Dormir1

Newbie
Jul 6, 2021
33
79
85
  1. Download
  2. Go to 'Game_Data' folder
  3. Make a new temporary folder
  4. Move all the 'resources.*', 'level*', 'sharedassets*' files to the temporary folder
  5. Extract the empty Unity archive ('data.unity3d') from the attachment into the 'Game_Data' folder
  6. Open the empty archive with UABEA
  7. Click 'Import All' and select the temporary folder
  8. Save the archive (File > Save or Ctrl+S)
  9. Open the saved uncompressed archive (This stem may seem redundant, but it's how UABEA works).
  10. Compress the archive (File > Compress). You have to save it with a different name. The compression algorithm doesn't make much difference. I use LZ4
  11. Close UABEA and delete the temporary folder and the uncompressed archive
  12. Rename the compressed archive to 'data.unity3d'
  13. Test the game to see it still works

This method works for all Unity games that do not have a 'data.unity3d' file in their data directory. If they do, they are probably already compressed. To check, just open the archive with UABEA. If it's compressed, it will ask you do decompress it when opening.


Shout out to Radorei, here's the game with size of 1.8 GB extracted.

Tried to use other compressed method and got it to 1.3 GB, but the game is not running for some reason.

I was able to run the game on android using winlator. Tweaked the default setting of container to run without lagging or frame dropping and added scroll up and down button and it'd be almost functionally identical to mobile game.
 

monobeno

Member
Oct 27, 2021
272
71
87


Shout out to Radorei, here's the game with size of 1.8 GB extracted.

Tried to use other compressed method and got it to 1.3 GB, but the game is not running for some reason.

I was able to run the game on android using winlator. Tweaked the default setting of container to run without lagging or frame dropping and added scroll up and down button and it'd be almost functionally identical to mobile game.
its just run with winlator or gamehub?
 

Dormir1

Newbie
Jul 6, 2021
33
79
85
its just run with winlator or gamehub?
Don't know about gamehub, but on winlator with the default setting when creating container, it was lagging, so I had to tweak some of the settings.

Do note that your phone probably need a somewhat strong processorr.

In my case since my phone have snapdragon, I used Turnip graphic driver and VKD3D DX wrapper.
If you have any other processor that doesn't have adreno gpu, vortek may be next best option.
 

monobeno

Member
Oct 27, 2021
272
71
87
Don't know about gamehub, but on winlator with the default setting when creating container, it was lagging, so I had to tweak some of the settings.

Do note that your phone probably need a somewhat strong processorr.

In my case since my phone have snapdragon, I used Turnip graphic driver and VKD3D DX wrapper.
If you have any other processor that doesn't have adreno gpu, vortek may be next best option.
I see
thank you
 

ericcartman1234

New Member
Aug 3, 2020
12
8
71


Shout out to Radorei, here's the game with size of 1.8 GB extracted.

Tried to use other compressed method and got it to 1.3 GB, but the game is not running for some reason.

I was able to run the game on android using winlator. Tweaked the default setting of container to run without lagging or frame dropping and added scroll up and down button and it'd be almost functionally identical to mobile game.
the link does not work
 
4.10 star(s) 34 Votes