert players to backtrack to previously unreachable places. Even the original Dark Souls, which is notorious for not explaining anything and being a game for "Elite players", gave directions to players. Go ring the bells. It never told you where the bells were, but if you played the game, you know you needed to ring two bells.
Don't let the rude guy get to you Dev, but we can all admit this game could use some in-game direction. No need for hand holding and railroading in sandbox game, just a hint. "I'll meet you at Riverwood." would be a good thing for new players.
A mentor like NPC that tells you about how to get bitches to make money for you would be great addition. Bonus point for laughs if its someone like Andrew Tate to talk you into getting your girls to be Video model/hooker to build a media empire.... now that I think about it, this game is basically story of Andrew Tate.... wow... just realized as I'm typing I'm playing as Andrew Tate.... former kickboxer/boxer branching into online porn business that branches into brothel business....