Swiver

Formerly 'swiver'
Sep 13, 2020
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Thanks foffr sharing. Looks great!

I think it's like the first game that reminds me of the look of I Was a Teenage Vampire. Really hopeing you've also got sick stuff in store for the gf :alien:

Can't wait tp try it and I really hope I get a do... sadly drive is full of Unity games that I've never run. I know there have been a couple of user friendly games that were as smooth as RenPuy, but still, when I get a chance and have time for myself, I'm always put off by it wanting to make the most of it with a more responsive game.
 
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Man that shit has to be busted or not working.
the "sex" scenes just show a "technical difficulties" type screen with bars and static
it says to click the heart to stop your BPM going up........the fucking 1ms autoclicker i have didn't succeed so im going to guess its impossible.
orrr the version i downloaded is just busted.
Thanks for your feedback. The game has some hidden mechanisms that weren't explained well in 0.1. The heart-click mini-game will be triggered if you are hiding in the closet when the succubus enters the room. If you make too much noise before hiding, the mini-game's difficulty will increase. In contrast, the number of hearts will be fewer, and it will be easier to accomplish.

But i will consider to make next version more easier.
 
Oct 31, 2021
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Thanks foffr sharing. Looks great!

I think it's like the first game that reminds me of the look of I Was a Teenage Vampire. Really hopeing you've also got sick stuff in store for the gf :alien:

Can't wait tp try it and I really hope I get a do... sadly drive is full of Unity games that I've never run. I know there have been a couple of user friendly games that were as smooth as RenPuy, but still, when I get a chance and have time for myself, I'm always put off by it wanting to make the most of it with a more responsive game.
Hey, I checked out the game you mentioned—yeah, the vibe does feel kinda similar! I’m pretty comfortable with Unity, so that’s what I went with for development. Maybe once it’s more polished, you could give it another shot.
 

ironsmash

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May 11, 2017
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Thanks for your feedback. The game has some hidden mechanisms that weren't explained well in 0.1. The heart-click mini-game will be triggered if you are hiding in the closet when the succubus enters the room. If you make too much noise before hiding, the mini-game's difficulty will increase. In contrast, the number of hearts will be fewer, and it will be easier to accomplish.

But i will consider to make next version more easier.
I navigated on another floor and hide in a closet, she came and I clicked like a mad man on the heart, didn't do anything.

If you don't move in a room, she will find you in a few seconds, you don't have time to think on what this game is about nor what to do.

Not enough places to hide, when she is about to come, if you go out of the room that's it, she caught you.

Have you tried to fap while trying to think fast as fuck on a puzzle and getting stressed about it? Well you just made me tried, and apparently I couldn't get it up if my life depended on it.
 
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Goctionni

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Feb 21, 2020
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Game definitely way too difficult, there's absolutely no way to ever do those sliding puzzles in time- heck even if it was a regular puzzle where you could drag the tiles to any position, solving the puzzle in time would be dubious.

If you do some memory editing to keep your own excitement low to make her cum, it just resets to 0 and nothing seems to happen. If you do it three times, the game becomes unresponsive.

I do really like it conceptually, and I think if the minigames were tuned properly Id even enjoy the gameplay loop. But as it stands, I guess it's a passable tech demo?
 
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EvolutionKills

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Assuming you're the developer. If so, could you please address the guy above who posted this -
Why? Literally the most creative control they had was looking at the Gen-AI output and checking it before slapping it in the game, and they either didn't know or didn't care. Either way it was perhaps the most singular act of intent in the entire creative process, because the Gen-AI can't comprehend shit.

Want more? The third image, the girl in the white dress? Ignoring how the background is nonsensical garbage with hallucinated lines and details all over the place; the girl's ears are not level, despite her head being so. No idea if this was something on purpose, something wonky in Koikatsu, or yet another hallucination created by letting the Gen-AI off the leash. Maybe because the model was given carte blanche over the head in the way they weren't over the body, because the body is still obviously a 3D model.

How so? That plunging dress should be just that; a dress. But in Koikatsu, all of their clothing is split into upper and lower sections. A product of the game, allowing you to mix and match pieces to create custom outfits. Works well enough for a t-shirt and jeans, or a skirt and blouse; but it also means that things that should be one piece now have a seam at the waistline caused by the fact that it is two separate 3D models pretending to be a single piece. Typically the cell shading of stock Koikatsu will mask it a bit better, but the image-to-image picked up that seam and ran with it, making it even more distinct and visible in the final output. An output that, again, the dev looked over and approved of before slapping it in their game. They could have noticed it and photoshopped it out, but they either didn't know or didn't care; and neither option is great.

