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Fokko29

Newbie
Jan 4, 2020
71
96
When sleep and swam in the pool before
Error: <<dayreport>>: error within widget code (Error: <<set>>: bad evaluation: State.temporary.swimmingtxt is undefined)
Any solutions?
P.S. Found by myself:
&lt;&lt;set _swimningtxt=[

swimningtxt->swimmingtxt
 
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TheEireMadOne

Newbie
Aug 28, 2019
39
69
This developer actually just coded the dice minigame to where there's a 99% chance you lose no matter what, gifting RNG to the NPC's as they block your every move, and get 9 scores every 2nd/3rd go. What a pathetic way to enforce your game. Pathetic and miserable.
 
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Axel34

Active Member
Jan 5, 2019
785
946
This developer actually just coded the dice minigame to where there's a 99% chance you lose no matter what, gifting RNG to the NPC's as they block your every move, and get 9 scores every 2nd/3rd go.
I have no problems with the minigame at all, maybe because I play on easy difficulty level. Even if I trying to lose, 1 out of 3 I accidentally win.
 

TheEireMadOne

Newbie
Aug 28, 2019
39
69
I have no problems with the minigame at all, maybe because I play on easy difficulty level. Even if I trying to lose, 1 out of 3 I accidentally win.
Difficulty should have absolutely nothing to do with it, if it is up to "chance" like the developer claims. I was able to out loud, successfully predict the exact block card the AI would receive that would kill my score multiple times in a row. In every round, it's incredibly rare to see the AI get a combo that is worth 0, 1, or 2, and even rarer where you get a card worth more than those three scores with the AI getting said scores. And yet, it still ends up with the AI receiving a 6 or 9, whilst the player gets screwed.

Effectively, the "game of chance" is bullshit, and i'm willing to bet my life that it was made that way intentionally in order to kill any significant earning potential you earn outside of Fridays.
 

TheEireMadOne

Newbie
Aug 28, 2019
39
69
Why are you so angry? Just say why you think it's bad game design and how it could be better and everyone will have a better time.
That's what I did, keep up. The dice minigame is portrayed as "games of chance", when in reality it's closer to FIFA packs and Vegas casinos where the house always wins. It's a deceptive waste of time, and i'm allowed to be annoyed by it, so don't tell me what to say or do.
 
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cantpickaname

Member
Jan 27, 2020
214
351
That's what I did, keep up. The dice minigame is portrayed as "games of chance", when in reality it's closer to FIFA packs and Vegas casinos where the house always wins. It's a deceptive waste of time, and i'm allowed to be annoyed by it, so don't tell me what to say or do.
Don't be angry.
 

cantpickaname

Member
Jan 27, 2020
214
351
Warning people of what is effectively a time-wasting, predatory section of the game = unhelpful. Thankfully, I won't be going to bed angry at a predatory, time wasting mini-game. I'll be going to bed laughing at you. Good job kiddo.
Nice. You're not mad anymore. Just like I told you to. I'm glad you came around.
 
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SSWorldMaker

Member
Game Developer
Jul 17, 2018
262
494
@TheEireMadOne
There ares serious questions and accusations about the dice game here!
I can tell you that you have the same chance (RNG) than your opponent. The only thing that change is the agressivity. Anne will be more cautious than Sophie. Sophie will be more dumb and will almost never keep dice to make a good combo.

there is the part of the code if you know a little about script and code, you will see there is nothing wierd about your "chance to win" you have exactly the same random number than your opponent with this simple random(0,5) code.

The only thing you have control is the dice you keep to improve your hand and combo.

Code:
/* ---- p1 roll dice MC ---- */
<<if $dicegame.d1<0>>
<<set _d1=random(0, 5)>>
<<else>>
<<set _d1=$dicegame.d1>>
<</if>>

<<if $dicegame.d2<0>>
<<set _d2=random(0, 5)>>
<<else>>
<<set _d2=$dicegame.d2>>
<</if>>

<<if $dicegame.d3<0>>
<<set _d3=random(0, 5)>>
<<else>>
<<set _d3=$dicegame.d3>>
<</if>>

<<if $dicegame.d4<0>>
<<set _d4=random(0, 5)>>
<<else>>
<<set _d4=$dicegame.d4>>
<</if>>


<<set _dcombo=_d2+"x"+_d3>>

/* ---- p2 roll dice RELATION ---- */
<<if $dicegame.red1<0>>
<<set _red1=random(0, 5)>>
<<else>>
<<set _red1=$dicegame.red1>>
<</if>>

<<if $dicegame.red2<0>>
<<set _red2=random(0, 5)>>
<<else>>
<<set _red2=$dicegame.red2>>
<</if>>

<<if $dicegame.red3<0>>
<<set _red3=random(0, 5)>>
<<else>>
<<set _red3=$dicegame.red3>>
<</if>>

<<if $dicegame.red4<0>>
<<set _red4=random(0, 5)>>
<<else>>
<<set _red4=$dicegame.red4>>
<</if>>

<<set _redcombo=_red2+"x"+_red3>>
Oh and last thing, I'm not that good to script an AI on twine :p

I have the same problem.
Back to game sorry for the dead end on the second date with Kenya as friend. It's already fixed, save at this moment, and you will be able to continue with the fixed version I planned to release in few days.
 
Last edited:

pantypriv

Member
Oct 9, 2021
155
171
Is it possible to get Mathilde's reward twice? (you need enough stats early though)
Meaning, does the scene play out differently the 2nd time?
 
4.10 star(s) 15 Votes