I do that on purpose. I don't like this kind of mechanics in games. I believe that such mechanics limit the player. Most often, the game forces the player to follow the most depraved path in order to see the content. A good path becomes simply unclaimed and unnecessary. After all, the further it goes, the more events it blocks. And the most important point... why does everyone think that by giving up one thing, a person cannot decide on something else? In addition, in this game we are not playing for a young innocent girl who needs to be corrupted, but for already adult and experienced people in sex. I believe that they have the right to decide when they turn to one or another path. I want to let the players play their own story and how they like it, and not artificially and absurdly take away their choice.