This continues down to the hem of the dress, where it bends funny instead of draping naturally according to the curvature of the legs and gravity. Why is it doing that? Because Koikatsu doesn't use cloth physics, their clothing is hard weighted to the animation skeleton. So that means that dresses and skirts are made by having the model vertices (the points of the triangles that make up the model's polygons) follow the legs. This results in parts of the dress being stuck to either leg and moving uniformly with them, and a really unnatural connection between the two sections that only become more visible the more the legs are pulled apart from being perfectly parallel. So having her in a pose that favors one leg, causes the model the look funny; and now the final image has an artifact of 3D modeling in what appears to be an 'original' 2D image.

But again, checking over the final output before slapping it in the game is the most control any human has over the Gen-AI process, and it's clear that they abdicated their attempts at quality controls. If the Gen-AI couldn't fix it, they sure as shit weren't. Remember that fixing mistakes requires knowledge, effort, and care. You need to know it was a mistake, be willing to put in the work to correct it, and finally care enough to do so. Evidence indicates they're probably lacking all three...
 

EvolutionKills

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Mainly wanted to see what the developers take on the post was, I mean - I didn't download the game and, would likely not after I saw the penis morphing into her lower abdomen. But after seeing that it's a rip from another title, just kinda wanted to see if the developer had the nards to actually address the concerns.

Thanks for pointing out the flaws - definitely eye opening and not at the same time. Especially in the days of stronger AI generation.

Again, what is your take to accusations of ripping from another title? Is the game an original piece, inspired by or is it directly ripped from another title?
I have no beef with machinima. Folks who want to use Koikatsu or Honey Select (or whatever else), have at it. Artistry will be expressed through the competence of the tools being used. How they set up their models (faces, hair, clothing, etc.), how they pose them, how they frame shots, how creatively they make use of the stock assets, how well they setup and use lighting, etc. There is plenty of room to express artistic intent; and all of it accessible to people who otherwise cannot create, texture, or rig their own 3D models. If they just used Koikatsu without slathering a layer of AI over the whole mess and calling it a day, I'd have no fundamental issue with it. You could still critique their work for the things they did, but at least you'd be confident they did it. Not so with Gen-AI, because it is not a tool. Gen-AI is not a brush, you are not using it to facilitate artistry; the relationship is functionally more akin to being an art commissioner. If you hire someone to make you art, does that make you an artist? No, of course not; but that's the actual relationship between the user feeding in prompts and the Gen-AI model. You are asking it to make something for you, just as you would if you hired an actual artist. Except you're asking an unknowable black box that outputs randomized patterns with zero comprehension, not someone with a functional brain that makes creative decisions.

Apparently this game has mini-games that are pretty unbalanced in favor of being needlessly obtuse or difficult. You could critique them, but again, how sure can you even be that the person using Gen-AI for the visuals didn't also offload the code onto AI? Do they even know enough to go back and tinker with things to actually change the game variables? I literally have no reason to think that they do. Once you see Gen-AI, it's like catching someone who plagiarized their schoolwork; everything now is suspect. I have no reason to think they wrote or coded anything, because why would the person who offloaded the visuals to Gen-AI not also offload those tasks as well? Doubly so given that stuff like code isn't easily accessible to the end user and would be far easier to hide and/or take credit for?
 
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Game definitely way too difficult, there's absolutely no way to ever do those sliding puzzles in time- heck even if it was a regular puzzle where you could drag the tiles to any position, solving the puzzle in time would be dubious.

If you do some memory editing to keep your own excitement low to make her cum, it just resets to 0 and nothing seems to happen. If you do it three times, the game becomes unresponsive.

I do really like it conceptually, and I think if the minigames were tuned properly Id even enjoy the gameplay loop. But as it stands, I guess it's a passable tech demo?
Many people have reported that the game is too difficult, so I will lower the difficulty. As for the related plot after the succubus's excitement meter is full, it will be added in next versions. This version only includes 1 bad ending.
 
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Why? Literally the most creative control they had was looking at the Gen-AI output and checking it before slapping it in the game, and they either didn't know or didn't care. Either way it was perhaps the most singular act of intent in the entire creative process, because the Gen-AI can't comprehend shit.

