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KL-001-A

Member
Dec 16, 2019
489
954
But you did just post the download link there, sooooo...
Yeah, I'm really surprised I did that. Just deleted the link, albeit a little late. Pretty sure I deleted the link the first time I copypasted it, but forgot to take it off on the second time when I realized I copied too much.
EDIT: yep, planning to stick around and pay for the Patreon for longer than I planned to to make up for it a little.
 
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TomatoGrapefruit

New Member
Jul 15, 2021
7
1
Are there any plans to add hand tracking support? It'd be pretty awesome I think, although for some things you'd still need to pick up the controller.
 

KL-001-A

Member
Dec 16, 2019
489
954
There, now the dev posts changelogs publicly and keeps the new game downloads on a separate post, so it's harder for me to accidentally post the link.
Also yeah, posting the changelog here is a bit redundant now since they're public, but:

You don't have permission to view the spoiler content. Log in or register now.
 

Okami83

Newbie
May 23, 2019
77
52
So I actually think the game is just getting better and better. Good job once more. Can't wait to see how far this goes.
 

Ekumie

New Member
Jul 14, 2021
11
4
I can imagine someone comparing this games graphics to games like HEAT or something
Thats like comparing minecraft to cyberpunk
One looks like it was made in paint.net and the other made with military-grade equipment
And both are just as fun as the other
 
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Softscale

Newbie
Game Developer
Feb 28, 2021
86
592
I can imagine someone comparing this games graphics to games like HEAT or something
Thats like comparing minecraft to cyberpunk
One looks like it was made in paint.net and the other made with military-grade equipment
And both are just as fun as the other
You wanna start paying me $30k/month then I'll get a full-time 3d artist too, champ.
 

KL-001-A

Member
Dec 16, 2019
489
954
I can imagine someone comparing this games graphics to games like HEAT or something
Thats like comparing minecraft to cyberpunk
One looks like it was made in paint.net and the other made with military-grade equipment
And both are just as fun as the other
Despite my distaste of how weak the cumflated belly is and how most 3D lewd game devs are chickens when it comes to deep character customization, the game's 3D is serviceable. As long as the art does what it needs to do, it's fine. Plus it's better to focus on graphics further into development, where it's less likely that it'll just get replaced again.

Speaking of Minecraft, that's basically the same thing, Minecraft outsold almost literally every videogame ever made (not including merch sales), and MC's 3D models take less effort than the Blender Guru donut tutorial on Youtube, heh.
I mean, I wouldn't complain if FarmD's models got an upgrade, but I feel gameplay should come first, save the fancy graphics for later.

View attachment 2021-08-11 08-52-43.mp4
 

Cumbledore

Newbie
May 5, 2020
89
222
So is full body tracking a requirement for most animations? Using a Quest 2 and when I set up an animation the drake just kinda walks over to it and a green outline of a body shows up near it, nothing happens when I go near either.
 

Ekumie

New Member
Jul 14, 2021
11
4
Despite my distaste of how weak the cumflated belly is and how most 3D lewd game devs are chickens when it comes to deep character customization, the game's 3D is serviceable. As long as the art does what it needs to do, it's fine. Plus it's better to focus on graphics further into development, where it's less likely that it'll just get replaced again.

Speaking of Minecraft, that's basically the same thing, Minecraft outsold almost literally every videogame ever made (not including merch sales), and MC's 3D models take less effort than the Blender Guru donut tutorial on Youtube, heh.
I mean, I wouldn't complain if FarmD's models got an upgrade, but I feel gameplay should come first, save the fancy graphics for later.

View attachment 1347406
I was more trying to explain in a way that game graphics and/or models really aren't that big of a problem (which I did pretty horribly I'll admit) if people enjoy a game already, it doesnt need the latest top-notch 4k graphics to be a very popular and entertaining game.
I agree on your statement that game content is the first thing any game dev should focus mainly on, spending loads of time and effort working on textures for models only to later remove them for whatever reason could have been used to work on additions to the game and polishing (maybe?) so they can then focus on textures that they have in mind.

I'm partially new to this site after deciding to make my intended random throwaway account into a proper one, so I am slightly anxious of saying sentences that don't make much sense, so I attempt to keep my posts fairly small and simple for now until I get more familiar with it.
 

KL-001-A

Member
Dec 16, 2019
489
954
So is full body tracking a requirement for most animations? Using a Quest 2 and when I set up an animation the drake just kinda walks over to it and a green outline of a body shows up near it, nothing happens when I go near either.
You can activate the green outline to take that position, if I remember right.
 

sexyb83

Newbie
Jul 26, 2020
42
51
As long as the art does what it needs to do, it's fine. Plus it's better to focus on graphics further into development, where it's less likely that it'll just get replaced again.
Precicely. Most other devs just throw new characters at their game. Unsustainable.
 

Softscale

Newbie
Game Developer
Feb 28, 2021
86
592
So is full body tracking a requirement for most animations? Using a Quest 2 and when I set up an animation the drake just kinda walks over to it and a green outline of a body shows up near it, nothing happens when I go near either.
Full body tracking isn't required, though you do currently need a good amount of physical space to get into some positions. Non-roomscale support is coming up soonish.

For those sex positions where there's a green guide, putting yourself into the position indicated should enter the sex position. I have had reports from some Quest users that the doggystyle position in particular was difficult to get into, there was some issue with the way it tracks the floor height that wasn't lining up to what was in-game for some reason.
 

meowmers

New Member
Apr 3, 2021
13
9
Full body tracking isn't required, though you do currently need a good amount of physical space to get into some positions. Non-roomscale support is coming up soonish.

For those sex positions where there's a green guide, putting yourself into the position indicated should enter the sex position. I have had reports from some Quest users that the doggystyle position in particular was difficult to get into, there was some issue with the way it tracks the floor height that wasn't lining up to what was in-game for some reason.
A standing doggy position would be great.
 

KL-001-A

Member
Dec 16, 2019
489
954
For anyone too lazy/busy to check the page itself for the alpha 6 changelog:

[desktop/vr]
ADDED
- Added some mawplay action. In desktop mode, interact with Kade's head while he's standing idle. In VR mode, play with his mouth a bit to get him to open up.
- Added support for the cum-through kink to work in the ass to mouth direction.
- Added a dev/log console to help with remote debugging, which should appear if an error occurs.

CHANGED
- Tweaked some of the player's facial animations during sex for a little more variety.
- The paginated supporter list now has buttons to skip through 10 pages at a time.

FIXED
- Fixed an issue where the player's voice wasn't being assigned correctly when starting the game, causing it to always default to the female voice.

[desktop]
ADDED
- In addition to the mawplay mentioned above, the interacting-with-head pose also has a petting/scritches option.

FIXED
- Fixed an issue where the screen resolution wasn't being correctly saved or loaded.

[vr]
FIXED
- Fixed an issue where the player's hips could be positioned incorrectly when entering a pose like sitting on the crate or kneeling on the rug while the Hip Thrust action was active.
- Fixed an animation issue where Kade's head wasn't being properly constrained when lying on his back, leading to some odd contortions if you walked to his side.
- Fixed an issue where the player's walking animations weren't playing properly after exiting the riding position.
- Fixed a stability / wobble issue with the hips when looking down while hip tracking is enabled.
 
4.20 star(s) 15 Votes