I think 1.2 was the last public. The 1.6 will be out to pub soon.
Since getting it from S*, kinda testing it out.
So far the first full week of the game seems good.
Although.. I think some things need to be tuned down a bit. Time passage i think should be cut in half.
I min/maxed the time a bit (sugarcube console cmds) and feel like I still missed out on content. Plenty of passages in the file, i didnt get to see (course i know theres the other story path if you dont go for first job).
The various tests that you get as a part of the drug trial, that seem to change based on kinks, i think should also be a way to boost kinks/get new ones, not just boost the ones you might already have points for. Considering most of the choices for those tests are just random filler answers that do nothing, id rather see them have 3-4 options, which then allows the player to influence the kinks build-up a bit more.
Another clothing save option for day. Have maybe Day Outfit 1, Day Outfit 2. The other preset choices are fine.
There are a few things that just feel out of place with some of the choices that get restricted due to the mental stat or other stats that are too high or too low. On one side, i get it would then seem out of character for some choices.. some seem innocuous enough, but are otherwise restricted from choice. Maybe some kind of player override method that the character has to "deal" with, yet allows the player to push the character in one direction or another a bit more. Kind of like the "willpower" system from Secretary, allowing the player to override a character limitation, burning a point, so there's some consequence to it.