Want more? The third image, the girl in the white dress? Ignoring how the background is nonsensical garbage with hallucinated lines and details all over the place; the girl's ears are not level, despite her head being so. No idea if this was something on purpose, something wonky in Koikatsu, or yet another hallucination created by letting the Gen-AI off the leash. Maybe because the model was given carte blanche over the head in the way they weren't over the body, because the body is still obviously a 3D model.

How so? That plunging dress should be just that; a dress. But in Koikatsu, all of their clothing is split into upper and lower sections. A product of the game, allowing you to mix and match pieces to create custom outfits. Works well enough for a t-shirt and jeans, or a skirt and blouse; but it also means that things that should be one piece now have a seam at the waistline caused by the fact that it is two separate 3D models pretending to be a single piece. Typically the cell shading of stock Koikatsu will mask it a bit better, but the image-to-image picked up that seam and ran with it, making it even more distinct and visible in the final output. An output that, again, the dev looked over and approved of before slapping it in their game. They could have noticed it and photoshopped it out, but they either didn't know or didn't care; and neither option is great.

This continues down to the hem of the dress, where it bends funny instead of draping naturally according to the curvature of the legs and gravity. Why is it doing that? Because Koikatsu doesn't use cloth physics, their clothing is hard weighted to the animation skeleton. So that means that dresses and skirts are made by having the model vertices (the points of the triangles that make up the model's polygons) follow the legs. This results in parts of the dress being stuck to either leg and moving uniformly with them, and a really unnatural connection between the two sections that only become more visible the more the legs are pulled apart from being perfectly parallel. So having her in a pose that favors one leg, causes the model the look funny; and now the final image has an artifact of 3D modeling in what appears to be an 'original' 2D image.

But again, checking over the final output before slapping it in the game is the most control any human has over the Gen-AI process, and it's clear that they abdicated their attempts at quality controls. If the Gen-AI couldn't fix it, they sure as shit weren't. Remember that fixing mistakes requires knowledge, effort, and care. You need to know it was a mistake, be willing to put in the work to correct it, and finally care enough to do so. Evidence indicates they're probably lacking all three...
I admit I'm not a 2D artist or a 3D artist, so I'm not that strict when reviewing AI-generated images. My interest lies in using and integrating these fun materials to create an entertaining game. If you think the quality of the generated results currently used in the game is poor, I can only say I'm sorry, because this isn't my main focus.
 

Timekss

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I have no beef with machinima. Folks who want to use Koikatsu or Honey Select (or whatever else), have at it. Artistry will be expressed through the competence of the tools being used. How they set up their models (faces, hair, clothing, etc.), how they pose them, how they frame shots, how creatively they make use of the stock assets, how well they setup and use lighting, etc. There is plenty of room to express artistic intent; and all of it accessible to people who otherwise cannot create, texture, or rig their own 3D models. If they just used Koikatsu without slathering a layer of AI over the whole mess and calling it a day, I'd have no fundamental issue with it. You could still critique their work for the things they did, but at least you'd be confident they did it. Not so with Gen-AI, because it is not a tool. Gen-AI is not a brush, you are not using it to facilitate artistry; the relationship is functionally more akin to being an art commissioner. If you hire someone to make you art, does that make you an artist? No, of course not; but that's the actual relationship between the user feeding in prompts and the Gen-AI model. You are asking it to make something for you, just as you would if you hired an actual artist. Except you're asking an unknowable black box that outputs randomized patterns with zero comprehension, not someone with a functional brain that makes creative decisions.

Apparently this game has mini-games that are pretty unbalanced in favor of being needlessly obtuse or difficult. You could critique them, but again, how sure can you even be that the person using Gen-AI for the visuals didn't also offload the code onto AI? Do they even know enough to go back and tinker with things to actually change the game variables? I literally have no reason to think that they do. Once you see Gen-AI, it's like catching someone who plagiarized their schoolwork; everything now is suspect. I have no reason to think they wrote or coded anything, because why would the person who offloaded the visuals to Gen-AI not also offload those tasks as well? Doubly so given that stuff like code isn't easily accessible to the end user and would be far easier to hide and/or take credit for?
This still a tool that can be respected among game developers, because AI, or better call neural network is programm for driwing with presets, yes you can disagree about about the author's style, or to discard the thought about the skill.But the neural network is not the author, the author is the one who made the product and set the task for the generator. Who makes the product, the person who works on the CNC machine or the machine with the given program, which is configured by the operator? The neural network also has no purpose or task, so the credit goes to whoever entered the prompts.If you want to get a deeper understanding of how AI video generation works, I'll share a guide that I wrote, which might even be useful for developers (since my Workflow supports looping video generation, which is useful for NSFW scenes).
P.S. I respect developer NSFW arts, he can control his OG character in AI generation and use video edititing for removing backround from lewd scenes, He aready use his skill in art, like Koikatsu games (about games who use mods and cvharacter from that game), in same skill level or better
 
