I'll remove the stats and stamina systems from False Idylls. The game is still in an early-stage of development, and I want it to be fun for most players while making the actual challenges satisfying to solve. For example, like in Touhou or Dark Souls, players find the bosses hard to defeat and some use cheat codes, but when they manage to beat them on their own, it feels like achieving something. I realized my current game mechanics don’t add the same kind of value. There will still be a day/time system, since the major events are based on specific days, and I need a way to let players know when there is nothing left to do that day.
I was busy and on hiatus previously because I needed to take care of other things, but I'm still working on this project. Thanks for waiting.
I was busy and on hiatus previously because I needed to take care of other things, but I'm still working on this project. Thanks for waiting.