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VN Ren'Py Family of Choice [Day1+2 v3] [Nine Rose Rings]

4.00 star(s) 6 Votes

Vortex@

Active Member
Jun 28, 2022
653
1,801
Dev is a little greedy with the stats. Like you I think ST= sexual tension, like Lust in other vn's. But you normally pick to either gain lust or love, and not get subtracted on the other
 

-CookieMonster666-

Message Maven
Nov 20, 2018
12,012
17,813
This does need a walkthrough. Particularly one that isn't just showing what URM would show. I don't even know what the hell "ST" is. Sexual Tension, maybe? Seems to be the naughty choice, but also lowers love stat. I think I'll wait a bit more on this one till the code gets more stable and a general direction is more clear.
Yes. The LIs (except for under "Other" where they seem to have fewer stats in general, with the exception of Tracy) all have these stats:
  • Love
  • Anger
  • Submission
  • Sexual Tension
Additionally, they all have non-numerical flags:
  • First Kiss — either No, Taken by MC, or Yes (meaning someone else previously gave them their first kiss)
  • Virgin — probably the same as the above, since you also can only get it taken once
  • Pregnant — a no-brainer
  • Relationship — not really in play yet; currently there aren't even any variables for it. If this eventually becomes important, my guess would be it's something like a dom-sub thing. But it's hard to know currently.
The rest is generally just reflective of numerical stats. So, for instance, if Alex's "Love" stat is high enough (25 in my current game), the "Love Level" is just a description of this ("In Love").
Dev is a little greedy with the stats. Like you I think ST= sexual tension, like Lust in other vn's. But you normally pick to either gain lust or love, and not get subtracted on the other
Yes, sometimes raising one stat will lower another. If you are family and do something more romantic / sexual with them (e.g., kissing your mom on the lips), it might make them uncomfortable (so lowering "Love") while also breaking down intimacy barriers (so raising "Sexual Tension"). While other games might regularly raise both, this game seems to try to make it dependent on the specific act, along with your current relationship. IIRC, most ST actions with Alex (with whom the MC starts with highest Love and ST already) will also increase her Love. I think that's because the MC is already close with her. With family who are nearly strangers to the MC, it's harder to raise both at the same time (but still can sometimes happen). Whether you agree with that or not, I believe that's what the dev's going for.
 
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sigvar

Member
Sep 5, 2021
263
399
Yes, sometimes raising one stat will lower another. If you are family and do something more romantic / sexual with them (e.g., kissing your mom on the lips), it might make them uncomfortable (so lowering "Love") while also breaking down intimacy barriers (so raising "Sexual Tension"). While other games might regularly raise both, this game seems to try to make it dependent on the specific act, along with your current relationship. IIRC, most ST actions with Alex (with whom the MC starts with highest Love and ST already) will also increase her Love. I think that's because the MC is already close with her. With family who are nearly strangers to the MC, it's harder to raise both at the same time (but still can sometimes happen). Whether you agree with that or not, I believe that's what the dev's going for.
If that is the case moving forward, then I can get behind that. That is what I meant when I said I would wait until the general direction is more clear. It seemed to me on first glance that it was a 0 sum choice but let's hope you are right.
 

K.T.L.

Keeping Families Together
Donor
Mar 5, 2019
736
1,464
That many opposing stats usually means an overly ambitious game that gets abandoned due to too any paths confusing the heck out of the developer and taking far too much time to implement. I'll give this one the benefit of the doubt though, and see where it takes us.

I'm not a fan of the 'strange' version numbering scheme tbh - there's a reason for the largely standardised systems that most people use. Example:

Also, that's one fat dick! That'd make anybody's eyes water.

On the plus side, I like the 'unusual' character graphics, those lovely ladies sort of grow on you...
 
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-CookieMonster666-

Message Maven
Nov 20, 2018
12,012
17,813
That many opposing stats usually means an overly ambitious game that gets abandoned due to too any paths confusing the heck out of the developer and taking far too much time to implement. I'll give this one the benefit of the doubt though, and see where it takes us.

I'm not a fan of the 'strange' version numbering scheme tbh - there's a reason for the largely standardised systems that most people use. Example:

Also, that's one fat dick! That'd make anybody's eyes water.

On the plus side, I like the 'unusual' character graphics, those lovely ladies sort of grow on you...
Using the same method of versioning that others do isn't actually very important, as long as what is used is easy enough to follow. That there's actually a "standardised" system is in many ways a myth, at least when it comes to what gets shown to the public. Windows has never had a good, clear versioning scheme; every 10–15 years they change to something else. Word processors often don't use SemVer, such as WordPerfect which recently switched from numerical (7, 10, 12) to sort-of year based (X3, X7, 2021). Tax programs tend to use the year only as their version numbers, which does not follow the guidelines of SemVer. (Again, I'm talking about what the public is shown, not about what versioning a developer might have themselves on their own system or something.)

The entire point of semantic versioning is to make updates something people can understand and follow (i.e.: Do I have the latest version? How out-of-date is my version of the software? Does my version have the patch to fix a certain problem?). As long as the versioning used is easy to follow, I don't think it really should matter. I don't feel that versions like 1.0.0-0.3.7 are necessarily easy to follow for people outside of the industry. In the case of this specific game, the version may be "strange" but it's definitely easy to follow: this is all of Day 1, plus part 3 of Day 2. Obviously you're entitled to prefer what you do, but personally I think it's a bit silly to worry about if what's used is logical and orderly.
 
4.00 star(s) 6 Votes