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I have no beef with machinima. Folks who want to use Koikatsu or Honey Select (or whatever else), have at it. Artistry will be expressed through the competence of the tools being used. How they set up their models (faces, hair, clothing, etc.), how they pose them, how they frame shots, how creatively they make use of the stock assets, how well they setup and use lighting, etc. There is plenty of room to express artistic intent; and all of it accessible to people who otherwise cannot create, texture, or rig their own 3D models. If they just used Koikatsu without slathering a layer of AI over the whole mess and calling it a day, I'd have no fundamental issue with it. You could still critique their work for the things they did, but at least you'd be confident they did it. Not so with Gen-AI, because it is not a tool. Gen-AI is not a brush, you are not using it to facilitate artistry; the relationship is functionally more akin to being an art commissioner. If you hire someone to make you art, does that make you an artist? No, of course not; but that's the actual relationship between the user feeding in prompts and the Gen-AI model. You are asking it to make something for you, just as you would if you hired an actual artist. Except you're asking an unknowable black box that outputs randomized patterns with zero comprehension, not someone with a functional brain that makes creative decisions.

Apparently this game has mini-games that are pretty unbalanced in favor of being needlessly obtuse or difficult. You could critique them, but again, how sure can you even be that the person using Gen-AI for the visuals didn't also offload the code onto AI? Do they even know enough to go back and tinker with things to actually change the game variables? I literally have no reason to think that they do. Once you see Gen-AI, it's like catching someone who plagiarized their schoolwork; everything now is suspect. I have no reason to think they wrote or coded anything, because why would the person who offloaded the visuals to Gen-AI not also offload those tasks as well? Doubly so given that stuff like code isn't easily accessible to the end user and would be far easier to hide and/or take credit for?
I can assure you that all the mechanics in the current game are ones I came up with myself, not from AI. I also have the ability to adjust the difficulty variables. In the initial developer log, I wrote about wanting to tweak game balance—this is my first attempt at developing a game, so the experience planning can't compare to that of more seasoned developers.
 

EvolutionKills

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I admit I'm not a 2D artist or a 3D artist, so I'm not that strict when reviewing AI-generated images. My interest lies in using and integrating these fun materials to create an entertaining game. If you think the quality of the generated results currently used in the game is poor, I can only say I'm sorry, because this isn't my main focus.
I don't buy it. You wanted something that would look good to the horney plebes who know even less about image quality than you admittedly do, but you didn't want to put any real effort into it; hence Gen-AI. If you really wanted to focus on other aspects like the writing or mini-games, you can do that while still retaining creative control and artistic integrity. Again, straight machinima is right there and always has been. Hell, sloppy placeholder MS Paint doodles might look 'worse' to the layman, but they're infinitely more honest and show creative intent in a way Gen-AI never can. If you were really not so concerned with the visuals, there were always other options. Instead I have literally zero reason to believe you when you claim that you're really putting in the work someplace else we just can't see or critique. If you catch someone plagiarizing their term paper, you don't just take them at their word when they pinkie promise that they in fact did all of the other homework themselves; even less so when they openly admit to plagiarizing their term paper. So I'm not sure if admitting to being a hack is the defense you think it is...
 
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This still a tool that can be respected among game developers, because AI, or better call neural network is programm for driwing with presets, yes you can disagree about about the author's style, or to discard the thought about the skill.But the neural network is not the author, the author is the one who made the product and set the task for the generator. Who makes the product, the person who works on the CNC machine or the machine with the given program, which is configured by the operator? The neural network also has no purpose or task, so the credit goes to whoever entered the prompts.If you want to get a deeper understanding of how AI video generation works, I'll share a guide that I wrote, which might even be useful for developers (since my Workflow supports looping video generation, which is useful for NSFW scenes).
P.S. I respect developer NSFW arts, he can control his OG character in AI generation and use video edititing for removing backround from lewd scenes, He aready use his skill in art, like Koikatsu games (about games who use mods and cvharacter from that game), in same skill level or better
Thank you for your reply. I completely agree with your perspective on AI generation.
 

