I feel you...Lovely game! But it is hard to solve color puzles because I am color blind.. Just saying ^^
Last edited:
I feel you...Lovely game! But it is hard to solve color puzles because I am color blind.. Just saying ^^
The way I do it is to chug pots like there going out of fashion Oh and remember to sell everything you aren't using and I personally just chucked all of the elixirs for cashHaha I am just really bad at the dungeon crawling portion - probably because I spend more time reading more being intrigued by what happens to her than the action portion
It's 'cause you went for the Dex build, so it's obviously easier. The difficulty is set, but you having appropriate stat makes it easier for you.Med dex checks were easier than easy intelligence, but without hovering over the options you couldn't tell that.
The difficulty should be set, the description for the difficulty should not. Same if you go Str or Int, someone at a glance will pick the one that says [Very Easy] and not hover over the [Medium] choice even though they may have a better chance on the Med choice.It's 'cause you went for the Dex build, so it's obviously easier. The difficulty is set...
I just explained how it works, you should target it to the author not me For me it just makes sense, 'cause it's much like tabletop RPGs and I play whole lot of these and when I see difficulty X, I always think it's not considered with my stat.
Another piece of advice, may be hard to implement so if you don't its fine, the indicators for whether something is easy or not should probably change depending on your skill points in that topic. Med dex checks were easier than easy intelligence, but without hovering over the options you couldn't tell that. At a glance game design would make it easier for the player to hit the buttons good.
That would mean a lot of extra workAlthough maybe you should get rid of the difficulty all together and go for short descriptions, a sentence or two describing what your character could try to do and the attribute affecting on the top.
Unfortunately, it is not entirely finished.Is the Taur Morna finished location? I'm 100% sure I walked through all and there are two crystals I meet and bunch of monsters and there's no progress even when I lit the two crystals.
The colours of the potions are randomly assigned at the beginning of each game.btw cyan potions turn you into a cat, red ones into a succubus, Yellow into a giant and green into a goblin
I appreciate you addressing my concern at least! I love what you have so far, played all the other games you've developed as well! It's always been my belief that feedback is important though so I wanted to give my thoughts. Your way of symbolizing difficulty doesn't detract from your game at all I was just offering an alternative.I decided to show the absolute difficulty of the task rather than the difficulty relative to players' skills. I think it adds a challenge when the player has to remember what are her strong and weak skills. But I agree it might be a bit unintuitive.