- Jul 8, 2022
- 96
- 477
pound that pussy
Wow beautiful render . If possible can you tell me what are the light setup you arrange for this scene look like this?Hi guys! I worked a few hours on the scene of Lucy getting spanked in the living room. I think I'm on the right track! There are a few details missing so that the renders look like the ones Rainces released. quickly rendered images as a test:
View attachment 4555521 View attachment 4555522
Wow beautiful render . If possible can you tell me what are the light setup you arrange for this scene look like this?
Thanks and what graphics are you using for renderIm still working on it. This render is 1 light (scene only) and it is not finished. I think it only rendered 1%. for this render I tested several different types of lights, downloaded some light packages and tested some. It took me about 5 days to get a light similar to what Raincess used. This light was in one of those packages. But I don't see much difference from what I created from scratch. When I finish the scenes I can tell you exactly what it is
View attachment 4556144
What do you mean? Do you want to know what video card I'm using? I use an old notebook with a built-in Nvidia GeForce GTX 960M video card. It's pretty precarious and slow! I render at 1280x720, sometimes less, and pause as soon as I can see the image. Just to test the scenes. You don't need a good card to make a good render. 95% of the image's appearance is the light and its position! I also think I increased the brightness of Lucy's skin material. OH! I also used Photoshop to give it more contrast and reduce the image so it wouldn't be obvious that the render lacks detail.Thanks and what graphics are you using for render
My graphic card was the same as your but lightning is my weak point. I have learn all others part of daz but when I put lightning my character not lit like I want.i also watch many video on lightning like 3 point light but I always thinking if you have small with your character how do light the scene? But bro your render was way to good .What do you mean? Do you want to know what video card I'm using? I use an old notebook with a built-in Nvidia GeForce GTX 960M video card. It's pretty precarious and slow! I render at 1280x720, sometimes less, and pause as soon as I can see the image. Just to test the scenes. You don't need a good card to make a good render. 95% of the image's appearance is the light and its position! I also think I increased the brightness of Lucy's skin material. OH! I also used Photoshop to give it more contrast and reduce the image so it wouldn't be obvious that the render lacks detail.
(You can also use depth of field to create a soft focus effect on the image and this usually makes them look better. But since Rainces didn't use it for most of the game (he only started using it in the last update), I haven't been using it in the renders.)
Yes, lighting is complicated. But once you find the right one, you can use it in several different scenes (you can save it as a Prop or subset scene). I also have trouble when I want to light a character and that light doesn't illuminate the environment well. You can use point lights in dark areas of the scene. Try changing the size of the light source, for example, a wide panel produces softer shadows. You can also change the Tone Mapping parameters in the render settings. In it, you control all the lighting in the image without changing the parameters of the lights. Well, as a last resort, you can create lighting for the environment, WITHOUT the characters in it. And then render just the character with another light and combine it in Photoshop. Daz allows you to choose to render an isolated object with a transparent background and then you can place that thing in the background image that you rendered before.My graphic card was the same as your but lightning is my weak point. I have learn all others part of daz but when I put lightning my character not lit like I want.i also watch many video on lightning like 3 point light but I always thinking if you have small with your character how do light the scene? But bro your render was way to good .
I also try this is approch env and character render seperate but when combined with Photoshop it not blend like one picture.it there something I do specific in photoshop or there are any tutorial out there which has shown the background and character blend properly?Yes, lighting is complicated. But once you find the right one, you can use it in several different scenes (you can save it as a Prop or subset scene). I also have trouble when I want to light a character and that light doesn't illuminate the environment well. You can use point lights in dark areas of the scene. Try changing the size of the light source, for example, a wide panel produces softer shadows. You can also change the Tone Mapping parameters in the render settings. In it, you control all the lighting in the image without changing the parameters of the lights. Well, as a last resort, you can create lighting for the environment, WITHOUT the characters in it. And then render just the character with another light and combine it in Photoshop. Daz allows you to choose to render an isolated object with a transparent background and then you can place that thing in the background image that you rendered before.
Photoshop works with layers. You open the background image and the character image. Two separate files. Then you can click and drag your character from one image to the other. You place your character on the background and move it until the images are centered. Then you can save the file as a .jpg and it will become a single image. The image file of your character must have a transparent background (that is, saved in .png or another file that allows this).I also try this is approch env and character render seperate but when combined with Photoshop it not blend like one picture.it there something I do specific in photoshop or there are any tutorial out there which has shown the background and character blend properly?
Thanks and I willPhotoshop works with layers. You open the background image and the character image. Two separate files. Then you can click and drag your character from one image to the other. You place your character on the background and move it until the images are centered. Then you can save the file as a .jpg and it will become a single image. The image file of your character must have a transparent background (that is, saved in .png or another file that allows this).
Obviously the lighting of the two cannot be that different or it will look strange.
Maybe you can send me a direct message instead of asking here. You can also send me screenshots so I can see what you are doing wrong.