EvolutionKills

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This still a tool that can be respected among game developers, because AI, or better call neural network is programm for driwing with presets, yes you can disagree about about the author's style, or to discard the thought about the skill.But the neural network is not the author, the author is the one who made the product and set the task for the generator. Who makes the product, the person who works on the CNC machine or the machine with the given program, which is configured by the operator? The neural network also has no purpose or task, so the credit goes to whoever entered the prompts.If you want to get a deeper understanding of how AI video generation works, I'll share a guide that I wrote, which might even be useful for developers (since my Workflow supports looping video generation, which is useful for NSFW scenes).
P.S. I respect developer NSFW arts, he can control his OG character in AI generation and use video edititing for removing backround from lewd scenes, He aready use his skill in art, like Koikatsu games (about games who use mods and cvharacter from that game), in same skill level or better
Oh fuck off. CNC machines are not unknowable black boxes of probabilistic pattern recognition. You don't prompt the CNC machine and ask it to generate a widget for you, pull the lever to see what comes out, then keep pulling it if the widget it spits out isn't exactly what you needed. If a mechanical engineer were here, they'd slap the taste out of your mouth for denigrating their work so. That you'd even try to conflate the two bellies either your own ignorance, or your willingness to bald faced lie in a poor attempt to prove a point. Every defense of Gen-AI written this way is just some artistically bereft loser who wants the social accolades and praise of being seen as a 'good artist', but without putting in any of the actual work to become one. I mean, why spend your time learning composition, lighting, perspective, human anatomy, or color theory when you can just copy-paste prompts and pray to RNGesus for something you hopefully wouldn't be embarrassed to show in public? Everyone who calls Gen-AI a tool is just posting Maximum Cope.

That the admitted hack agrees with you only further proves me point...
 
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Goctionni

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Many people have reported that the game is too difficult, so I will lower the difficulty. As for the related plot after the succubus's excitement meter is full, it will be added in next versions. This version only includes 1 bad ending.
Appreciate it. I look forwards to it :)
Another nice quality of life thing would be to be able to click-to-skip scenes you've already seen.

As far as content goes; when you lose the succubus says "Good girl", is that intentional? Is gender-transformation or gender play planned? (Personally Id love that)
 
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Timekss

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I don't buy it. You wanted something that would look good to the horney plebes who know even less about image quality than you admittedly do, but you didn't want to put any real effort into it; hence Gen-AI. If you really wanted to focus on other aspects like the writing or mini-games, you can do that while still retaining creative control and artistic integrity. Again, straight machinima is right there and always has been. Hell, sloppy placeholder MS Paint doodles might look 'worse' to the layman, but they're infinitely more honest and show creative intent in a way Gen-AI never can. If you were really not so concerned with the visuals, there were always other options. Instead I have literally zero reason to believe you when you claim that you're really putting in the work someplace else we just can't see or critique. If you catch someone plagiarizing their term paper, you don't just take them at their word when they pinkie promise that they in fact did all of the other homework themselves; even less so when they openly admit to plagiarizing their term paper. So I'm not sure if admitting to being a hack is the defense you think it is...
I understand that there are people who do not want to accept the existence of neural network content as creativity. But I will try to give an example from my life to convey my idea and possibly change your opinion. I work as an educator, and I had a time when I worked at a college. Among the directions there is a CNC worker, which stands for "computer numerical control." This is a machine that is controlled by a computer using a special program. The movements of the machine (movement of the working parts, speed, feed, etc.) are set not by the operator manually, but by a pre-written program containing numerical data. This data, commonly referred to as G-code, tells the machine how to move, what operations to perform, and at what speed. The principle of operation of such a machine is the same as that of neural network generation.But for some reason, most people don't want to make this analogy, citing various reasons. For example, someone might refer to the creative aspect, saying that AI is working for them. However, as I mentioned in another post, the neural network does not set its own tasks or prompts; this is done by the operator. And technically, using a neural network is like using another tool, and you can even create your own model for generation, just like the game's creator made the OG character and likely has a custom model for it.
P.S. while writing the post I received your message that you do not agree with my comparison, and used a rude expression in my address. I regard your messages as deliberately rude, and arguing with you is a useless occupation, since you are stubborn as a ram. As for the engineers, I consulted with them about AI, and they agree with my point of view, but since there are so many people with so many opinions.
P.S.S. If you are a hypocritical supporter of "true creativity", you may leave your "valuable opinion" under games with "real porn" tag, when people use stolen videos for game as NSFW assets. I'm pretty sure you might like Fapocalipse developer.
 
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