Fantasm 0.82
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- pass = ggg
v0.821 (updated around 18:00 on May 31) Fixed a bug that caused the game to crash when loading save data from v0.80 or earlier Fixed a bug that allowed players to move to the bottom of the Bridge of Love (an area that could not be reached without solving the stage's traps. The stage structure was changed so that players could not land on the platform) Fixed a problem with the shape of the platform and shadows on the Bridge of Swords Fixed a bug that caused the game to soft lock when jumping off the right edge of the End of Love, instead of landing anywhere Fixed a bug that prevented players from returning to the previous map from the Cliff of Swords The skills used by the Volleyball Club Pro, Volleyball Club Coach, and Volleyball Club Scout can now be viewed in the Monster Encyclopedia Fixed so that the Volleyball Club Scout will use "Recruit" to escape when it is a certain turn and his HP is low Thank you for your many and long-term support.
This is Abelion.
This is v0.82. The main implementation contents in this version are as follows.
・Implementation of the beginning of the new stage [Frac Fortress Milkmaru]
・Implementation of three new weak enemies (can be evil, soul effect undecided, high difficulty challenge already implemented)
Milkmaru's location is here
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The Milkmaru stage itself is done, but only some of the Kanjin enemies are complete, so the implementation will be up to the beginning of the stage (the first light seat).
The beginning is fully implemented, so feel free to explore.
The three enemies that appear in this range will also be officially implemented.
All of them will be evil. (However, soul effect is undecided.)
A high difficulty challenge will also be implemented. All of them are strong enemies. Please try your hand at it.
(Note that you can battle these implemented enemies from the start of the game in the Kasuma Lantern Room)
We are planning an irregular implementation in June. First, once the minor enemies are complete, we will update the stage so that the entire stage is playable. After that, we will implement a boss and a losing event and update it. Both will be completed in June. The next gallery will also include these two updates.
It looks like the implementation of traps, exploration, battles, and bosses will all be very fun. We're working hard on it, so please wait just a little longer! We are also aiming to complete FantasM this year. There is still not much to release this month, but the implementation pace is picking up. We would be very happy if you could bear with us patiently.