English with Blackletter/Gothic font, not the most readable but it's used in a lot of medieval settings.in what language this game was made ? cuz i can't understand shit. seems like latin.
this font is cancer.
English with Blackletter/Gothic font, not the most readable but it's used in a lot of medieval settings.in what language this game was made ? cuz i can't understand shit. seems like latin.
this font is cancer.
I always find it best to pretend you are making a table top roleplaying game when coming up with all the details of a game play system... Then when you're done, determine if the chosen engine can handle implementing that system... Once the basic system is in place in-game, then start adding all the basic UI visuals... Once that's done, you can start incorporating scene visuals, animations, pictures, etc... Trying to incorporate everything at once, especially if you're soloing it's development, can be both stressful as well as could lead to more bugs and continuity issues in the long run... Work on one aspect of the game at a time, and once that's done, work on the next step... You may even find it easier to pre-work out a development schedule... You can always adapt it and make changes on the fly, if necessary... Also, write down or record your thoughts and ideas, so you don't forget them and can refer back to them later... If there is a story involved, make a basic story outline from beginning to end, so you have it all pre-planned... You can fill in details as you develop...Text only
You mean code design or game design? In both cases its ok, I have a plan and expandable architecture. I'm asking only about training balance, how much time it will take to train a slave and make slave obedient.
I didn't try this, I thought you can build on Mac only if you have one. I'll try on Friday but I don't think I will be able to make Mac version.
No worries, I am professional software developer. I built architecture in the way I can easily expand it. I made a plan some weeks ago and I have prepared iteration to implement new features. In this demo imo I made a major part - training system. For example, in next iteration I will implement saves, price evaluation, slave market, main character stats and job for slaves.I always find it best to pretend you are making a table top roleplaying game when coming up with all the details of a game play system... Then when you're done, determine if the chosen engine can handle implementing that system... Once the basic system is in place in-game, then start adding all the basic UI visuals... Once that's done, you can start incorporating scene visuals, animations, pictures, etc... Trying to incorporate everything at once, especially if you're soloing it's development, can be both stressful as well as could lead to more bugs and continuity issues in the long run... Work on one aspect of the game at a time, and once that's done, work on the next step... You may even find it easier to pre-work out a development schedule... You can always adapt it and make changes on the fly, if necessary... Also, write down or record your thoughts and ideas, so you don't forget them and can refer back to them later... If there is a story involved, make a basic story outline from beginning to end, so you have it all pre-planned... You can fill in details as you develop...
Sorry, can't do this. To create build for iOS I have to have a Mac, just tried to do this.This is probably not posted et the best place, but isn't it easy as 'click' to create a mac unity version ?
Unity won't work with wine and i would have been pleased to try out this demo...
If i understand well, you may re-run the unity installer and select the "mac build support" checkbox:Sorry, can't do this. To create build for iOS I have to have a Mac, just tried to do this.
Yes, I installed plugin but Unity made only a project for Xcode which runs only on Mac.If i understand well, you may re-run the unity installer and select the "mac build support" checkbox:
You must be registered to see the links
Then it shall just install the checked plugin ...
64bit only? I made this for x86 and x64, so it should be ok with 32bit64bit only for text based? I am back for free cities.
well if i start fs.exe - "access denied!"64bit only? I made this for x86 and x64, so it should be ok with 32bit
This is weird. It should not even say about any access. I will try to figure out that's going on.well if i start fs.exe - "access denied!"
when i start as admin - its not compatible with the version of Windows i am running (i have 32bit)
Actually this is exactly what you said. This is just demo scene to test training. Unfortunately, nobody said anything about flaws of the scene, so I would be grateful for your opinion.Thoughts
if i said this was currently anything other than a waste of time i'd be lying. all you do is look at a screen with text and raise the slaves stats. nothing else. and it's UI isn't even as efficient as it could be. after training you shouldn't have to re select what you are training for...you should be able to train something until they run out of stamina.
perhaps in the future it will improve but as it is now. i don't recommend it.