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Dvoika

Member
Game Developer
Apr 5, 2019
101
255
Hi there. It was stated that the game will never have Futa mutations and I am totally in favor of the creators to follow the mentality of doing what they enjoy and avoid doing what they dislike.

Would you creators/creator ( Dunno If it is a team) of this game oppose If the community creates such content and mod it into the game? I was gifted spine pro and I am learning it to make futa scenes and mod them into games.

But I don't want to step into any toes or show disrespect so If the game does not contain the fetish I will ask the creators opinion about it. Both of what they think of someone modding their games or the community creating content of a fetish they do not enjoy but maybe some backers might.

I tend to focus on games that already have some scenes of it but few or games that I believe that in lore would be fitting to have this type of content.

I give you my word that If you don't approve I will not share but I will still mod the game for learning and my enjoyment purposes.
This is a rather unusual offer.

Although the futanari fetish is not our priority, we do not intend to prevent fans from creating any content for our game. If you really have serious intentions, then we could discuss this issue, suggest something or help you realize your idea. It is not very convenient to communicate on such a topic in a forum format, so we invite you to our discord server. You can get there by clicking on the yellow stylized discord icon in the game, in the "About" section on our patreon page, or here in the right corner of our signature. Contact any of the developers there.
 

Gladmys

Newbie
Oct 13, 2017
69
55
This is a rather unusual offer.

Although the futanari fetish is not our priority, we do not intend to prevent fans from creating any content for our game. If you really have serious intentions, then we could discuss this issue, suggest something or help you realize your idea. It is not very convenient to communicate on such a topic in a forum format, so we invite you to our discord server. You can get there by clicking on the yellow stylized discord icon in the game, in the "About" section on our patreon page, or here in the right corner of our signature. Contact any of the developers there.
Thanks for the response and for willing to talk further on it I will join the discord. And try to contact you guys there.
 

bob765h

Newbie
Jan 2, 2019
61
22
It's strange, we test the game to run in a Linux environment, like in all the others. Can you explain in more detail what exactly doesn't work?
Bash:
# so you did
chmod u+x fall.out
# next
ls -l fall.out
# shows -rwx, and
./fall.out
# displays what?

On linux Mint 22.1 Xia 64-bit MATE 1.26.2 (last one)
Noyau Linux 6.8.0-71-generic x86_64 (french)

ls -l fall.out
-rwxrwxr-x 1 john john 196992824 août 11 18:29 fall.out

./fall.out
... Starting app
... Command line arguments: [ '/home/john/Jeux/20/fall.out/fall.out' ]
... Execute before ready calls
... Set data path to: /home/john/.config/fall.out_data
... Enable remote debugging port 9222, use chrome for inspect
... Wait until app is ready

(process:9421): Gtk-ERROR **: 11:11:36.667: GTK 2/3 symbols detected. Using GTK 2/3 and GTK 4 in the same process is not supported
Trappe pour point d'arrêt et de trace (core dumped)
 

Dvoika

Member
Game Developer
Apr 5, 2019
101
255
On linux Mint 22.1 Xia 64-bit MATE 1.26.2 (last one)
Noyau Linux 6.8.0-71-generic x86_64 (french)

ls -l fall.out
-rwxrwxr-x 1 john john 196992824 août 11 18:29 fall.out

./fall.out
... Starting app
... Command line arguments: [ '/home/john/Jeux/20/fall.out/fall.out' ]
... Execute before ready calls
... Set data path to: /home/john/.config/fall.out_data
... Enable remote debugging port 9222, use chrome for inspect
... Wait until app is ready

(process:9421): Gtk-ERROR **: 11:11:36.667: GTK 2/3 symbols detected. Using GTK 2/3 and GTK 4 in the same process is not supported
Trappe pour point d'arrêt et de trace (core dumped)
Oh, electron just crashes! And judging by the , this is a known bug in electron 36. It is fixed in 37 (which will definitely be in version 0.9.0), and also has both internal and external workarounds. If you don't want to wait for 0.9.0, you can do one of two things.
Run
Bash:
./fall.out --gtk-version=3
Or replace the electron in the game with (just move the app.asar file from one resources folder to another). Electron 37 hasn't been properly tested with our version of the game yet, but I think it will be fine.
 
