- Oct 11, 2019
- 172
- 47
I have the same problem.if kenya goes to party, phonecall will be bugged
is that the TG path?Any chance for a spoiler about Mathilde path ?
Mathilde is the yoga instructoris that the TG path?
Is there femdom without feminization?
I have no problems with the minigame at all, maybe because I play on easy difficulty level. Even if I trying to lose, 1 out of 3 I accidentally win.This developer actually just coded the dice minigame to where there's a 99% chance you lose no matter what, gifting RNG to the NPC's as they block your every move, and get 9 scores every 2nd/3rd go.
Difficulty should have absolutely nothing to do with it, if it is up to "chance" like the developer claims. I was able to out loud, successfully predict the exact block card the AI would receive that would kill my score multiple times in a row. In every round, it's incredibly rare to see the AI get a combo that is worth 0, 1, or 2, and even rarer where you get a card worth more than those three scores with the AI getting said scores. And yet, it still ends up with the AI receiving a 6 or 9, whilst the player gets screwed.I have no problems with the minigame at all, maybe because I play on easy difficulty level. Even if I trying to lose, 1 out of 3 I accidentally win.
That's what I did, keep up. The dice minigame is portrayed as "games of chance", when in reality it's closer to FIFA packs and Vegas casinos where the house always wins. It's a deceptive waste of time, and i'm allowed to be annoyed by it, so don't tell me what to say or do.Why are you so angry? Just say why you think it's bad game design and how it could be better and everyone will have a better time.
Another thing, where is Bruce's card actually supposed to be? Every area of the building has been searched 5+ times now and there's been nothing, with no hints provided either.
Don't be angry.That's what I did, keep up. The dice minigame is portrayed as "games of chance", when in reality it's closer to FIFA packs and Vegas casinos where the house always wins. It's a deceptive waste of time, and i'm allowed to be annoyed by it, so don't tell me what to say or do.
Go ahead and try stopping me.Don't be angry.
Then go to bed angry, because I told you to. See I'm allowed to be unhelpful too.Go ahead and try stopping me.
Warning people of what is effectively a time-wasting, predatory section of the game = unhelpful. Thankfully, I won't be going to bed angry at a predatory, time wasting mini-game. I'll be going to bed laughing at you. Good job kiddo.Then go to bed angry, because I told you to. See I'm allowed to be unhelpful too.
Nice. You're not mad anymore. Just like I told you to. I'm glad you came around.Warning people of what is effectively a time-wasting, predatory section of the game = unhelpful. Thankfully, I won't be going to bed angry at a predatory, time wasting mini-game. I'll be going to bed laughing at you. Good job kiddo.
/* ---- p1 roll dice MC ---- */
<<if $dicegame.d1<0>>
<<set _d1=random(0, 5)>>
<<else>>
<<set _d1=$dicegame.d1>>
<</if>>
<<if $dicegame.d2<0>>
<<set _d2=random(0, 5)>>
<<else>>
<<set _d2=$dicegame.d2>>
<</if>>
<<if $dicegame.d3<0>>
<<set _d3=random(0, 5)>>
<<else>>
<<set _d3=$dicegame.d3>>
<</if>>
<<if $dicegame.d4<0>>
<<set _d4=random(0, 5)>>
<<else>>
<<set _d4=$dicegame.d4>>
<</if>>
<<set _dcombo=_d2+"x"+_d3>>
/* ---- p2 roll dice RELATION ---- */
<<if $dicegame.red1<0>>
<<set _red1=random(0, 5)>>
<<else>>
<<set _red1=$dicegame.red1>>
<</if>>
<<if $dicegame.red2<0>>
<<set _red2=random(0, 5)>>
<<else>>
<<set _red2=$dicegame.red2>>
<</if>>
<<if $dicegame.red3<0>>
<<set _red3=random(0, 5)>>
<<else>>
<<set _red3=$dicegame.red3>>
<</if>>
<<if $dicegame.red4<0>>
<<set _red4=random(0, 5)>>
<<else>>
<<set _red4=$dicegame.red4>>
<</if>>
<<set _redcombo=_red2+"x"+_red3>>
Back to game sorry for the dead end on the second date with Kenya as friend. It's already fixed, save at this moment, and you will be able to continue with the fixed version I planned to release in few days.I have the same problem.