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- Jun 16, 2021
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game does not work on android at all. Dev stated thisAnyone tried this on joiplay since this error shows up after you selected your name View attachment 5633531
game does not work on android at all. Dev stated thisAnyone tried this on joiplay since this error shows up after you selected your name View attachment 5633531
For most of my testing, the save remembers everything but goes back to the tavern. I have had instances where it "forgets" things, it's one of the reasons I created the file saving, but in my later testings, saves have been working quite well. The best practice would be to save at the start of a day, right after next day, but as I said, in general, it remembers values, but returns to tavern. If you want me to take another look tell me what you experienced exactly, and I'll search the code for mistakes.What does the save file actually save? the start of the day?
Because when I reload freshly recruited workers/servants are gone, but some states are saved like the game remembers that I recruited a worker that day.
Very interesting feedback, I had not thought about that issue. I will see how to solve the issue without hurting the aesthetics too much, or go for "just a bit larger". Hopefully I can make it betterclockwork_horologist, may I request for a bigger font for the menus?
I can read the font on the right panel just right, but in the journal, or in workers panels, etc... it's so small, not only I have a really hard time reading it, my screen can't even display some of it correctly.
Any help is welcome, this always aimed to be a community effort, it should be free and crowd sourced as whoremaster wasWish you all the best, this is absolutely my cup a tea. Seems you are also willing to integrate gay/bi stuff which I think is very rare in this genre.
I am absolutely rooting for you and if you need some advice or whatever I would be willing to lend you an ear.
Thank you very much for the feedback.Very nice game. Love the art especially. The UI is a bit annoying when you get too many servants, but all in all, very good game. Looking forward to it. One thing I'd like is to see a gay toggle for those of us who aren't into that.
Also how do you get the goblin girl? I saw a picture of her here.
I get your point now... I'll see if there is something quick I can do and maybe include it in future updates!Actually I like the art with the dude serving female clients. So I wanna keep him a manwhore, but it's fine. It's not a big deal.
Thank you for trying it out.It’s hard to assign the best workers/servants to the most suitable jobs in each building. You have to click each worker individually just to check their energy level, and the same goes for assigning them. You need to click through everyone one by one to figure out who fits best.
It has some Brothel King inspiration. But even though the version number is v0.9.2.3, which might make you think it’s close to release (v1 would be the actual release), it still feels like a prototype for now.
Overall, I like management/simulator games, and the premise of this one is good, but in my opinion it’s still far from playable due to how confusing and frustrating it is.
That's correct., but only because you told me to look here.Thank you for trying it out.
I do not feel like this is a prototype, and hopefully I can help clarify some things:
You can watch the current energy status of all workers in a building in the manage buildings screen.
You can see the average skill the worker has for the profession in the profession selection menu.
The inspiration is Whoremaster, and I have tried to improve that UI, and clarify it.
If you have any feedback on how to make things clearer, or design ideas, feel free to share them!
Yeah, I think a bit larger should be anough, if the menus font could be the around the same size as the dialogue font, it would be perfect.Very interesting feedback, I had not thought about that issue. I will see how to solve the issue without hurting the aesthetics too much, or go for "just a bit larger". Hopefully I can make it better
Thank you for the feedback
I have read your post after publishing the update, but I will take it into account for the next one.Yeah, I think a bit larger should be anough, if the menus font could be the around the same size as the dialogue font, it would be perfect.
Outside of the shop, I don't think it would hurt the aesthetic too much, there is plenty of space to fit all the text.
Speaking of the shop, black font on black/grey background, doesn't help with the reading.
Finally, feedbacks:
-I don't know if it's because I'm still recruiting workers, but the end of the day doesn't give a ledger with expenditures (salary, upkeep, etc...)
-Some interactions require certain player skill, how do we know if we have those?
-Could we have an option to recruit male/female only? (preventing the game to generate the other gender)
-Energy and inventory management:
I reached the step where I need to buy and use energy potion. Currently it's very tiedous:
-Worker=>inventory=>click potion once=>click transfer to right=>close window=>choose another worker=>rinse and repeat
-We can't see the emplyee energy on the inventory screen, or we can't give them the potion on the employee management screen
-Suggestions: put a next/previous employee button on the inventory management screen, put a "use energy potion" on the employee management screen
I just noticed we can't see the employee energy unless we are on the employee or the building card. Making the energy apparent on the employee management menu would be nice too. If it takes 5minutes to manage the enrgy of only 3 employees, I can't even begin to imagine the nightmare it will become later on.
This will save a lot of clicks and navigating through menus.
Also, when clicking storage on the building menu, it only opens interaction with the first employee.
I haven't tried the very latest version much yet or experimented with combat so bearing that in mind:
The management system is good, well fleshed out, not overly complex or convoluted so the basic gameplay loop is solid so far. But there are a few things:
It isn't a dealbreaker but as a previous posters mentioned it does feel a little unnecessarily convoluted to give workers items.
My last save under the previous version somehow didnt track progress, the time was right but i had gone from objective nine (I think, the governor quest) back to objective three.
I currently have one worker and two servants using the same art set which is not ideal
In the previous version I did run out of servants to buy
Some things I'd like to see:
Give the PC more involvement with the gameplay loop, either by taking jobs her/himself or having special events for the PC only
Individual worker events as well as brothel wide events to add more variety. Giving the option to earn a little extra gold or skill up at the cost of losing health or energy with perhaps a failure state making the consequences worse.
More random events while walking around town, add relationship bonuses to the current events where you encounter your workers (if this is already implemented i haven't seen any notification of such as it happens).
I don't know the tone you want to maintain for the game but adding more tension with the governor thing by having girls or the PC potentially attacked when they are out or attacks on buildings at night. Raise the stakes a bit
Town NPCs that offer their own quests, perhaps some that gatekeep optional upgrades to certain buildings to give the town itself some more relevance to the gameplay loop beyond being the place that has the buildings etc.
I have no idea how plausible any of these are to add.
The only downside so far, and I have read the statement on AI use so I am NOT making this as a complaint is the AI art. The gameplay is fun but the reward is mediocre AI art that just doesn't have any appeal to me personally. With better at this game would already be absolutely outstanding in my opinion, as it is for me it is just excellent. Which is not bad, obviously. If I have time I might even make a worker with a 3D art package myself.
tldr: Excellent start, excited to see how it develops.