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oppaiman01x

New Member
Feb 7, 2023
1
0
No way I decided to give this game a try after they put a damn network connection into the game which connects to who knows where, and I'll not be the one to try it out. Sure buttload of other games require a connection too but this here is a damn nsfw games place which has no form of making sure this is clean or any kind of accountability. Crazy decision especially when most people play these games for a few hours only and then delete it whats the point of having an "auto-update" feature. Its just too perfect of an situation to do malicious stuff instead. I'd rather not have to put on a tinfoil had to play goon games.
 

Dvoika

Member
Game Developer
Apr 5, 2019
101
255
what to do when loading save file triggers an error? is progress lost?
Usually no. What version of the game are you using? If lower than 0.8.1 - update the game. If the error window asks to send a report - send it. If the save interface says that there is something wrong with the file - most likely it is, send me the file and I will take a look.
 
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Phantombeast

Active Member
Feb 6, 2018
898
431
Usually no. What version of the game are you using? If lower than 0.8.1 - update the game. If the error window asks to send a report - send it. If the save interface says that there is something wrong with the file - most likely it is, send me the file and I will take a look.
that actually happened a week ago playing the newest version 0.8.1, as i was annoyed from not being able to continue i deleted the game, i'm thinking about giving it another try but don't want to risk spending time without a solution for that error.
 

Dvoika

Member
Game Developer
Apr 5, 2019
101
255
that actually happened a week ago playing the newest version 0.8.1, as i was annoyed from not being able to continue i deleted the game, i'm thinking about giving it another try but don't want to risk spending time without a solution for that error.
Don't worry. Just send us a save file that represents the issue and we'll not only fix it for you, but we'll also make sure it doesn't happen to anyone else.
 
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Actimel

Newbie
Nov 5, 2017
58
37
First time playing this game, and i don't understand if this is the end of the story for now or not. I just got back from vault 15, boss said go ask people about other settlements and thats it. Even Ian is'nt finished with his buisness. I already talked to everyone (i think) and walked all over the map - didn't find any new settlements.
 
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Dvoika

Member
Game Developer
Apr 5, 2019
101
255
Any plans/date when you are going to release the mobile version?
So what are the conclusions about the Android version of the game:

I have already solved probably the most difficult task - I wrote a native extension to simplify the seamless auto-upgrade of game assets, and we will even be able to reuse the code of our update module from desktop versions. So this system will eventually work there too.

Almost included the assembly of versions on Android in the builder pipeline, still need to add autotests for launch. Since I use several physical mobile devices, we can even include gameplay tests there.

For this release, we still need to choose a temporary OSD gamepad, solve the problem with storing saves permanently and make the necessary edits for the touch screen so that you can do some basic things.

But the most large-scale problem that will be solved for a long time and with difficulty is performance. WebGl on the phone works very, very slowly. On three old and lower segment phones, I could not get more than 30 fps. And this is despite the fact that I always pay attention to preliminary performance optimization. However, on a high-end phone, the game was quite capable of delivering 120 or more FPS, so some, as yet unknown percentage of phones will deliver decent FPS even in the form in which the game is now.

Eventually, the following will be released: A version on GeckoView (mozilla engine). A version with a local server, for launching in a browser. And of course, as a website. We will also transfer the game to the modern Pixi v8 rendering engine, but this is a separate long and complicated story. In general, the situation for those who have encountered performance problems will gradually change for the better.

Also in the plans is the adaptation of interfaces for mobile phones, which will be a real nightmare in itself.

For now, we will start with the WebView version, without adapting the interface for mobile screens, without an auto-update system, and with an OSD gamepad as the main input method. Just a touchstone.
 
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