If anyone is interested, I wrote kind of a scene diagram for the game.
I was negotiating with GuterReiter about making a mod and wanted to use it to find proper entry and exit points for modded content.
GR seems supportive of the endevour, although communication can be spotty sometimes.
But the scene diagram can be used as sort of a walkthrough. I skipped over some details I deemed unneccessary and there might be a missing scene or two, but overall, it should be pretty complete.
The variable names are not the actual ones used in the game code and serve only as a reference.
Variables are written in [] brackets. _ is sometimes used to clarify the variable is used for the choice as a whole as opposed to one of the options. {} brackets mean a variable is referenced / evaluated.
Sorry if it isn't as good as something like this could be, but maybe it's helpful for somebody after all.
Edit: Updated to reflect the fact that communication with GuterReiter has been re-established.
I was negotiating with GuterReiter about making a mod and wanted to use it to find proper entry and exit points for modded content.
GR seems supportive of the endevour, although communication can be spotty sometimes.
But the scene diagram can be used as sort of a walkthrough. I skipped over some details I deemed unneccessary and there might be a missing scene or two, but overall, it should be pretty complete.
The variable names are not the actual ones used in the game code and serve only as a reference.
Variables are written in [] brackets. _ is sometimes used to clarify the variable is used for the choice as a whole as opposed to one of the options. {} brackets mean a variable is referenced / evaluated.
Sorry if it isn't as good as something like this could be, but maybe it's helpful for somebody after all.
Edit: Updated to reflect the fact that communication with GuterReiter has been re-established.
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