Played this for quite a while last night and my overall impression is: GRINDY.
Don't get me wrong, I feel this is a good game but you will spend most of it in one dungeon or the other grinding away. Currently it appears that the level is capped at 4, so even though it says you're getting xp, all you're really getting after you hit the cap is money and items. The money needed to learn all of the available skills is far beyond the xp needed to get to cap, so I imagine they're only in for later content and it's not currently balanced.
In the beginning I mostly stuck with the orc dungeon and had a lot of issues with staying alive. Reputation is shared and zombies are annoying in the beginning of the game with their poison, so it was the better choice. The learning curve at the beginning of the game is steep and as a cautious player I felt compelled to do Skirmishes longer than I probably had to. The NPCs tell you to check the Merchant every day for new equipment and, in the beginning of the game, I heartily concur! You will want better stuff than will drop in dungeons when you're first starting. Pretty much discovered through dying a lot that equipping a decent knife and getting as much blunt and unarmed resistance as possible is the key to surviving lower levels. Shield orcs are incredibly resistant to unarmed (knuckle weapons) and only slightly less so to slashing, yet they go down like a slutty prom date if you bleed them. Using a shield and Cover every time it's down combined with decent blunt / unarmed resistance keeps you alive while the punchy orcs hit you and kindly build up your Rage meter for you. At a certain point I got a Baton of Speed and basically the whole game got incredibly easy (but still horribly grindy). Use a good Baton (mace, wand, whatever) and stack as much strength as you can and everything dies pretty much before it can hit you, especially skeletons. Once I got a good baton, trained 8 points into STR, and stacked STR+ items, I stopped using Cover altogether and could clear Hard dungeons without hardly even getting hit. One Swipe takes out two to three mobs in a single hit. No more need for potions or any other type of weapon, really.
Stats at this point of the game seem kinda negligible beyond STR. I put a couple of points into INT, DEX, and CON but in all honesty the benefits are hardly noticeable and can easily be offset with later level weapon and armor stats. I'd say putting 4 points into STR per level and 1 into whatever else you want is the way to go. When you train skills it's in increments of 10, so an extra point or three makes little difference, making INT kinda useless. Extra HPs are good, so CON is a decent choice. Macewandrods are really slow, so putting the extra points into DEX couldn't hurt, either.
Skills are a mixed bag at this point. They're needed to unlock sex scenes, so I imagine they'll become much more useful in the future, but right now the only ones that have a use are Perception (up to about 50-60), Persuasion (only for one later unlocked scene), Lockpicking (up to about 20-30), and Stealth (up to about 40-50 for peeping). I found the whole process of discovering the levels of a skill needed pretty... annoying. You get to watch a scene, then half way through it, you're told that your Stealth level isn't high enough to see the rest. Not a cool way to do it. Would have been much better if it had told me in the very beginning of the scene that I'd need Stealth 40 or something so I wouldn't have to stop half way in and be irritated. As far as I can tell there's no real use for the Seduction and Crystallize skills you can learn at night yet but I trained them anyway. Crystallize lets you get more crystals from mobs but, since you only have a use for the first 150, I had a ton stockpiled by the time I stopped playing. Probably find a use for them later. Supposedly the cap for skills is 100 but I got a few of them to 113 or so, so it's probably bugged.
The storyline so far is sparse, more hinting at things to come and foreshadowing than anything else. You're told to do a few things and meet two people who tell you to do other stuff, and more hints to the story are given when you find crystals and go back to the hut, but that's all there really is so far. What's there is interesting enough, it's just not a big part of the game yet.
The renderings are by far the best feature of this game. The mobs, orcs, wolves, skeletons, and zombies, are pretty cool and decently varied but after the thousandth time seeing them while grinding away I found myself boring of them quickly. The NPC character models and the outfits they wear, however, are gorgeous and the posing, expressions, and sex scenes are very hot. Sadly, there's not a lot of the latter, and some of them are kinda... random and don't involve you much if at all. What's there is very nice, though. I'm an especially big fan of the High Priestess, every aspect of her.
This review turned out a lot longer than I was planning... oh well. If you felt like reading this far, you'll have a decent grasp of what the game has to offer. I, personally, am going to keep an eye on it but I might consider waiting another two to three releases to get more content in it before I'll try it again. It's a good game but it needs a little balancing and a lot more content other than grinding to make it more appealing. Definitely better than a lot of other games with similar premises.