V1.08 is out.
Changelog:
1. Fixed a bug where the villa would be empty at noon.
2. Fixed a bug in the Prince battle where armor resurrection was effective for all party members.
3. Fixed a bug where the firearm trial mission could end abnormally and the blue-print was not awarded correctly. Blueprints will be reissued to players who have already completed this mission.
4. Fixed a bug where the enemy respawn mechanism only triggered once when the player entered or exited a map, causing spawns not to be calculated correctly by date.
5. Fixed a bug where an extra "Asahi Dream Sand" would be consumed during a quest.
6. Fixed a bug where, under specific conditions, party formation movement would not re-enable correctly after being disabled.
7. Fixed a bug where it was possible to enter the villa storyline after obtaining the "Demon-Slaying Broken Sword" under certain extreme circumstances.
8. Fixed a bug in NG+ where quest items were unintentionally carried over, causing story skips.
11. Fixed some unreachable areas on certain maps and adjusted the positions of some dialogue triggers.
12. Fixed an issue where, under some extreme conditions, the player could appear in an abnormal position after returning to the villa.
13. Other minor optimizations and bug fixes.
Aaaand you guys were right, this game really
is their way of raising funds for their upcoming FPS project.
From their Ci-en post:
“While
Fallen Priestess wasn’t a massive hit, its sales were more than enough for us at BBQ to have a good year. At the very least, the development funds for our next FPS project are secured, and we have enough reserve funds to start planning the project after that.”
Note: I can’t upload the patch as an attachment because the file is too large. You can get it here:
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