any fix?
-- log start: FarmD v1.4.0 --
<color=#FF0000>[2023-01-10T01:56:49] <b>[SteamVR]</b> GetInputSourceHandle (/unrestricted) error: NoData
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR_Input_Source:Initialize()
Valve.VR.SteamVR_Input:Initialize(Boolean)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:Initialize(Boolean)
UnityEngine.GameObject:AddComponent()
Valve.VR.SteamVR_Behaviour:Initialize(Boolean)
Valve.VR.SteamVR_Behaviour:get_instance()
Valve.VR.SteamVR:Initialize(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FF0000>[2023-01-10T01:56:49] <b>[SteamVR]</b> GetInputSourceHandle (/user/hand/left) error: NoData
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR_Input_Source:Initialize()
Valve.VR.SteamVR_Input:Initialize(Boolean)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:Initialize(Boolean)
UnityEngine.GameObject:AddComponent()
Valve.VR.SteamVR_Behaviour:Initialize(Boolean)
Valve.VR.SteamVR_Behaviour:get_instance()
Valve.VR.SteamVR:Initialize(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FF0000>[2023-01-10T01:56:49] <b>[SteamVR]</b> System.ArgumentException: An item with the same key has already been added. Key: 0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Input_Source.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Input.Initialize (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR.CreateInstance () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR.Initialize (System.Boolean forceUnityVRMode) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Behaviour.Initialize (System.Boolean forceUnityVRToOpenVR) [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Behaviour.get_instance () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR.Initialize (System.Boolean forceUnityVRMode) [0x00000] in <00000000000000000000000000000000>:0
at PlayModeConfiguration+<InitializeCoroutine>d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at GameStateManager.SetPlayMode (System.Int32 playMode) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:Initialize(Boolean)
UnityEngine.GameObject:AddComponent()
Valve.VR.SteamVR_Behaviour:Initialize(Boolean)
Valve.VR.SteamVR_Behaviour:get_instance()
Valve.VR.SteamVR:Initialize(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FFDA00>[2023-01-10T01:56:49] Use SubsystemManager to load XR devices.
Valve.VR.<DoInitializeSteamVR>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valve.VR.SteamVR_Behaviour:InitializeSteamVR(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FFDA00>[2023-01-10T01:56:49] A Canvas named "UI" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?
-- log start: FarmD v1.4.0 --
<color=#FF0000>[2023-01-10T01:56:49] <b>[SteamVR]</b> GetInputSourceHandle (/unrestricted) error: NoData
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR_Input_Source:Initialize()
Valve.VR.SteamVR_Input:Initialize(Boolean)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:Initialize(Boolean)
UnityEngine.GameObject:AddComponent()
Valve.VR.SteamVR_Behaviour:Initialize(Boolean)
Valve.VR.SteamVR_Behaviour:get_instance()
Valve.VR.SteamVR:Initialize(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FF0000>[2023-01-10T01:56:49] <b>[SteamVR]</b> GetInputSourceHandle (/user/hand/left) error: NoData
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR_Input_Source:Initialize()
Valve.VR.SteamVR_Input:Initialize(Boolean)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:Initialize(Boolean)
UnityEngine.GameObject:AddComponent()
Valve.VR.SteamVR_Behaviour:Initialize(Boolean)
Valve.VR.SteamVR_Behaviour:get_instance()
Valve.VR.SteamVR:Initialize(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FF0000>[2023-01-10T01:56:49] <b>[SteamVR]</b> System.ArgumentException: An item with the same key has already been added. Key: 0
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x00000] in <00000000000000000000000000000000>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Input_Source.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Input.Initialize (System.Boolean force) [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR.CreateInstance () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR.Initialize (System.Boolean forceUnityVRMode) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.GameObject.AddComponent[T] () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Behaviour.Initialize (System.Boolean forceUnityVRToOpenVR) [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR_Behaviour.get_instance () [0x00000] in <00000000000000000000000000000000>:0
at Valve.VR.SteamVR.Initialize (System.Boolean forceUnityVRMode) [0x00000] in <00000000000000000000000000000000>:0
at PlayModeConfiguration+<InitializeCoroutine>d__14.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
at GameStateManager.SetPlayMode (System.Int32 playMode) [0x00000] in <00000000000000000000000000000000>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0
at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext+WorkRequest.Invoke () [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.UnitySynchronizationContext.Exec () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Debug:LogError(Object)
Valve.VR.SteamVR:CreateInstance()
Valve.VR.SteamVR:Initialize(Boolean)
UnityEngine.GameObject:AddComponent()
Valve.VR.SteamVR_Behaviour:Initialize(Boolean)
Valve.VR.SteamVR_Behaviour:get_instance()
Valve.VR.SteamVR:Initialize(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FFDA00>[2023-01-10T01:56:49] Use SubsystemManager to load XR devices.
Valve.VR.<DoInitializeSteamVR>d__15:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
Valve.VR.SteamVR_Behaviour:InitializeSteamVR(Boolean)
<InitializeCoroutine>d__14:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
<SetPlayMode>d__16:MoveNext()
UnityEngine.UnitySynchronizationContext:Exec()
</color>
<color=#FFDA00>[2023-01-10T01:56:49] A Canvas named "UI" with a render mode of ScreenSpaceOverlay is being used while VR is also enabled. This Canvas will continue to incur a rendering cost, but will not be visible while in VR. Is this intentional?